Encyclopedia of Race and Occupation
Humans: Although they do not have the strong body and strength of orcs, the speed and agility of dark elves, and the endurance and mind of dwarves, they have the most average strength. They are proficient in various magic and fighting skills, and have the most profession divisions.
Warrior: You can change your posts to swordsman, mercenary, and knight in the later stage.
Swordsman: With medium-high life recovery and physical strength, medium agility and strength, he is good at using long swords and giant swords. The former can evolve into a sharp swordsman in the later stage, while the latter can evolve into a heavy swordsman. The former focuses on single-body attacks, while the latter focuses more on resisting bosses. However, due to the particularity of giant swords, the group attack skills of heavy swordsman are very average.
Mercenary: A powerful profession with two-handed weapons, with high physical strength and strength, and has strong and first-class group attack skills. It is the best candidate for group P and group monsters.
Knight: A profession with long swords and shields, with unparalleled defense and special shield skills, the best candidate for mt.
Scout: You can be transferred to a thief and archer in the later stage.
Thieves: The thief moves fast and has high evasion power. He has extremely strong explosive power in the attack. He focuses especially on behind-the-scenes attacks and has first-class weak reconnaissance ability.
Archers: Due to the moderation of humans, archers' accuracy is not as high as that of sea eagles, but they have a strong ability to set traps and often trap single bodies and small amounts of coalescing enemies. Moreover, their escape ability is very strong.
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Wolf Orcs: They have the best strength and physical advantages, and have super strong vitality recovery, but at the same time, their hit rate and avoidance ability are very poor, and their intelligence is also very low.
Wolf Orc Warrior: You can change your position to Warmad and Wolf Warrior in the later stage.
Zhan Kuang: A profession that wins with a huge blunt object such as axe hammer and wins with its domineering attack power and vigorous vitality. The disadvantage is that it lacks hit and dodge.
Wolf Warrior: Because they hold a light weapon - sharp blade, Wolf Warrior's attack speed is much faster than Wolf Warrior, and their hit rate is relatively high, and they have almost the same amount of health as Wolf Warrior. However, unlike Wolf Warrior, they can only wear leather armor, so their blood content is relatively low.
Wolf Orc Wizard: You can transfer to a summoner and a wizard in the later stage.
Summoner: Have relatively high intelligence. However, compared with dark elves and sea elves, their intelligence is still relatively low. But they are the only profession that can summon pets to help them attack together, and at the same time have the ability to give their pets the source of life.
Dancers: They still have a unique combat state skill - Battle Dance. This kind of dance can improve the overall combat ability of the team and have a certain chance of weakening the opponent's various attributes.
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Dark Elf: The light bones create their speed like the wind, and their handsome and perfect appearance makes them synonymous with elegance. However, the price used to exchange these advantages is the lack of vitality.
Dark Elf Warrior: You can be transferred to War Spirit and War Crossbow Warrior in the later stage.
War Spirit: Because of its strong speed advantage, the war spirit holding a one-handed sword has extremely fast movement speed and agility, which is incomparable to human swordsmen and even assassin players. Although they also fight close to the enemy, they do not rely on physical fitness, but on extremely agile steps to win.
Crossbowman: The fastest moving profession in the Illinois continent. They can only play linear trajectories with combat crossbows. Their attack power is erratic, and their shooting skills are accurate. They are good at adding wind and thunder magic skills to attack.
Dark Elf Mage: You can change your position to a magician in the later stage.
Magician: A mage who can control powerful elemental power. Although his physique is relatively weak, he inherits the speed advantage of the Dark Elf race and is an alternative mage with relatively fast movement speed.
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Sea Elf: A wise creature with the gentle power of water. She is kind by nature and willing to help others. When her companions and their own lives are threatened, she will burst out with suffocating energy.
Sea Elf Sacrifice: You can change your post to a priest in the later stage.
Priest: He has extremely strong healing skills, and at the same time, he has equipped the mail, so he makes up for the lack of vitality to a certain extent.
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Nimi people: The Nimi people with very developed brain and physical strength are proficient in calculations and are good at exquisite woodworking skills. So they are engaged in finance and industry. However, this does not mean that these short creatures are not aggressive. On the contrary, because they can wear mail and hold blunt weapons, their attack and defense are also extraordinary.
Collector: You can change to a bounty hunter and combat craftsman in the later stage.
Bounty Hunter: They can extract the materials they need from monsters with a high chance, and have an extremely powerful sense of smell, and can touch the smell of minerals. They are one of the most profitable professions.
Chapter completed!