Chapter five hundred and thirty-four, the past and present of Mongolian players
The soil types in the Mongolian Plateau are mainly chestnut calcium soil and salt salt soil. There are permafrost in the north. From north to south, it is generally composed of six major vegetation zones, including alpine grasslands, primeval forest grasslands, grasslands and Gobi deserts.
The climate there is a continental temperate grassland climate, with obvious seasonal changes, long winters and often heavy winds and snowstorms; short summers and large temperature differences between day and night; short spring and autumn.
The Mongolian Plateau is one of the sources of winter "cold waves" in the Asian monsoon climate zone.
The frost-free period is about June to September, with only more than 90-110 days. There is little precipitation, with an average annual precipitation of about 120-250 mm, and 70% is concentrated in July to August. The northwestern region has a temperate coniferous forest climate, with many peaks covering all year round.
Except for some land close to lakes, most areas are not suitable for cultivating crops.
Moreover, due to the climate, it is generally only suitable for cultivating crops with short growth cycles such as wheat, barley, potatoes, cabbage, radish, onions, garlic, rapeseed, etc.
In modern society, the total grain output in Mongolia is only a mere 200,000 tons, while in Heilongjiang, the coldest part of China, the total grain output per year is more than 75 million tons.
What the huge gap between the two means is obvious.
Without food, you cannot feed too much of the population. Without a stable source of food, you cannot form a large-scale gathering place for humans and cannot form cities.
There are about three million people in Mongolia. There are about three million players who enter the game and live on the Mongolian Plateau all the time.
Such a few people are not enough for Russian players to get stuck in their teeth.
The reason why Mongolian players dare to compete with Russian players is that they rely on the indigenous races living on the Mongolian Plateau.
Centaurs, werewolfs and werewolves are the three major races on the Mongolian Plateau.
These races, like the Mongols in modern society, also live on nomadity.
Except for the fixed gatherings near some lakes and rivers, most of their population lives a nomadic life of living by water and grass.
The greatest wish of the Mongolians in their life may be to get a piece of land that can be cultivated and then live a self-sufficient and stable life.
Unfortunately, in reality, since they split from China, their wish has never been realized.
So they brought this beautiful wish into the game, hoping that their dreams could come true in the game.
Mongolian players have two options to expand outward.
One option is to go south to invade China, and the other option is to go north to invade Siberia.
When invading China, the first thing they had to face was the nomadic peoples living on the Inner Mongolia grasslands.
After conquering the Inner Mongolia grassland, they will face the world's greatest military defense project Great Wall, and it is a fortification specially built for them.
The Great Wall was a defensive project built by ancient dynasties in China to defend against the harassment of these nomadic peoples. It was difficult for them to cross the Great Wall to enter the hinterland of China.
And this can only be achieved if Chinese players ignore them.
But how could players in the Huaxia area watch them invade their own country's territory? They will definitely rise up and resist.
At that time, Chinese players will probably be able to submerge them by relying on their number of people, so the difficulty of going south is simply hell.
Although the northward Siberia region becomes colder the more it goes north, colder also has the benefits of coldness, because Siberia is also vast and sparsely populated.
Unlike the vast land and sparsely populated areas of the Mongolian Plateau, the natural resources in the Siberian region are more abundant.
There are numerous pristine forests, countless deer herds, and abundant fishery resources.
Compared with the southern invasion of China, Siberia's fishing, hunting, agriculture and animal husbandry life is more suitable for them.
In addition to the reasons for natural conditions, Mongolian players also have an unexplained sense of inferiority when facing Chinese players.
Although the Mongolians have always regarded themselves as descendants of Genghis Khan, they know that the real birthplace of the Golden Family is the Korqin Grassland in China. Compared with the Inner Mongolians who live there, they can only be regarded as descendants of Genghis Khan's servants.
This sense of inferiority made them afraid to face the powerful China, so they turned their attention to Russia, the culprit that caused all this.
Their ancestors once ruled there for more than two hundred years and invaded Russia, they had a psychological advantage.
In order to catch Russian players off guard, Mongolian players first bribed the Beihai Kingdom east of Lake Baikal, successfully keeping them neutral.
Immediately afterwards, they successfully lobbled the indigenous tribes on the Mongolian Plateau, formed a huge coalition, and then directly invaded the Irkutsk region of Russia along the shore of Lake Kusugur.
Russian players have never taken this little brother from Mongolia seriously.
In their opinion, their main enemies in the game world should be those players in Eastern Europe, Chinese players and American players.
Players in the Huaxia area have always liked internal fighting, and now they are in chaos. In addition, there is a huge buffer zone of the Mongolian Plateau, so their threat to their own side can be basically negligible.
The situation in the United States and China is similar, and it will not pose any threat to them in a short period of time.
So Russian players focused their main energy on Eastern Europe and fought with Eastern European countries in a hot spot.
It was precisely at this point that Kazakhstan players were pulled into the camp of Eastern European countries, and they brazenly sent troops to attack their big brother.
The participation of Kazakhstan in the war suddenly made Russian players fall into the quagmire of war, and they had to put a large amount of troops into the battlefields of Eastern Europe and Central Asia.
Kazakhstan declares war on Russia first, which is great news for Mongolian players.
If today's time, place and people are in harmony, if they still cannot seize the opportunity, they can only blame themselves for being too useless.
At this time, they had almost prepared, so they took advantage of the emptiness of defense in the Siberian region and rushed northward.
Russian players never dreamed that the Mongolian brothers with only a few hundred thousand players would take the initiative to attack them. They were caught off guard and were immediately confused.
Facing the powerful centaur warriors, the Russian players' field troops in Siberia were almost completely destroyed, and in the end, their defeated generals could only hide in the solid castle and survive.
Just when they dispatched troops to teach the disobedient Mongolian brother a lesson that they would never forget, Ningyuan's Condor Empire successively captured their Far East in the Heilongjiang River Basin.
This is simply a worse situation for Russian players.
In the end, they had to slow down the counterattack and resisted the advancement of the Mongolian coalition with their strong castle, because they also saw the weakness of Mongolian players in siege.
The number of Mongolian players is too small. They cannot kill millions of people in a battle like the players in the Huaxia area, so they rarely attack a city.
Most of the time, they would choose to surround and not attack, waiting for the food in the city to run out.
Chapter completed!