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Chapter 3 Tibetan Wind Village

"Here, it's here."

Alfas took Nolan into the secret crack, and inside was a valley space that looked like an outer world. The two came to the center of the valley, found a relatively wide piece of land, planted the seeds of the tree of life, and waited for it to grow the tree of life.

The seeds of this tree of life are epic and contain special functions - reward tasks. Each time a task is completed, a mysterious reward will be obtained; after each task is completed, a new task will be obtained, and so on.

System: "Task Tips: Please name the Elf Village!"

"Well~" Alfas thought for a while and said, "This place is called Zangfeng Valley, so let's get your life out of the ground, it's called 'Zangfeng Village'."

System: "The mission is completed, and the reward tree of life is built immediately."

System: "Task Tips: Cultivate Five Elfs."

"That's so simple?" Alfas was not only a little surprised, but this was purely for the rich.

The population space provided by the Tree of Life is 10, and Alfas himself occupies 5, and one elves occupies 1 population space. He has to produce 5 elves. It seems that Nolan cannot be brought into the village for the time being.

The elves were cultivated for a short time. After ordering 5 cultivations, Alfas took out sweet dolanguo and enjoyed lunch with Nolan, waiting for the 5 elves to be cultivated.

System: "Task completed, reward the Elf Hut construction template."

System: "Task Tips: Build five elves huts."

Construction templates are different from construction drawings. Books are used to consume items at one time; construction books are used to learn construction skills for architects; construction templates are used to obtain permanent construction functions for administrative center buildings.

An elf cabin provides two population spaces, and it takes about half a day to build. An elf can only build one building alone. So Alfas found five tall and thick trees and arranged five elves to build the elf cabin on it. He focused on meditation and studied the druid's skills.

The wild druid has three initial transformation skills, each requiring a little skill point to be activated. Each beast has exclusive skills under it, and also requires skill point activation.

"Wolf, Bear, Crow? Which one is better? One is the agile attack system, the other is the tank defense system, and the other is the magic auxiliary system." After thinking for a long time, Alfas still couldn't measure which transformation skill is better, so he had to look at the other two skill trees.

Natural druids have six initial spell skills, each requiring a little skill activation, namely nature, fire, water, wind, earth, and thunder. There are many skill branches under each system.

"There is no equipment in the early stage, and the cooling time of a spell is too long, so I will definitely eliminate it." Alfas could see the pros and cons of the natural druid at a glance. This system is invincible in the late stage, and the early stage dung grass will be the next one.

The psychic druids do not need to fight by themselves, they are summoned, and are more practical in the early stage. Compared with the first two skill trees, the psychic skill trees have fewer initial skills, and more behind them. Summon wild dogs, plant spiked vines, and sow trees, each of the three initial skills requires a little skill point to activate. After activation, there are also enhancement branches of the skill below, which consume skill points, enhance the attack power, health, existence time, and cooling time of the wild dog or vine.

Main skills:

Summoning Wild Dogs (consuming 1 skill point)

Summon a wild dog with an attack power of 8-10, a health value of 100, an armor value of 1, an existence time of 1 hour, a cooling time of 30 minutes, and a 50 mana consumption.

Each time you upgrade the main skill, consume a little skill point, and the summoned object obtains new skills: level 1 bite, level 2 pounce, and level 3 tracking.

Skill Branch:

Fangs (consumes 1 skill point)

Permanently enhance the attack power of wild dogs by 2 points.

Training (consumes 1 skill point)

Permanently enhances the wild dog's health by 10 points.

Dog Hair (consumes 1 skill point)

Permanently enhance the Wild Dog's Armor 0.5 points.

Loyalty (consumes 1 skill point)

Permanently increase the presence time of wild dogs for 30 minutes.

Proficient (consumes 1 skill point)

Permanently reduce the cooldown time of skill by 5 minutes, reduce mana consumption by 10 points (the cooldown time is at least 5 minutes, and the mana consumption is at least 10 points).

Main skills:

Cultivate spike vines (consumes 1 skill point)

Summon a spike vine that can move, with an attack power of 2-3, a health value of 50, an armor value of 0, a 12-hour presence time, a 10-minute cooling time, and a 10-mana consumption.

Each time you upgrade the main skill, consume a little skill point, and the summoning object obtains new skills: level 1 spike, level 2 binding, and level 3 escape.

Skill Branch:

Spike (consumes 1 skill point)

Permanently enhance the vine's attack power by 1 point.

Fertilization (consumes 1 skill point)

Permanently enhance the vine's health point by 5 points.

Irrigation (consumes 1 skill point)

Permanently increase the vine's existence time for 3 hours.

Proficient (consumes 1 skill point)

Permanently reduce the cooldown time of skill by 1 minute and reduce mana consumption by 2 points (the cooldown time is at least 1 minute and mana consumption is at least 1 point).

Main skills:

Sowing trees (consuming 1 skill point)

Randomly sow a tree seed, cool down for 1 minute, and consume 5 mana points.

Every time you upgrade the main skill, consume a little skill point, the seed level of the tree will be higher and the types will be more.

Skill Branch:

Proficient (consumes 1 skill point)

Permanently reduce the cooldown time of skill by 10 seconds, reduce mana consumption by 1 point (the cooldown time is at least 1 second, and mana consumption is at least 1 point).

"Spiked vines are a human-sea tactic, while wild dogs are relatively good. Although they exist for a short time, they are enough to deal with battles; if you sow trees, then forget it, that is what you can only use for planting trees in the future." After Alfas figured it out, he finally decided to use some of his precious skill points. "Okay, summon wild dogs! It's you."

System: "The task is completed, reward the Moon Well construction template."

System: "Task Tips: Build a Moon Well."

"So quickly?" In a surprise, Alfas quit meditation and saw the simple wooden houses on the trees, and felt full of accomplishment.

Because the five elves were built, the population space of Zangfeng Village was as wide as 20. Apart from Alfas and the five elves, there were still 10 left. Immediately, Alfas immediately pulled Nolan into Zangfeng Village and became a part of Zangfeng Village.

Moon Well is a special building that can only be owned by the night elves. When the moonlight is sufficient at night, it will automatically produce well water. This well water is different from ordinary well water. It can restore health, mana and physical strength in a trace amount, and is a very good supply building.

Now there is no mana potion or equipment to restore mana, Alfas decided to build more moon wells in order to summon wild dog vines and other recovery mana.

"You, you, you, and you, come here to build a Moon Well, wait, don't run away, you have to build it too!" Alfas greeted these naughty elves to build the Moon Well, and it took a day to build five of them.

"There is five people left in the village, so I'd better make full use of it. Anyway, there are sufficient resources in the ring, so I will cultivate five more elves!" Alfas checked the abundant resources in the ring, immediately made a decision to cultivate five more elves to accelerate the development of Zangfeng Village.

Humanoid elves evolved from elves. Now, more elves are cultivated, and a large number of humanoid elves in the village will be evolved to have enough strength to develop into towns.

(Don't criticize if you don't like it. I thought about it for a long time. Apart from the old-fashioned storage of wanderers, I couldn't think of any way to obtain humanoid elves in a valley that outsiders don't know, so I finally decided on this theorem.)

(PS: If you like it, please recommend it. If you want to fatten, please check in and recommend it frequently. Thank you!)
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