Chapter 2213 Tribal Conflict
"Clash of Clans" is one of the most legendary games in the history of mobile games, but its specific results are unclear.
After years of obscurity and failure, Super Cell achieved initial success with Hay Day, but it was Clash of Clans that launched them into the ranks of one of the most successful game companies in the history of mobile gaming.
This will be a super mobile game that brings billions of dollars in revenue to Super Cell every year. As the largest shareholder of Super Cell, Xingrui Games will naturally get a lot of revenue from it.
Li Rui suppressed the excitement in his heart and smiled: ""Clash of Clans"? It sounds like a good name. What kind of game is it specifically?"
Pananin said: "We have made a test version, please follow me."ωωw..net
Following the programmer's demonstration, Li Rui could be sure that what he saw was the future "Clash of Clans". Although there were differences in some graphics and details, it showed the potential to dominate the game.
Pananin said: "This is a strategy game with a very unique gameplay. We have designed it to make it easy for players to get started and to enjoy the game for a long time. It also includes pvp gameplay that stimulates players to compete. We believe in this game
It can not only attract casual players, allowing them to enjoy a few minutes of relaxing happiness in their leisure time, but also attract many core players to participate in competition and rack their brains for honor and victory. We have even considered designing some competitions for the game in the future.
to attract more new user groups.”
Li Rui nodded frequently.
He knew that Paananen was not bragging. Super Cell had indeed done it. "Clash of Clans" would be an epoch-making game. This epoch-making refers not only to the design and content of the game, but also to the creation of a mobile game competition.
Of course, it also includes the ability to make money.
Li Rui was very satisfied with Super Cell's results and stated straightforwardly that he would be willing to invest more money in them if necessary.
Paananin beamed with joy and immediately said: "We have recently launched a number of projects. Currently, the company is short of manpower and may need to add some technical personnel..."
He didn't even realize that Li Rui didn't realize it. Only then did he realize that there didn't seem to be many people in the entire Super Cell Company. Not even one floor was full. The sparse dozens of people made it difficult to imagine that this would be a company that would become the world's future company.
The largest and most powerful mobile game company.
"How many employees does Super Cell have now?" Li Rui asked curiously.
Paananing said: "We initially had 30 employees. After accepting investment from Xingrui Games, we expanded our scale and now have more than 70 employees!"
Li Rui was stunned: "How much?"
"The exact number is seventy-four, including all management personnel." Paananin was a little nervous, thinking that Li Rui thought there were too many people in the company.
Li Rui said in disbelief: "You only have seventy-four employees?"
Li Rui is not sure how many employees Xingrui Games currently have. He is the boss and does not need to remember so many numbers. However, his impression is that the number of employees in Xingrui Games Shudu Studio alone exceeds 200. Haizhou Branch
There are hundreds of people in the department, and there are about 150 people in Qifan Studio. Even Miha, which has not yet produced any products, has 400 to 50 people.
In comparison, the number of employees at Super Cell is not too many, but too few!
Li Rui asked: "How many games are you developing now?"
Pannaning said: "Seven styles."
"Seventy-four people, developing seven games?" Li Rui was stunned again, thinking that Paananen was joking.
You are a super cell, not a small independent game workshop. Can you guarantee progress and quality with seventy-four people developing seven games?
After Paananen introduced the development method of Super Cell, Li Rui realized that they really relied on more than 70 people to develop seven games at the same time.
The employees of Super Cell are divided into small independent development teams. Each team has a minimum of five people and a maximum of nine people. "Clash of Clans" was produced by one of these nine-person teams!
Li Rui finally understood where the name Super Cell came from. These small teams are like cells that make up a company. Each team can decide independently what kind of game to develop, whether it can be developed or not, or whether it can be developed.
It is up to them to decide what to put on the shelves, and the company gives them complete decision-making power.
This model allows a variety of different ideas and thinking to exist within Super Cell Company, stimulating great vitality. Due to the different styles of each cell, the entire company will neither be trapped in a certain game type nor be locked into a certain game type.
Limited to a certain way of playing, cells compete with each other and with the outside world.
The games developed by each cell will be scrutinized and judged by other cells. If they are lucky enough to get the approval of the majority of cells, they will be launched in game stores in some countries for testing and release, and then decide whether to continue based on data performance and player feedback.
operations.
But this is not the most powerful thing about Super Cell. If it can be successful simply by dividing into small teams, then success will be too simple.
No matter how powerful these small cell teams are, it is impossible for just a few people to complete a series of processes from research and development to market verification to iterative upgrades to elimination or release. What really supports their confidence is another original invention of Super Cell
Architecture: Middle platform!
After seeing Super Cell's mid-stage design, Li Rui realized that his biggest gain from coming to Finland this time was not "Clash of Clans", but the mid-stage architecture.
This theory is actually very simple.
Although there are many teams under Super Cell, the design and gameplay of the games are also different, but the most basic technical aspects such as payment, such as network, such as physics engine, and various program development tools are unified.
So Super Cell integrated all the universal game materials, engines, and character models that can be used in the game development process into one platform. At the same time, it developed many universal tools and frameworks, and built a middle platform covering the front end and back end.
Super Cell uses the middle platform to provide development tools to all teams, so that when each team starts a new project, they do not need to build a game framework from scratch, but can use the resources of the middle platform to build a building block.
way to complete game development.
It is precisely because of the support of the middle office that each cell of Super Cell can operate quickly and flexibly, and can develop seven games at the same time based on more than 70 people!
Li Rui feels that this model can be used as a reference for Xingrui!
Chapter completed!