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Chapter 1769 Kel'Thuzad

In this way, Lu Li changed a lot of equipment, and the eliminated equipment had to be used by other people in the club. However, Lu Li still picked up a few items with better special effects and left them with different equipment to deal with different people.

His current equipment level is the top in Dawn.

T3 is not the best equipment. In the future, many elite groups in the big guild may have one set, but at present, the only one who can have a T3 group is the super club's land reclamation group. Those who can enter the final dungeon are not poor people, so even if you have money, you may not be able to buy it.

The wild boss has a low probability of dropping some t3 parts. This type of wild boss is strong and refreshed at most once a week.

Lu Li is very rare in a four-piece T3, and more than four pieces are not very useful. He needs to match some of the best-quality pieces, and then he graduated from equipment in the 1960s.

When the equipment is almost done, the competition on the field depends on technology and cooperation.

"Who dares to invade my sacred realm? I warn you: many idiots have invaded here and they are all dead!"

When Lu Li joined the war, Weiyun Danyue had already explored the boss almost all.

The entire battle of Kel'Thujad is divided into three stages.

In the first stage, Kel Thuzad himself did not participate in the battle, but there will be seven points in the room to refresh a large number of elite monsters, and the elite monsters are divided into three types.

[Soldier in Frozen Wasteland] is a skeleton with about 2000hp. When rushing to the pile of people, it will self-destruct and cast a shadow impact, causing about 2000 shadow damage; [Unstoppable Abominable] Attack with high blood thickness, it will reduce the healing effect by 10%, stack it, and will randomly strike a close-fitting hatred target; [Soul Weaver] A banshee-shaped monster, approaching the first hatred will cause about 5000 shadow damage and have a knockback effect.

The first stage lasts about 5 minutes, around 4 minutes and 30 seconds, the monster refresh frequency will accelerate. After 5 minutes, Kel Thujad will activate to participate in the battle and enter the second stage.

Weiyun Danyue entered the second stage without much effort with people.

The first stage is a test. If you can't get through it, go home and take a shower and go to bed, because as long as you have enough equipment and awareness of cooperation, you can pass the level. After all, they are all small monsters.

Weiyun Danyue’s strategy is to arrange a skeleton that is refreshed from each gate separately. If the banshee appears, then all the remotes will concentrate on killing the banshee, taking into account the skeleton. If unfortunately become the target of the banshee or skeleton, then everyone must keep a distance from him, otherwise the blow to the team will be devastating.

To fight [Unstoppable Abomination] in melee, 3-4 warriors need to create a chain of ridicule. Once the target turns, basically no one except the defensive warriors can handle it twice.

In short, it is the long-range responsible for the skeleton and the Banshee. The melee battle is in the central circle and the entire team is concentrated in the central circle area.

As time goes by, monsters will refresh faster and faster, requiring strong dps.

In fact, there are fewer things to test. As long as the DPS is strong, there is basically no tactics in this process. It is particularly important to note that this process is easy to pull monsters in the central circle. Skills such as hunter's multiple shooting must be used with caution. Of course, melee professions do not allow people to go out of the circle and provoke monsters that should not be beaten by themselves.

In the p2 stage, Kel Thujad officially joined the war.

Of course, Weiyun Danyue and the others have also entered this stage, and they are mainly stuck in this stage.

Just entered p2, the cleanliness of the scene depends on the dps of p1. If there is still a banshee on the scene, you must not panic. It is easy to deal with it. Melee DPS uses control skills to kill the abhorrent as quickly as possible. Random and healing are used to quickly stand in a position. Each person has a distance of at least 10 yards. Continue to kill the banshee. The person who becomes the target of the banshee will take a kite banshee. Generally, after 30 seconds, there should be no small monsters in the scene.

Weiyun Danyue probably got into a misunderstanding. He always thought of knocking out all the monsters in the p1 stage, so he reduced the number of mt and healing.

After Lu Li entered the book, he made an adjustment immediately. The healing profession must ensure that the team can survive at least, otherwise everyone will be wiped out at any time. There is no way to play in the p2 stage for too long without leaving a fault tolerance rate during this period.

