Chapter 1438 Attack from Nintendo
Chapter 1,438 Attack from Nintendo
"Allied Suicide Squad" is a real-time strategy stand-alone game developed based on the background of World War II. Players can control team members with different skills to complete tasks of various difficulties in complex levels. In the game, players can control a total of
There are six people, some are good at combat, some are good at diving, etc. It can be said that players will use the different characteristics of these six people to complete difficult levels.
When "Suicide Squad" was launched, it became a hit all over the world. Countless players were proud of being able to pass the level at the highest difficulty level (without cheating). The most attractive aspect of "Suicide Squad" is that players can use various methods to
There are many ways to pass the levels without having to stick to a certain format.
For example, you can kill all the way directly (not the hostage rescue level), or you can sneak in and kill the enemies secretly. In the game, players can choose their favorite game method to pass the level without any restrictions.
After "The Expendables", some game companies have launched similar games, but most of them were imitations, only the form, but not the spirit. Therefore, Lin Feng adapted the strategy of "The Expendables" to
In "Contra Online". If you want to restore the original strategy of "Suicide Squad" to an online game, the perspective is the key. In "Suicide Squad", due to the enemy's perspective
It is visible, so players can take advantage of the enemy's perspective difference to complete secret infiltration.
In "Contra Online", both players and NPCs also have a different perspective. With this perspective difference, you can complete the infiltration of an area and occupy the enemy area with lightning speed, increasing the number of games.
of fun.
"Hey, why didn't the enemy attack? Well, they did. Did you see it? This enemy seems to have a perspective. He will shoot only when he sees us, and he won't shoot if he can't see us." A player made an unexpected discovery during the game.
The secret of this perspective.
"Also, in some places, if you use a knife, you won't alert nearby guards. Don't shoot randomly. The sound of gunshots will alert all the guards." Some players also discovered the mystery of the sound.
In "Contra Online", there is not only a new vision system, but also a sound system. Whether the player or the NPC, their perspective is limited, and their hearing will also be limited. If the opponent uses a weapon with a very low sound, such as
Bows, arrows or daggers will never alert the companions nearby the person being attacked.
"Mr. Wu, it seems that players are gradually adapting to this unique perspective mode." Lin Feng said with a smile.
Wu Zhaopu nodded. Indeed, the current data shows that the number of people online in "Contra Online" worldwide has exceeded 7 million. Although it is far from comparable to "World of Warcraft", compared with the number of "World of Warcraft"
With a development cycle of only half a year, "Contra Online" has a development cycle and operating costs of only half a year, which is quite good. What's more, measuring the success of an online game is not just about the number of online players, but also the number of online players.
The profits and market praise it brings to game companies.
What's more, "Contra Online" has just been released for public beta, and most players don't have a deep understanding of the game. Once players understand the new ideas and essence of "Contra Online", Lin Feng believes that this global online player
There will be a leap in quantity.
But obviously, some people don't want "Contra Online" to be so popular.
"Nintendo" President Satoru Iwata made an extremely arrogant comment in an interview with reporters three hours after the open beta of "Contra Online" - "Contra Online" is just a game that sells sheep's heads and sells dog meat. Its purpose is
You're cheating money. Originally "Contra" was a game with an extremely tight rhythm and a very refreshing game, but now it has become a game that requires players to be cautious, which has lost the original flavor of "Contra". And
Ultimately, the reason for this is the extremely barbaric and shameless charging model adopted by "Contra Online".
This charging model of spending money to buy "lives" (or energy stones) seems very cheap. Players can continue playing as long as they don't die. But you must know that this is an online game, not a stand-alone game. The difficulty of the game is completely determined by the game.
The manufacturer controls. It can be said that if the game manufacturer wants to make the player die in one second, then the player will die in one second, and this kind of modification is simply unfair and cannot be noticed by the player. - Satoru Iwata
A fierce attack, and directed at this new charging model.
And this is undoubtedly what all players are worried about. The charging model of "Contra Online" must be really strange. It is unprecedented to "buy" lives with money. Naturally, whether you are a rich player or a poor player,
I hope to be able to play for a longer time with "one life", and the key point that restricts whether a player can play for a long time is the difficulty of the game. As for the difficulty of the game, it is difficult to define.
