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Chapter 1122 System

First of all, there are major changes in the hotel system.

Almost all maps, large and small, have added hotels. Because having hotels means double experience accumulation in rest state, it means that merchants selling food and food means flying points and beast bars next to them.

More importantly, the innkeeper and their daughters will ask you: "Do you want to make this place your home?" You will get a hearthstone bound here, and when you are tired, use the hearthstone to get back here.

The game company invited the world's most famous music masters to design a lot of tavern music. In different taverns, you can hear tavern tunes from various cities and continents.

After the knife and fork and wine glasses were touching each other, the sound of footsteps on the floor.

After a few slow blows of the drum, the melody of the seven-stringed lyre and the flute sounds leisurely.

Travelers from all directions, whether they were going to Stormwind City to do business or travel far to adventure, sat down at the wooden table and enjoyed the bread and beer handed over by the boss. The firewood in the fireplace crackled in the flames, there were sounds of punching and bragging in front of the counter, and there were drunken murmurs in the corner.

The romance and unrestrainedness of human beings, the enthusiasm and magnanimity of dwarves, the elegance and nobility of orcs, the elegance and nobility of elves, every time you open a door, you will see a different world in front of you. You may always wear clothes, pick up weapons, and throw yourself into the battle between the dungeon and monsters, or the competition with others in the arena. But whenever night comes, you light a campfire on the grassland, in the jungle, and on the beach, and familiar tunes echo in your ears, and you will definitely think of the warmth and comfort of the hotel.

The hotel's design seems insignificant, but in fact it is a huge change in the business philosophy of the game company.

Players are encouraged to play games with a life-like attitude. Rest in the hotel will not affect the efficiency of leveling, because they will convert double experience based on the time you stay in the hotel.

A player is leveling outside all day and wasting a certain amount of time with a player to drink and chat with friends in a hotel. The efficiency of the two may be, but it is definitely not as great as people imagined at first.

Moreover, the system's hotel and restaurant system has also increased the double experience improvement of life skills professions.

It should be said that it was from this time that the tavern became completely popular and gradually formed a tavern culture of the Dawn Games.

With the launch of the tavern system, there is also a tourism culture.

In this era when flying ability was generally lacking, I rode my horse through swamps, forests and deserts, and circled down the path of the Cave of Time to the Old South Sea town before the catastrophe.

On the small path in the head of the town, Kel Thuzad, who was still in a human state, strolling back and forth, wondering how he could become a powerful mage.

Moglani and Whiteman were running and playing on the grass, while Natpag honed his fishing skills on the dock. Walking into the Nanhai Town Hotel on the side, several future heroes argued around a mysterious crystal, while the hotel owners on the side would sell all kinds of delicious drinks, so you bought a dozen beers and kept them in your backpack ever since.

The tourist area with Hillsbrad Hills as the main pilot will be opened, and other areas will be gradually improved in the future.

Players seem to be traveling aimlessly, but they hide a lot of fun. The random refreshed treasure chests, experience gift packages, reputation gift packages, tasks NPCs, and special scene plots are much better than being stuck in a leveling area all day long.

Improve the PVP system, add some attributes to military ranks. Military ranks of different levels will add certain attributes to the players to balance the disadvantages of PVP players getting fewer skill points.

It enriched the ways to obtain glory values ​​in the PVP process, and simultaneously enriched the equipment categories that can be redeemed for glory values. It launched various professions S0 and S1 sets, corresponding to levels of level 55 and level 60 respectively. The former is a gold suit, while the latter is a dark gold suit.

The equipment exchanged requires a certain PVP level to be equipped. The possibility of a rich second generation spending money to create a dark gold suit and wearing it is completely non-existent.

However, the PVP level is not something that cannot be paid to someone to take, so the game company still leaves a first-line place for soft girl coins players.

In addition, the Arachi Basin has been added on the battlefield. Compared with the existing Battle Song Canyon, this battlefield map has a brand new gameplay and corresponds to new mount rewards. PVP players will have more opportunities to obtain mounts.

This system update is not only for PVP players, but also has great changes in the direction of PVs.

First of all, many new tasks have been added, which basically ends the situation where players cannot receive tasks due to bad luck. However, these tasks that can be easily accepted are obviously not very high-end, and it is impossible to get top-quality equipment or rich experience.

The purpose of the game company setting this way is to allow players to integrate more deeply into the game's life, and what they do is naturally very successful.

The total number of tasks added by this system update is said to be as high as tens of millions, and will continue to increase in the future. When Lu Li rebirth, the total number of tasks in the game has reached hundreds of millions, covering all aspects of game life.

Open dungeon Blackwing Nest!

Nefarian’s holy land, the Blackwing Nest, can find its entrance at the top of the Black Rock Minaret. It is there, in the darkest place on the top of the Black Rock Mountains, Nefarian brews the final stages of his plan, and he wants to destroy Ragnaros forever and lead his army to sweep the entire Azeroth. The Blackwing Nest is a top 40-person dungeon where there will be many new events and tempting rewards waiting for fearless adventurers to enter this mysterious temple.

Troll Empire Zul Grab is open!

Zurgrab, the capital of the troll empire that has been sealed for thousands of years, is buried here with countless treasures of power, which is the essence of the wealth of the troll civilization for thousands of years!

The Black Stone Mountain dungeon group has been completely opened, waiting for players to enter the strategy.

Zul Grab is obviously very attractive, but the players may not have the strength to get involved yet. This is obviously for the purpose of accumulating a certain copy base after level 60.

The master and apprentice system is used for a long time, and the player will take his apprentice to play the game in the game.

Using this system, the purpose that game companies want to achieve is also very simple. On the one hand, it is to increase the interaction between players. Only interaction can form a community and form a real society. On the other hand, it is to use existing players to attract more players.

The boyfriend who plays the game will want to pull his girlfriend in as an apprentice, while the girlfriend who plays the game will want to pull his boyfriend in.

The father wants to pull his son and daughter in as his apprentice, which is pretty good. The weirdest thing is that his son and daughter want to pull his father in, so that his father, who is usually like a tiger, calls him his master.

Reduce the drop of death experience. At this stage of the game, death has become a huge burden for players. As long as you die once, your efforts for several days will be vain. Especially when playing ss in the wild, even the big guild cannot afford such losses.

After death, you will get up and drop five percent of your experience. If someone is resurrected, you will only drop two percent of your experience.

Two percent of the experience can only be obtained in one or two hours for players, and it doesn’t matter if they die. In this way, the wild PK and wave ss will be even more lively.
Chapter completed!
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