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Chapter 1571 Spin and Jump

It was not until this time that everyone realized that this copy did not seem so beautiful.

Especially for those of you who have eaten the Black Wings Nest, Zul Grab is a small porridge that can be praised.

Lu Li said nothing, but he had no similar thoughts.

"We may have missed the first kill of this boss, otherwise we wouldn't have only one legendary equipment, so everyone should speed up the pace," Lu Li asked in a tempting voice: "Didn't you see the two new mounts in the official promotional video?"

"Yes, the two new mounts are just not sure what the drop rate is?" Everyone realized again that this dungeon was not without good things.

Since the game has been going on, mounts are no longer rare things.

However, most people ride the most ordinary type, and it takes some effort to obtain a truly good mount, such as Lu Li's headless knight's reins war horse, but this type of mount is very rare after all. Most of the people in the team today still ride the most ordinary war horses.

Everyone recalled the dragon and tiger in the official promotional video and became enthusiastic.

"I'm not very clear about the drop rate, but it's probably not high. Only by killing the boss in the first time can you get it with a high probability, so everyone should work harder. There is no mount lost in the entire Black Wing Nest. What else is there to be dissatisfied with," Lu Li said.

Everyone suddenly became energetic. The two mounts were not enough for everyone to share, but it was good to be able to see them.

"I just don't know which boss the other clubs have reached. This dungeon is a bit difficult," Piaoling is still relatively rational, unlike the Blue Sea Breeze who always thinks that the number one labor-management in the world.

"It would be nice to be able to knock out the first boss. Yekiya's potion does not have it in other clubs, and I still have a team BUFF. Don't underestimate this dungeon. After all, it's the first kill of the nightmare difficulty. When you cry later, Lu Li said.

"Hehe, I think the harder the copy, the better," the blue sea breeze has expanded.

"Someone in the Black Wings Nest is almost crying, and now she is starting to speak loudly again," Piao Ling sneered.

"It's not me, it's not me, it's not me," Azure Ocean Feng refused to admit it.

The bat area soon came to an end, and the next area was the poisonous snake area, where the high-ranking priest Winnoshes stationed with his poisonous tongue minions, and the poisonous tongue god Hesis was the object of their belief.

In fact, there are many poisonous gods in the background story of Dawn.

For example, the god of Hydra, the god of Viper, the god of Siletus, the god of Wind Snake, and the god of Kishruen, and the god of Haka are actually considered the god of Wind Snake. The long and chaotic history of the trolls makes their gods very complicated, and most of the gods have actually died long ago.

The trolls in this area are from the Sandfury tribe.

Before the ancient war thousands of years ago, the Sand Wrath Trolls were once one of the clans of the Gula Bash Empire. The catastrophe caused the jungle trolls to separate, and some of the dilemma remained in the Thanaris, which was beginning to desertify. In the end, their appearance was transformed by the ruthless desert to what they are today. Now they are not similar to the jungle trolls. The Thanaris is not a peaceful territory. Threats from all sides have put the Sand Wrath Trolls in trouble, and they try their best to guard the last territory.

The Sand Rage Trolls fought a new war with countless invaders, and this endless war gradually led their tribe to decline.

This time, the high-level priest of the Sand Rage Troll, Winnoshes hopes to get new hopes from the tribe in the former glorious land of Zul Lagbu.

It is similar to those of Zulfarak's Sand Fury, and the trolls here also like to use poison.

The reason for the foresight made Lu Li prepare very advanced antidote potions. At this time, it was a timely help. In fact, Paladins, Shamans, and Druids can detoxify, but the monsters here are almost always throwing poison. If they really detoxify, it will inevitably reduce everyone's efficiency in killing monsters.

"When pulling monsters, I turn my back to the crowd," Lu Li reminded.

The blue sea breeze obediently turned the monster who was spraying poison, so that he was the only one who was sprayed on his face.

There are also differences between the Sand Rage Trolls here and Zul Farak.

It can even be said that these trolls made this copy completely different, and the rare little monsters that Zurglab had basically appeared in this place.

As we all know, Berserkers are famous for the skill of the Great Tornado. The current version of Berserkers basically breaks out wildly with this skill. After the whirlwind turns, they either die or escape. Unless it is a very awesome existence of Moonlight, and they can cut people into slices by just ordinary attacks.

The trolls here have a similar skill.

They also spin wildly. What's different from the Berserker is that they keep shooting javelins while spinning.

