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Chapter 1665 Tenacious Van Cress

The third legend is the Qila Emperor weapon, which is considered a mission item.

On the way from BOSS No. 3 to BOSS No. 4 - the tenacious Van Crystal, there were elite "Vicney soldiers" and non-elite "Vicney Drones". After the group was destroyed, these monsters still need to be cleaned up again. After Van Crys died, the swarms were no longer washed away.

This means that every time the team is destroyed, you have to fight the monsters from here.

This was very annoying during the land reclamation.

But there is no way, this is how the dungeon is designed, who made Lu Li and the others wipe out?

If you can live one time, you will naturally not have to worry about it.

These two kinds of monsters are new monsters. Vickney soldiers will give people a "powerless charge" DEBUFF, which will reduce the movement speed by 60%. Those who enter this DEBUFF should also move forward, as much as they can walk, and the blood is medium, which is easy to solve under a large amount of AOE DPS.

Vikny Peak is not even an elite, so there is no need to mention the difficulty.

Don’t think that these two monsters seem to be less powerful than those before, but they think it’s not difficult. In fact, this is very similar to the “trap room” on the roads 2 to 3 of the Black Wings Nest, because these soldiers and Xiongfeng are numerous and refreshing at very fast speed, and they can be washed in about 30 seconds.

The difference from the trap room is that after the soldiers are held back by the soldiers, the team should not be too dispersed, otherwise it will attract the bugs that are quickly refreshed behind them and must be solved in a concentrated manner as soon as possible.

The entire team should try to stick to the left wall to avoid attracting a large number of insect swarms on the right; after pulling two elite insect swarms at once, the team must keep moving forward quickly within a very small range.

Lu Li often shouts like "Get closer to me and keep up."

The last batch of monsters before reaching the Van Crys Hall can be stopped for a moment - there is a small slope to go up on the left, everyone gathers there, there will be no refreshed drones, nor will they attract the boss, so you can prepare for the BUFF. If the dead person in the middle cannot be resurrected, the warlock can summon him here.

Generally speaking, it is to use fast AOE to give French professions some blue space.

The fourth boss is called "The Strong Van Crys".

No matter whether he is tenacious or not, he is actually not as tenacious as the player. Players will never give up when they die.

People who can enter the strategy group are very patient, and some even enjoy the feeling of being dead. Even if they don’t like it very much, the equipment dropped by the boss and the glory of the first kill are enough to make up for the damage they suffered in this process.

The last boss didn't take much time, and the first half of the day was basically spent on this boss.

This BOSS has four skills, one is a fatal wound, which can be stacked, reducing the target's therapeutic effect by 10% each time. When activated, it is similar to slashing with the flow. The person in front of the insect head will be stacked, so people cannot stand in front of the BOSS.

Except for MT's blue sea breeze, he is not a human being.

The second skill is to hatch Vickney worms. Van Kreis will hatch a large number of Vickney worms throughout the battle. The attacks of these bugs are stronger than those before entering Van Kreis' nest.

And they are immune to all control skills except fear and coma.

Van Crys' minions, and during the entire battle, the hall will also brush the "Van Crys' minions" like the mud-digging destroyer. The attack power is very fierce. It can almost kill Buyi in seconds, fight about 1,700 damage to the plate armor, and is immune to control skills other than coma.

Finally, it is a net. Every time a worm or minion is refreshed, Van Crys will randomly pass a person to four corners of the hall and immobilize for 8 seconds.

This boss is not a new trick. Although I have never seen this fatal wound before, it is not unusual to have similar ones.

Van Cris's own ability may be worse than Kulinaks in the ruins of Anqira, but the worms and minions are very fierce and have no limit on the number, and are refreshed infinitely.

How to submerge Van Crys before the monsters flood the team, you need to work hard on DPS.

Unlike Kulinaks, Lu Li uses three defensive professions to take turns to top the boss. On the one hand, it is to avoid excessive fatal wounds, and on the other hand, it is to prevent a certain tank from being suddenly tickled.

This is done because the continuous stacking of fatal wounds will cause T to die, so when the wound is superimposed to a certain extent, another T needs to bear the attack and wound.

Basically, they are superimposed on the MT. Just change to a T to resist for a while. The state of the previous T will fade with the passage of time. When it disappears almost, you can pull the boss back.

The thieves and hunter pets have to play, attack Van Crys from the side, and cannot stand in front, and the more people you can bear the fatal wound, the more you will be.

Since the time to pull monsters cannot be delayed for a second, the Blue Sea Breeze began to drink the anger potion to open monsters, so that the DPS startup time can be achieved as fast as possible.

Mages, hunters and warlocks need to output Van Crys throughout the whole process, and thieves and pets will be busy between Van Crys and the sandworms. If there are plenty of thieves, it is also a good choice to fight Van Crys a little bit.

During the battle, everyone surrounded Van Cris and made sure to take care of the worms and minions as much as possible, just like Vim.

Don't worry when refreshing the worm, let the warrior use his ambition to pull the worm to hold it.

When refreshing Van Crys' minions, separate them to hold them, and take care of them with corresponding treatments. All DPS should concentrate on killing Van Crys and end the battle as soon as possible. The longer you drag, the more monsters appear, and the greater the possibility of healing collapse and accidents.

Because worms only eat fear, Lu Li brought in many warlocks this time.

The fear chain is an important part of this battle. Five warlocks form a group fear chain. The fear time of the first warlock is particularly important. Generally speaking, 4 worms can be released when the group fear has 1.5 seconds of release time.

As long as a warlock makes a mistake, although it will not be immediately destroyed, casualties are inevitable.

MT is the focus of this battle - enough technology, quantity and equipment to ensure that Van Crys, all the sandworms and worms should stay wherever they should stay.

This time, all the powerful MTs are brought in. The blue sea breeze needs to hold Van Crys' hatred as soon as possible. After holding it, don't easily change the position of the boss's head, even when it is handed over with other Ts, because frequent changes will affect the efficiency of the thief's backstab.

This time, the thief profession is finally more than Lu Li and Water Elf.

Lu Li brought four thieves into the book, as long as he wanted to use the thieves' powerful attack power on the BOSS and the thief's dizziness to control the monsters to save the scene.

The current version is actually not obvious. In the future version, Dawn Wings had done the task of using fifteen thieves to fight this boss. The efficiency was not ordinary, but this kind of strategy method was completely sensational, and it was meaningless when it was opened.
Chapter completed!
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