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Chapter 29 The Apprentice's Spellbook

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Acid sputtering, 0-ring spell magic spell, learning consumption: 1 skill point. A missile causes 1d3 strong acid damage, and requires a remote contact check.

Stun technique, 0-ring enchantment spell, learning consumption: 1 skill point. Make creatures with HP less than 5 unable to move in the next round.

Light dance technique, 0 ring energy-shaping spell, learning consumption: 1 skill point. Create a light ball that emits bright light, which can be constant.

Flash, 0-ring energy-shaping spell, learning consumption: 1 skill point. Breaking out light in front of a creature, dazzling him for 1 minute.

Watermaking technique, 0 ring energy-shaping spells, learning consumption: 1 skill point. Gather water elements to form a pool of drinking water balls.

Frost ray, 0-ring energy-shaping spell, learning consumption: 1 skill point. Ray effect, causing 1d3 cold damage.

The mage's hand, 0-ring variation spell, learning consumption: 1 skill point. Non-magic masterless items weighing up to 5 pounds from a distance.

Secret mark, 0 ring universal spell, learning consumption: 1 skill point. Mark your own personal mark/symbol (visible/invisible) on the object.

Magic missiles, 1-ring energy-shaping spells, learning consumption: 2 skill points. Generate 1 (level 1), 2 (level 3), 3 (level 5), 4 (level 7) or up to 5 (level 9) missiles to attack 1, or creatures with a distance of no more than 15 meters from each other will inevitably hit, and each missile causes 1d4+1 force field damage.

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"There is watermaking technique! It's great, I can finally drink clean drinking water in the future."

This is a magic apprentice's spell book. There are only nine spells on it, and there is only one ring spell, and all the others are zero ring spells. It is incomparable to the magic books that Green once used in the game. At most, it can only be regarded as a "magic note", but it is enough for Green at present.

In this spell book, what made Green most happy is that there is the zero-ring spell of Water Creation. With this spell, Green no longer has to rely on wild fruits and rain to quench his thirst in the wild.

Watermaking techniques must be learned, and other spells must be carefully considered.

The magic apprentice has a total of 10 levels. Before level 5, it is called a junior magic apprentice, and after level 5, it is called a senior magic apprentice. The junior magic apprentice can only use (learning) the zero-ring spell, and the advanced magic apprentice can use (learning) the first-ring spell. Therefore, Green can currently learn only some zero-ring spells with limited lethality. The zero-ring spell is also called "killer". Its power is very limited. It is often not as good as a crossbow, but it can complete some things that cannot be done by physics professions. As long as it is used properly, it can even achieve higher-level challenges!

"There is still a little water stored when it rained yesterday. There is no need to rush to learn watermaking for the time being. The output spell is directly PASS. I have bows, arrows and 'gun magic'. The output ability is enough. What I need to improve now is the ability to survive or field control..."

After a brief hesitation, Green chose a very useful field control spell in the early stage - flash.

Flash, 0-ring energy-shaping spell, learning consumption: 1 skill point. Breaking out light in front of a creature, dazzling him for 1 minute.

Both bow and arrow magic require aiming at the enemy, and it takes a while to hit the enemy after the attack is launched. If the enemy's perception and agility are high enough, it is not difficult to avoid Green's attack. However, the flash technique is different.

Using spells requires reading bars, consuming magic, and flexibility is much worse than bows and arrows. However, spells also have their own advantages, that is, they are almost impossible to dodge!

As a directional spell, the flash technique has no ballistic delay after reading the bar, and does not need to predict the enemy's actions. As long as the sight can lock the target, it will definitely hit it! If the flash technique blinds the eyes, it will not be so easy to avoid the attack.

With flashing, Green is more confident when dealing with those high-dodging enemies.

Green consumed 1 skill point and chose to learn [Flash] from the spell book.

Green just clicked on confirmation, but suddenly felt enlightened, and then he had some knowledge in his mind.