The damage of these javelins is not high, and even a mage can withstand four or five strokes without dying. If you ignore it like this, it will be really fatal. These javelins have a very fast firing rate and also have the attribute of knockdown. When the player accidentally enters the attack range of this kind of monster.

They began to spin wildly without saying a word, and the javelins kept knocking down the players.

Then if you cannot use the skills, you will be interrupted and it will be difficult to escape. How can you go if you fall down? Even if you climb on the ground, the javelin will still shoot on your body. If there are four such sand-angry trolls throwing javelins at you - the javelin is a group attack skill. As long as you are within the attack range, no matter how many people are present, you will be attacked by the javelins of four trolls at the same time.

When Lu Li came here for the first time in his previous life, he was destroyed.

So he was very clear about how to deal with the troll's move, and immediately shouted: "Master, leave the battle range and get rid of them."

High-end magic players like equipment with storage skills. Fat Monkey's ring has such a special effect. When he pointed at the monster, a monster immediately turned into a lamb.

Four become three, and the density of the javelin is reduced.

Qingchengxian flickered away from the monster's attack range, waved his hand to turn a troll guard into a sheep, and in the end there were only two left. The other two mages were finally able to get up from the ground and escape.

Not every battle is so embarrassing. When the player is mentally prepared, he first asks the mage to turn these four monsters into sheep, and then kills other monsters and then goes back to solve these troublesome spinning trolls one by one. With Lu Li and his team's strength, there will be no casualties.

If it were other clubs, it would probably take them a long time to try how to control these monsters.

Anyway, dizziness is not possible. Lu Li has proved this with facts. The monster he knocked out of is already spinning in place, while the density and firing rate of the javelin have not slowed down at all. Others such as Frost Nova, Fear, etc. are also not possible.

If you are lucky, you might be able to turn into a sheep by mistake.

If you are not lucky, you might think that these monsters don’t take control, which is really miserable. Even if these monsters are immortal, it will take at least a long time to slowly grind a small team to death.

Lu Li and the others didn't waste any time, and soon saw the second boss - the high-level priest Winnoshes!

This is a male troll with typical light blue skin.

What's more peculiar is that his hair is tied with a small braid facing the sky, and it is straight and straight, looking very ethnic.

The difficulty of this boss is not too high. At least Lu Li thinks that if he does not find a way to control the monsters, those troll guards who will spin and throw javelins will be more likely to cause group destruction.

Like the first boss before, this boss is actually divided into two stages.

In the first stage, Winnoshes fought as a humanoid monster.

"You have interfered with Gula Bash's plan and endured the poison of death," he shouted loudly, and then sprayed venom everywhere frantically.

It has four little brothers, all of them are poisonous monsters, very tall. After a group battle, everyone found that these monsters became particularly powerful when they were with the boss, and the boss would cooperate with them.

Lu Li decisively asked the mage to control these four little monsters, and MT was responsible for pulling the boss far away.

If it doesn't open, the boss will help his younger brother to remove the control magic.

Kill the little monster first. After the little monster is killed, only the high-level priest Winnoshes, the bare-rooted veteran.

The venom of the high-level priest Winnoshes is very powerful, and the poison in the players cannot be removed by the skills of their companions. Whether it is a paladin or a shaman, the druids can't do anything about these poisons.

At this time, the antidote agent prepared in advance can work.

Although these antidote agents cannot completely relieve the poisoning state, everyone was soon surprised to find that at least it can reduce toxin damage, which is already very good for the current situation.

Other clubs may be poisoned to death in the first stage.

However, Lu Li and his team's first strategy ended in failure, and the reason for the destruction of the group was very strange.

The healing profession, especially when the priests add blood to their teammates, the sacred magic energy emitted by their skills is absorbed by the BOSS, and then this part of the energy will be released by the BOSS to a certain extent.

He will first act on the nearest person, then jump to the second, third...

Each one has higher damage than the other. Soon, the damage is so high that it can kill players in seconds. After killing people, this energy still does not disappear. It continues to look for targets to kill them in seconds.

After the group was destroyed, everyone discussed it and concluded a helpless conclusion.

The priests must roll away, and there are also milk riders. They must stay away from the boss at the maximum distance. This is not the end. In order to prevent this jumping damage from snowballing continuously, the melee profession must also roll away.

In the end, it created a ridiculous situation.

One MT is fighting monsters, the other group of ranged attacks, and the melee professions are watching from a distance.
Chapter completed!
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