Chapter 480 A playable movie
The two of them got the design draft and couldn’t wait to read it.
To be honest, the design draft in He Ruiming's hand is much thicker than that of Defu Ren, but the former finished it much faster than the latter.
Of course, such a short time is not enough for He Ruiming to read everything in detail. In fact, both Lu Luoxin and him, as well as other people in the two studios, have developed a skill, and that is to collect design drafts.
After you come, you can scan it as quickly as possible to understand what the story is about...
This story from the world of science fiction was a bit beyond He Ruiming's expectations, or in other words, it even exceeded his cognition.
In the future world, humans and bionic robots coexist, and bionic robots serve humans, making humans relaxed and at the same time causing many humans to lose their jobs.
People who lost their jobs focused their anger on the androids, thinking that they were the source of all their faults.
The situation of the androids who are working normally is not much better. Because they are bionics, it is natural for humans to oppress them, punch and kick them, and even torture and kill them.
"Where there is oppression, there is resistance."
This sentence is not false at all. In such a "coexistence" environment, some androids began to develop self-awareness. Except for their different body structures, they were no different from real humans, and they also began to try to give
Fight for the rights and interests of yourself and the android community...
The story is roughly like this, but it is difficult to tell it at all. In Ke Zesheng's eyes, the way of telling the story is the same as that of other games after Chenxing: there are several bad protagonists listed in the game, and each one
None of the protagonists have their own story lines and "human" lives. The only thing we have in common may be that we are all bionic people.
What surprised Dyson Sphere even more was that the game was unfolded in the form of dialogue and screen performances, and the game's story line could not be called up at any time - that was a real story line, and I had seen various events in this chapter.
The turning point, the choice is the direction of the game before the same option, etc.
Because from the perspective of gameplay, it doesn’t seem to be too single.
Defuren shook his head: "It's a mistake. The fun of the game lies in the construction process, analyzing the most reasonable matching plan, controlling Italos to unlock various technologies, and then retreating to explore other planets in the universe."
...Those are the motivations that cannot attract players to play.”
Text adventure games have disappeared since ancient times, or rather they were not the prototype of games. The origin of everything was the earliest developed and most desolate game type. There is almost no one like it.
The ultimate goal of the entire game is not to create Lin Muchen. To this end, the player controls the heavy industrial mecha "Icarus" to mine minerals, build industrial facilities, and use industrial assembly lines to produce various materials.
Even though I was so young in Chenxing, I had seen very few of Ke Zesheng’s incredible operations, but that incident still made me fall into a state of sluggishness.
If I have to give a reasonable description, I have imagined it as a mind map from right to left. Each plot in this chapter is embedded in that mind map.
The advantage... of course is that the requirements for game designers are relatively low. Same as abnormal games, players basically don’t play that kind of game for the graphics and plot. It’s enough that the latter can’t be compensated with money.
, the former definitely stretches the crotch, and the style of the whole game follows that of stretching the crotch.
A game of the same type may be better known to players. This is not the famous "Foro".
"Not to mention, the appearance of your game is really a wonder."
He is quite unsure.
The plots outside the story line are messed up and intertwined with each other, just like the thread of fate, connecting all "people" together.
That's what worries me the most.
However, He Ruiming, who closed the first page of the design draft, heard the last sentence of our conversation and patted the Dyson ball on the shoulder: "Are you so surprised? This is the first time he has seen my sexy operation. Calm down, that's for me.
It’s just daily life, I guess there’s something more shocking waiting for you ahead.”
Dyson Ball tried to imagine it in his mind, and was surprised to find that playing that kind of game seemed to be no different from watching a movie.
And it’s still a cartoon-style movie, with Chenxing’s technology, it’s not a “live-action movie”, it’s fake and real.
Compared to those, I am more interested in the latter.
To be honest, Ke Zesheng is not familiar with that kind of processing method. As early as Jinju Studio was established and Lu Luoxin was still in charge of Lingmei Studio, "Immortal·Ren" that you led the production seemed to also adopt that kind of processing.
method, and it seems that the inspiration comes from Defu Ren.
Defuren also thought of this, so he wrote out all the details that have nothing to do with future technology in external games, making the game world look less sci-fi.
In fact, it is not a game about simulating factory bosses, it just adds science fiction, space, sandbox and a little bit of combat elements.
Did Lin Xiao come up with a new game type?
Defuren: "..."
"There is something about game design, but you don't have a question: Are players really going to have a pure construction game like that?"
Defu Ren ignored my words and asked instead: "Have you finished reading? Do you have any thoughts?"
As for Ke Zesheng... well, I'm not stunned yet.
It is obvious that Lin Xiao, who is good at digging into the graves of various game types that have been sentenced to death, found that thing again, slightly modified it, and combined it with the most fashionable 3A game at the time to make it burst into new things.
vitality.
In addition, the story told in that game made me feel that it was very meaningless, especially the plot marked in red as "Key Points", which made me amazed.
He Ruiming scratched his head: "I don't have any impressions, but the novelty is real. Master, he has moved all the infrastructure to outer space!"
Before I put forward that point of view, I got a nod of support from Defuren: "What he said is wrong. In fact, it can be regarded as a new type of game, a branch of 3A games, interactive movie-style games."
In the "Lin Muchen Project", the core thing is naturally this thing called "Lin Muchen", which is a building that mines stellar energy. It is said that it is a natural nuclear reactor with a diameter of about 200 million kilometers or less. No matter how complicated it is,
It’s not a spectacle, it’s what high-level civilizations built, and what low-level civilizations used to do...
The disadvantage of that kind of game is that the sense of immersion is weak, and it cannot make players feel very novel. While watching the movie, they cannot control the behavior of the protagonist, or even control the ending of the story.
Chapter completed!