The most important thing is that Lu Li directly made four mts.

Reasonable stances should be arranged in this way. The 4 mts in the central area are 90 degrees each other, with a maximum distance of tank bosses. From the inside to the outside, they are melee dps, mt treatment, long-range dps, and remote treatment. The stances should be arranged in a staggered manner to ensure the distance between each other. After standing in a good position, there is basically no need to do any movement except avoiding the shadow cracks.

In the p2 stage, Kel Thujad will frequently use its 6 skills.

The biggest threat is the frost impact, which was difficult to get through before, but after using Lu Li's positioning method, there are few cases of two people hitting the distance at the same time. Even if it occurs, as long as the treatment is given in time, the person who hits the attack will not be at all dangerous, but treatment must be provided. If there is no treatment, then you will basically die if you are hit by the frost impact.

Weiyun Danyue reduced the treatment and mt, and the most people died at this stage.

In terms of melee combat, Lu Li will remind you when it is time to remind me that the melee profession will withdraw and disperse in time after hearing the order, so that the frost impact will be completely solved.

The trouble with Kelthuzad's chain is that it may control 3 mts at the same time, and the controlled person will be eliminated. If 4 mts are controlled after 2 rounds, it is easy to cause ot. Once the first hatred exceeds Kelthuzad's hand-to-hand target, then a single frost arrow in 3s is enough to kill everything in seconds.

Therefore, the controlled T must make all his efforts to create hatred. If ot occurs, the target should move quickly to the middle, and other professions should interrupt Kelthuzad's magic as soon as possible, and then wait for MT to hold it, which can greatly reduce the casualties caused by ot.

It is particularly important to note that the warriors should use skills such as the Bold Roar at the beginning, otherwise after they betray, a Bold Roar will be frightened by a Bold Roar.

The requirement for other professions is to control the person being controlled as soon as possible.

Single-body Frost Arrow, a 6-second cd skill, causes 8000-9000 frost damage to the first hatred. If the first hatred target is not within the range of melee, it becomes one shot in 3 seconds, which is very threatening. 4 ts can make it not fire at once in the entire battle.

Considering that there is a certain probability of shield strikes, every 2 t is divided into a group and interrupts in turn.

mt If you want to adjust the boss position, remember to wait for a single frost arrow to interrupt before you can move.

Mana explosion, a debuff that lasts for 5 seconds, causes natural damage to people within 10 yards around. The damage is related to the target mana value. If the amount of t is sufficient and the position is good, then you can basically ignore this skill.

The group frost arrows are not very threatening, giving treatment a constant pressure, and can be frequently resisted every 15 seconds.

The shadow crack appears very obvious, and there is enough time to hide, so there is no hidden danger of group destruction.

In general, this process is a smooth transition, and dps pays attention to smooth output.

However, it is easier said than done. Most commanders are most worried about whether they output enough. The shorter the time they fight the boss, the more likely they are to succeed. If they delay too long, the greater the variables.

In the second stage, Lu Li led everyone to work for two weeks and finally cooperated and entered the third stage.

When Kel'thuzad's health reaches 40%, he will ask for help from the Lich King. When entering the third stage, 5 ice crown guards will appear around the portal.

The ice crown guard can be locked by the priest, slow down and fixed, but the amount of blood is very large, and it is almost impossible to kill. Moreover, every time the target is converted, a blood-diverging buff will be obtained, which will increase its own attack by 15%, and can be stacked.

Kel's Thujad's skill remains unchanged. After holding on to 5 ice crown guards, he will be considered a victory after killing Kel'thujad.

There is not much emphasis on tactics here. Just arrange the control personnel at each point. Of course, if the number of warriors allows, it is best for the warrior to create hatred first, so that even if they leave, there will be no casualties. At this stage, you mainly control the 5 Ice Crown Guards and increase the intensity of the dps. However, melee professions still need to pay attention to the Frost impact skill.

The release of the boss skill in the p3 stage will significantly lengthen, so there is no need to worry too much about MT being controlled frequently. This stage can even allow a newly controlled MT to pull the ice crown guard.

In general, the p3 stage is simpler than the p2 stage.
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