Generally speaking, the difficulty of a single-player game is relatively clear. For example, in the normal difficulty, the player's health is more, the defense is higher, the monster's attack power is lower, and the defense is worse. If it is "hard" difficulty, then this ratio
On the other hand, if it is a "god-level" difficulty, the proportion will be more tilted, and the monsters will become more abnormal. Players can easily identify this change in difficulty.
But in "Contra Online", the game character does not have any health attributes. As for the attack power, the damage of the weapon is fixed, and both the player and the NPC can basically be killed with one shot.
In this mode, how can you tell whether the difficulty has been modified? At that time, "Second World" will secretly modify the difficulty, such as the enemy's perspective is further away, the hearing is better, the bullets are more, and other subtle changes, players
It's so sad. And it's hard to tell this kind of modification from the game, you can only rely on feeling.
It’s hard to explain this kind of thing. It can be said that the game manufacturer has modified the difficulty of the game, it can also be said that the player’s skills have declined, or it can be said that the player’s condition is not good. In short, this kind of invisible secret without data
Modifying the difficulty is absolutely miserable for players, as players have no way to appeal.
In particular, this kind of difficulty is related to direct economic benefits. Think about it, even if there are only 7 million players currently, if the difficulty is slightly modified, as long as each player "buys one more life" every day, that will be an income of about 350,000 US dollars.
If you modify the difficulty a little bit, you can get an extra 350,000 US dollars. What if you modify the difficulty a little more? Then you will get an extra 3.5 million US dollars a day? Faced with this naked temptation of money, will any game company not take risks? What’s more, this is simply not possible.
It's not about taking risks, but about being familiar with it.
After all, no one knows that you have modified it. Even if they know, there is no evidence. Even if there is evidence, who can the players complain to?
This bombardment by "Nintendo" President Satoru Iwata is undoubtedly like pouring cold water on the popular "Contra Online". Players who were originally excited to play were chilled on the spot. As for those who were planning to join "Contra Online"
Players in the game world of "Contra Online" are beginning to hesitate. Although "Contra Online" has many new elements and brings a completely different gaming experience from other games, if the game manufacturer secretly
Modifying the difficulty makes it a bit unbearable for players. No one can accept that the game suddenly becomes difficult, but is willing to just pursue the unilateral interests of the game manufacturer.
Fart! Little Japan is talking bullshit. When did "Second World" ever do such disgusting things like secretly modifying the difficulty of the game? Only Japanese game companies would do this kind of thing, and "Second World" would never
Won't do it! - Faced with the doubts and criticisms of "Nintendo" President Satoru Iwata, domestic players immediately jumped out to refute Satoru Iwata.
Yes, Japan is just jealous of the popularity of "Contra Online", so it deliberately slanders the "Second World" and deliberately slanders Lin Feng. Has Lin Feng ever done such a wicked thing? You know, "Second World" every year
The "Second World Carnival" held every time costs tens of millions of yuan. Do you care about such a small amount of money? Dirty little Japan, online games can't compete with us, so they use such despicable and dirty methods to fight against us.
We. Shameless! - Domestic players left messages one after another, expressing their absolute support for the "Second World".
Since the establishment of "Second World", Lin Feng has always been kind to players. It can be said that Lin Feng is usually biased towards players without violating the company's stance and principles. After training in the past few years, he has become a
Thanks to the combination of excellent game quality and excellent customer service, most domestic players have become loyal fans of the "Second World". Faced with the attack of the most hated country, Little Japan, it can be said that all domestic players basically stand by the forest.
Feng's side scolded "Nintendo" bloody.
However, compared to the strong support from domestic players, foreign players were much calmer and stopped to wait and see. They wanted to see whether "Contra Online" would really change the difficulty, which directly led to a sharp drop in the online rate.
"Boss, things are not good now. Although the domestic "Contra Online" still maintains an online rate of 3 million, the global online rate has dropped significantly. The most profitable European and American markets (with high exchange rates, naturally make more money), are now online
The rate has dropped to less than 1 million." Wu Zhaopu said with a headache.
This time is obviously a premeditated frame-up operation against the "Second World". Otherwise, how could Nintendo President Satoru Iwata jump out and criticize "Contra Online" so maliciously?
Chapter completed!