"Well..." Green covered his brain, "It's true that there are many differences from the game."

The magic in the game is just a "virtual skill". The casting of magic depends entirely on "roar". It is absolutely impossible for players to really learn magic. However, in this real world, magic is a real thing. It is naturally impossible to release magic by relying on "roar" alone. You must "play the real thing"!

Green easily recalled the information about [Flash] in his memory, and then took out the casting material package from the corpse of the mage on the ground, found some phosphorus moss from it, and began to prepare for casting.

Green focused and began to cast the spells as they were remembered. After a brief spell chanting, nothing happened.

The casting failed, and the phosphorus moss used as the casting material is still in hand.

"Um...I think about it, what's wrong..." Green touched his chin.

The mind controls the body and interferes with the material world through the body - this is a martial art; the spirit directly interferes with the material world - this is a spell.

Spells are a direct use of mental power. Gestures, spells and casting materials are all self-suggestions. In order to make the mind more concentrated, magic models need to be accurately constructed in the mind, so as to release magic and interfere with the world.

Spirit is the key!

"So that's the case, the focus of spell casting should be on the construction and imagination of the magic model by the spirit. Gestures, spells and spell casting materials are just auxiliary, and the mental model conception is the focus." Although Green cannot understand why building a magic model in his brain can have an impact on reality, Green at least has understood that there is a big difference between the real "magic" and the "magic skills" used in the game.

The spells in the game are just a skill. As long as the player's gestures, spells and casting materials are correct, the spells will inevitably be released, but this world is not the case - gestures, spells, and materials are only auxiliary, and spiritual modeling is the real focus. If you focus on gestures and spells, you will lose the roots and go to the end, and it is naturally impossible to truly release magic.

After understanding his previous problem, Green started casting spells again.

The mind locks the target, then starts chanting spells, casting spells, and at the same time builds a magic model in the brain.

"Flash!" Green released the flash technique to a stone on the ground.

A strong light flashed, and Green knew that his spell had succeeded.

"The difference between real spells and spells in the game is so big." Green glanced at his hand, savored the feeling of successfully casting the spell just now, and then raised [Flash] to level 2.

"Consuming 2 skill points, upgrade [Flash] lv2."

Since he had killed several goblins before, Green's magic apprentice level had successfully increased to level 3 at this time, so Green can upgrade the 0-ring spell to level 3 at most, but in Green's opinion, level 2 flash is enough.

When a spell skill reaches an odd level, the power of the spell will be increased by one level; when an even level, you can choose a "spell feat" that enhances the spell effect for that spell, such as: [sperm casting free material] that eliminates spell casting materials, [sperm instant] that speeds up casting speed, [sperm silent] that does not require spells, [sperm fixed] that does not require gestures, [energy-saving casting] that reduces casting consumption, [super magic specialty] that increases magic consumption and increases spell power.

The casting materials of flash magic are easy to obtain, and the casting movements are not complicated. Therefore, Green chose the [Spell Instant] feat at level 2, so that Green can cast flash magic in one second.

After obtaining the [Spell Instant], Green found that his casting movements and chanting speed became extremely smooth. It felt like he had practiced countless times and had turned them into his instinct! If using spells before was like using foreign languages, then when Green used spells at this time, he felt like he was using his native language. The spell that originally took three or four seconds to finish was finished in one second, and there was no stuttering or pause during the chanting process.

Green glanced at his remaining magic. Although Green wanted to practice a few more times, unfortunately his magic was limited and he had to leave some magic to deal with the subsequent battles. Therefore, Green could only put away the magic book and stuffed it into the luggage bag on Shaqiya's back.

Green put away the spell book and took down the identity card from the corpse: "Shaqiya, come and dig a hole with me and bury her." Since he took someone else's relics, he naturally had the obligation to bury the corpse. This is the most basic morality and rule of the adventurer.
Chapter completed!
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