Chapter 626: A letter of help from the gods, Jeanne d'Arc of Orleans [5K](1/3)
[I am the calamity of the Cold Wings. I am trapped in the ice valley of the barrier of the gods in order to seize the will of the Era. Anyone who helps me escape will be richly rewarded. This letter is written on my scales and has the trace dragon language on it. After inputting the magic power
Can be activated]
(This is a letter for help left by an ancient white dragon before it was frozen by the frost god. The text on it is in dragon language. This scale skin is attached with tracking magic. When activated, it can guide you on the way to the Ice Valley)
The golden subtitles shook slightly, translating the dragon language text of the distress letter into the common language of the mainland.
"The walls of the gods?"
"Isn't that near the place where the dwarves of the Three Castles live?"
"It is said to be a chain of mountains that blocks the northern part of the continent!"
When Zong Shen saw the name of the Strong Wall of the Gods, he immediately remembered what the dwarf uncle once told him. This so-called Strong Wall of the Gods was a super transverse mountain range that blocked the cold wind of the ice sheet.
The three castle dwarves live south of the strong wall of the gods.
According to what the dwarf uncle said, it is also a dangerous place on the mainland.
It is said that there are a large number of mysterious ruins, and an expedition team once discovered frozen mammoths and white dragons in the mountains!
Zong Shen quickly recalled this relevant information.
"White dragon?"
"Isn't it the one who sent the distress letter?"
According to the dwarf uncle, apart from a few bold traveling traders, there are only mountain barbarians with a low level of civilization.
A fancy and dangerous place like this always has a bit of a reputation.
However, Zong Shen will definitely not have time to go there in a short time.
Depending on how dangerous the walls of the gods are, few lords will be able to access the ruins inside within a year or two.
Zong Shen has a lot of time to harvest these high-level "dungeons".
In the final analysis, things like ruins still depend on strength.
Just because you discovered it doesn't mean you got it.
Whether it can be beaten down is still a question.
Therefore, Zong Shen is not worried at all that other lords will get there first.
"Let's stop by when we go to find the dwarves of the Three Forts."
He quickly made a decision and put this special distress letter with dragon skin as the letterhead in the storage box.
He usually puts things that he won't need in the short term in storage boxes.
Next is the third item.
This item is also an "old acquaintance".
This is an iron-black emblem engraved with the emblem of an ax and a hammer.
Zong Shen also has two items like this, which have always been at the bottom of the box and have never been used.
Zong Shen rubbed the surface of the emblem with his fingers.
After taking a look at its attribute information, I secretly thought that it was indeed the case.
[Nord Knight Trial Badge]
[Use to open Nord Trial]
[If you succeed in the trial, you can obtain the knighthood of the Kingdom of Nord]
(I’m sorry to you, you’ve forgotten the two trial badges for a long time. I suggest you take some time out these days to complete the trials. Although the title of knight can only be regarded as half a noble, it is legally recognized by the kingdom.
After you have your identity, it will be of great help to you in walking in the giant city.
Otherwise, when others ask for your name and origin, you can only tell them that you are Zong Shen from a certain wilderness. After obtaining the knighthood, you can still add a knight prefix.
This will help you build a good relationship with the aboriginal people, who are still very fond of this)
Under the badge, there are even more notes in the strategy module than the attribute information itself.
But it was full of complaints, which made Zong Shen feel ashamed.
But the guide was right in complaining, he got those two badges in the early stages of Advent.
However, he never had time to complete the trial.
These knight trials are equivalent to small "dungeons" that do not match the aborigines. They are entirely the work of the lord system. As long as you pass the trials, you can obtain the corresponding knight title by default.
"Well, it seems that I really need to find a time to deal with the trial badges in the past few days."
“It doesn’t have to be before the defensive challenge, it can also be after the challenge.”
"Just a few days after the challenge, we should prepare to go to the giant city of Lentax, right?"
"The noble banquet and athletic conference that England said before should start eleven days after the defensive challenge, and the time England and I agreed to meet at Lentax Mage Tower was seven days after the defense challenge.
And he has to leave early, even if he has an aerial mount, it will take about a day to arrive if Feifei stops."
Zong Shen estimated the time and had a rough idea.
He put away the [Nord Knight Trial Badge] with his backhand.
The fourth lucky bag item is three large bags of corn seeds.
Zong Shenti took a moment and saw that each bag of corn seeds weighed about fifty or sixty kilograms.
This batch of corn seeds seems to have been soaked in some kind of medicine, and the surface is red. It has special skills. This batch of seeds is just left for Salome Linyu to handle. In the near future, he will be able to roast sweet potatoes with his left hand and roast corn with the right hand.
, this is a two-piece set from the field. After eating it, your mouth will turn black.
The most important thing is that the territory will also have its own corn field.
The story of Baomi Di in those years is very popular.
The appearance of corn fields in another world can be regarded as Zong Shen’s nostalgia for the past.
He placed three bags of corn seeds next to the wall of the city tower, and then started to look at the fifth item.
This is a special piece of legendary equipment.
It is different from the traditional common swords, guns, swords and halberds. It is actually a harp with a simple shape.
As a large plucked string instrument in classical music, this thing has its origins in the West on earth.
However, Zong Shen feels that it is not as emotional as the erhu.
Looking at the endless continent full of western fantasy world style, he felt a little helpless.
I don’t know if there will be a chance to find an oriental-style continent or world in the future.
After thinking wildly for a while, Zong Shen put his mind back on the harp.
This is a large harp, as tall as a person, and its light yellow solid wood body is very elegant.
There are a total of 47 vertical strings of different lengths on the string surface, and there are seven sets of pedals that can change the pitch of the strings.
The piano post, resonance box and base are all complete.
This is a large instrument that often appears in symphonies and opera performances.
Zong Shen didn't know why it was related to equipment.
With doubtful thoughts, he was ready to find the answer from the attribute information.
[Victory Harp (Orange)]
[Quality: Legendary]
[Sonic damage: 126~129]
[Durability: 1500]
[Sonic range: 320 meters]
[Requires charm: 65]
[Requires wisdom: 40]
[Requires prerequisites: Intermediate bard proficiency, intermediate musical instrument proficiency]
[This harp can only be equipped and used by those with talents related to bards and chanters]
[Skill: Victory Play (Pluck the harp to play the song of victory, boosting the morale of friendly units within a 320-meter radius, gaining 5 points of health recovery per second, and increasing movement speed and attack speed by 25%. Caster
You will get a more efficient meditation recovery speed, with a duration of 15 minutes and a cooldown time of 2 hours)
Rhythmic chaos (pluck the strings to condense 120 different rhythmic weapons (including swords, guns, swords, halberds, etc.). These rhythmic weapons have 5 independent durability points. Each attack consumes 1 durability point. Each rhythmic weapon's
The damage is equal to 1.2 times the sonic damage. All rhythmic weapons will be controlled by the player until the durability is exhausted. They can exist for up to 1 hour and have a cooling time of 6 hours.)
Pluck the piano (pluck the strings to throw out a rhythmic arrow, with a maximum range of 320 meters, which can cause 1.5 times the sonic damage to the target, and the cooling time is 3 seconds. If you continuously plucking the piano more than 300 times within an hour, there will be a risk of string breakage.
After the string is broken, the durability will be reduced by 100 points. Please control the plucking frequency reasonably)]
[Passive skill: Rhythm enhancement (the effect and range of rhythm/sound wave skills are increased by 10%)
To be continued...