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Outfit: Knight and Princess

Southern Knight Yangpaji's Eternal Grip (Left Hand)

Item Type: Mithril Plate Armguard

Item Level: Legend Set

Item camp: orderly and neutral

Required attributes: Strength 8

Armor Sturdy Value: 12

Arm guard deflection value: 10

Weapon description (yellow): ‘Prindor, what a wonderful experience…’

Weapon special effects: A successful block or parry can collect 5MP for the equipment

Weapon Weight: 2 lbs

Weapon special effects: This equipment does not increase the chance of casting failure.

Weapon material: 40% Mithril silver, 55% Grassland Elves Arcane Enchantment Gold, and precisely cut enchantment pattern Arcane Crystal.

Princess Plindall's final defense line (right hand)

Item Type: Dark Sword

Item Level: Seal Weapon

Item camp: orderly and neutral

Attack type: piercing/slashing

Required attributes: Strength 10/Agility 10/Character 20

Damage: 1D8(1-8)

Sword blade sharpness value: 12

Sword body strength value: 10

Strike range: 19-20

Severe damage: x2

Weapon description (yellow words): ‘Hey, stop talking…’

Weapon special effects: All damage spells per level of damage limit +2

Weapon Weight: 4 lbs

Weapon material: 30% kilometer steel, 50% mitril silver, 20% unknown ingredients

Set Name: Knight and Princess (2/2)

Southern Knight Yangpaji's Eternal Grip: The protective spell doubles the effect on friends.

The ultimate defense line of Princess Prindore in the North: Any action of the equipmenter can obtain a tendency to be orderly, while the tendency to be good or evil that is obtained will be erased.

(2/2) For the five rounds of time after the friendly parry, block or block the attack, the equipment player will automatically obtain false life equivalent to 25% of its maximum HP value. This effect can be stacked up to 100%. All false life will be cleared after five rounds and no new effects are maintained. If the equipment player's real HP is below 0 at this time, his HP value will be forced to rise to 1, and there will be no adverse effects such as coma, dizziness, etc.

(2/2) When all friendly defense spells act on the equipment, the equipment can also obtain double effects.

(2/2) In this battle where the equipment and teammates obtain life sharing through any spell or superpowers, the equipmentman can independently choose to bear any fatal injuries suffered by teammates.
Chapter completed!
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