Font
Large
Medium
Small
Night
PrevPage Index    Favorite Next

366, feel ashamed to be restrained(2/2)

Others: 6 people. (2 game testers, 2 customer service people, 1 administrative assistant, 1 HR)

To sum up, he decided to recruit 19 positions, tripling his manpower in one go.

Shiyu didn't understand very much and asked with a frown:

"Do we need so many people? The AS chapter of "ad" is almost done. Is recruiting so many people to start a new project?"

Kato Yusuke nodded affirmatively, "Yes, I have several new projects to start next, and it will be too slow to do it with our current manpower."

Ying Lili asked: "Why do we still need to recruit modelers? Do we want to make 3D games?"

Kato Yusuke replied ambiguously: "There are two projects that may use modeling and numerical design, which can be regarded as a preparation."

Although he has recruited many people, if you put these people in some large game companies, they are equivalent to the size of a small project.

The studio will definitely continue to expand its enrollment in the future. At present, we are just setting up a rough framework to give everyone a step-by-step acceptance process.

After all, if too many people are brought in at once, it may become chaotic, which is not necessarily a good thing.

After talking about recruitment, the next step is the relocation of the studio.

Considering the number of people who will join in the future, the current house is obviously not enough, so Kato Yusuke plans to move the studio to an office building with a better environment.

The three women couldn't help but feel a little surprised, wondering if he had taken too big a step. You must know that the rent of office buildings is not cheap, and few people except those big companies will choose it.

But Yusuke Kato has already made up his mind, and it’s hard for them to refute.

After all, this studio is wholly owned by him, so the decision-making power is naturally in his hands.

Shiyu and Yinglili went back to communicate with a lot of ideas.

Kato Yusuke and Hasumi Kanoko came to the president's office on the second floor, and then called Yoshida over.

"What's the matter with calling me here, Kato?" Yoshida asked without knowing why.

Kato Yusuke nodded with a smile and pushed a contract in front of him. Yoshida picked it up and took a look and found that it turned out to be a share transfer contract.

It says that Kato Yusuke will transfer 5% of the shares of "TYPE-MOON" studio to him free of charge from the shares he owns.

These 5% shares only count dividends and do not participate in the management of the studio, and they cannot be transferred to others. They can only obtain income based on the operating conditions of the studio.

Even so, Yoshida was still frightened by this sudden appearance.

His eyes widened in astonishment, and he asked in shock: "No... what is this!?!?"

Kato Yusuke leaned back on the boss's chair and explained calmly: "Mr. Yoshida, you have proven your worth. This is the reward you deserve. Just accept it."

"What the hell??" Yoshida stared at him dumbfounded, suddenly feeling that his head was a little weak.

He could understand every word Kato Yusuke said, but when they were put together, people couldn't understand.

Yes, it is true that he participated in the production of a hit game. But if someone tells him that this game alone can make him a multimillionaire, you will be done with it if he criticizes it or not.

However, the person who said this to him now was his boss.

Apart from saying "f*ck", he couldn't find any words to describe his mood at this moment.

After being stunned for a while, Yoshida swallowed hard and asked incredulously:

"...No, Kato, are you serious? I just wrote a program at best, how can I create so much value? This is too exaggerated, I can't accept this."

After he finished speaking, he firmly pushed back the contract.

In the final analysis, no matter how popular "ad" is, it cannot escape its essence of a text adventure game.

Is it difficult to make a text adventure game? Is there any workload? Isn’t it just a matter of having a hand and you can do it?

This may be an exaggeration, but that's what Yoshida thinks.

Compared with those large-scale games, text adventure games are one of the most leisurely types of programming.

Developers only need to do a good job of the underlying architecture, and all subsequent work can be completed using tables.

For example, when to display which background, which characters to appear, which lines and which music to play, all can be realized in this way.

Except for some simple dynamic effects that need to be created using programs, there are no other difficult parts.

Because of this, he was able to handle all the work of the programming department by himself, with little need for help from others.

Based on this excellent friendliness, text adventure games are also a practice work for many new game designers.

Its production is really simple. As long as you solve the problems of script and art materials, it will only take a while.

Of course, this is also a genre where it is difficult to produce high-quality products. Whether the game is good or not depends entirely on the story itself.

From this aspect, Kato Yusuke, who designed this plan, and Shiyu, who perfected the game script, are really awesome. At most, he just did some icing on the cake.

This 5% share is really well deserved!
Chapter completed!
PrevPage Index    Favorite Next