Outfit: Knight and Princess
Southern Knight Yangpaji's Eternal Grip (Left Hand)
Item Type: Mithril Plate Armguard
Item Level: Legend Set
Item camp: orderly and neutral
Required attributes: Strength 8
Armor Sturdy Value: 12
Arm guard deflection value: 10
Weapon description (yellow): ‘Prindor, what a wonderful experience…’
Weapon special effects: A successful block or parry can collect 5MP for the equipment
Weapon Weight: 2 lbs
Weapon special effects: This equipment does not increase the chance of casting failure.
Weapon material: 40% Mithril silver, 55% Grassland Elves Arcane Enchantment Gold, and precisely cut enchantment pattern Arcane Crystal.
Princess Plindall's final defense line (right hand)
Item Type: Dark Sword
Item Level: Seal Weapon
Item camp: orderly and neutral
Attack type: piercing/slashing
Required attributes: Strength 10/Agility 10/Character 20
Damage: 1D8(1-8)
Sword blade sharpness value: 12
Sword body strength value: 10
Strike range: 19-20
Severe damage: x2
Weapon description (yellow words): ‘Hey, stop talking…’
Weapon special effects: All damage spells per level of damage limit +2
Weapon Weight: 4 lbs
Weapon material: 30% kilometer steel, 50% mitril silver, 20% unknown ingredients
Set Name: Knight and Princess (2/2)
Southern Knight Yangpaji's Eternal Grip: The protective spell doubles the effect on friends.
The ultimate defense line of Princess Prindore in the North: Any action of the equipmenter can obtain a tendency to be orderly, while the tendency to be good or evil that is obtained will be erased.
(2/2) For the five rounds of time after the friendly parry, block or block the attack, the equipment player will automatically obtain false life equivalent to 25% of its maximum HP value. This effect can be stacked up to 100%. All false life will be cleared after five rounds and no new effects are maintained. If the equipment player's real HP is below 0 at this time, his HP value will be forced to rise to 1, and there will be no adverse effects such as coma, dizziness, etc.
(2/2) When all friendly defense spells act on the equipment, the equipment can also obtain double effects.
(2/2) In this battle where the equipment and teammates obtain life sharing through any spell or superpowers, the equipmentman can independently choose to bear any fatal injuries suffered by teammates.
Chapter completed!