General Building Guide
shop
Commercial buildings, autonomously controlled, not controlled by people, tax-collecting buildings.
A one-story medium-sized wooden house, the NPC owner is a dull goblin businessman.
The store is developed for foreign forces that are well-known and friendly, and will sell daily necessities, materials, supplies, etc.; in addition, people from other worlds can sell unwanted items to their bosses at a low price. The level of items sold changes with the store level. It is the most important building in the supply station of people from other worlds.
hostel
Commercial buildings, autonomously controlled, not controlled by people, tax-collecting buildings.
According to the level, the lowest floor is two floors and the highest floor is four floors. The NPC boss and waitress are both dull goblin businessmen.
The hotel is developed to foreign forces with good reputation and can provide the functions of staying overnight and storing items. The living room level changes with the hotel level. It is one of the supply stations for people from other worlds.
Tavern
Commercial buildings, autonomously controlled, not controlled by people, tax-collecting buildings.
A large one-story wooden house, NPCs and waitresses, and chefs are dull goblin businessmen.
The tavern is developed to foreign forces with good reputation and can provide cooking food and various wines. It is a building that heroes often appear. The wine and food level changes with the level of the tavern. It is one of the supply stations for people from other worlds.
market
Commercial buildings, autonomously controlled, not controlled by people, tax-collecting buildings.
A vast open space is surrounded by dozens of stalls, and the roads are neatly planned. The boss goblins will charge fees to those who set up stalls.
The market is developed for foreign forces that are friendly to reputation and can provide original residents and people from other worlds to set up stalls for sale or purchase items. The luxury and attractiveness of the stalls change with the market level. The building supply stations where people from other worlds gather the most.
Repair shop
Commercial buildings, autonomously controlled, not controlled by people, tax-collecting buildings.
A large stall built by a tent, there are several goblin owners: weapons merchants, equipment merchants, and repair merchants.
The repair shop is open to foreign forces with good reputation. People from other worlds can buy various weapons of ordinary quality (white) from weapons merchants; various equipment of ordinary quality are purchased by equipment merchants; and merchants can repair the loss of weapons and equipment, and can sell unnecessary weapons and equipment to repair merchants at a low price. The quality will not change, and the level of weapons and equipment will change with the level of repair shops. It is a supply station for people from other worlds.
task bar
Commercial buildings, administrative buildings, free buildings, tax-based buildings.
A piece of open space can be built on the side of the road, at the entrance of the building, or at the entrance of the main entrance.
The taskbar is open to foreign forces with a neutral reputation. Administrative units or privately publish bounty tasks, allowing original residents and people from other worlds to submit tasks. It is the most important building in the supply station.
station
Commercial buildings, administrative buildings, free buildings, tax-based buildings.
A wide open space must be within the security of the power.
The resident is open to foreign forces with friendly reputation. People from other countries or residents of the original world can occupy a small part of the land in the resident to build tents or houses. Based on the occupied land area, the rent that needs to be paid to the forces will be calculated every month. The resident is protected by the forces and is the guild base of people from other countries and residents of the original world.
Gravel road
Public buildings.
Road built with small pebbles
Open to organisms and walking on gravel roads can speed up and reduce physical energy consumption.
Chapter completed!