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Chapter 416: Problems in Making War Games

 "Envy?"

The three people present looked at each other, and they all saw the confusion in each other's eyes.

What are you envious of?

They don’t have the ability or imagination to make games?

What is there to envy?

Is this a mockery of them, or does it mean that ignorant people don’t need to worry so much?

But based on their understanding of Lin Muchen over the years, it seems that he is not someone who likes to ridicule others, let alone that they are still his friends...

Lin Muchen knew that he had made a mistake and accidentally said what was in his heart. Then he glanced at them and took in their expressions. He coughed lightly and said: "Don't think too much, I don't have any special meaning...

Let’s continue talking about games.”

This turn was so abrupt that the three people on the other side almost ducked their waists, twitching their mouths slightly and looking at him speechlessly.

Lin Muchen was also helpless. The best way to deal with this situation was to explain as little as possible, otherwise the description would get darker and darker.

But if I want to achieve that kind of effect, I need people above me to be connected with me and understand my thoughts.

He paused and began to tell the details related to "Purgatory on Earth".

.......

That's why I decided to name the game "Purgatory on Earth" in the first place.

I want players to experience the fun of the game while also experiencing the cruelty of war. It’s because of that game that they have weird thoughts about war and put an end to realistic illusions about it.

As soon as the news involving Lin Muchen and Chen Xing's Eight Little Aces Studio was posted, it attracted countless attention.

Therefore, if we are asked to do an ancient battlefield from the Eight Kingdoms era, we cannot do it; if we are asked to do a battle between police and gangsters, we cannot do it either; but for small scenes of modern war battlefields, we really have no clue and how to get started.<

/p>

Lin Muchen wiped the sweat that was not there: "You just don't have any ideas, he should calm down..."

Among the few on the list that I have directly participated in the production of games, they are all games that were famous at the time and are still coldly loved by players.

Influenced by Jiang Jiaopiao, the person in charge of each studio strives for excellence in games. It would be too shameful to fool people, so it’s okay to do it.

We also know what the so-called "real battlefield" looks like.

But Qin Xian and others have never thought in this direction.

Young Master is going to take action himself?!

After all, we have seen it, and the players have seen it, or do we just play whatever we do?

But the question comes back again: How to make that game?

For a moment, Qin Xian returned to the time when he was still in Longcheng Entertainment, feeling the confusion and doubt again.

There was a buzz around, and everyone was thinking seriously.

Lin Muchen patted his forehead: "The first reason is to ask Jinju Studio to support us, so that we can produce Hell on Earth according to the standards of 3A games, and maximize the atmosphere and visual effects of the game."
p>

Two years later, Lin Muchen took action again. How could it surprise us?

"Can you say something about this?"

Lin Muchen glanced at us and said: "They are just giving us a headache. You will follow them to make that game. Regardless of the battlefield screen problem, you will retreat and control it."

"Chenxing really has no money. When a project of that scale is launched at the same time, there is no firmness at all, and the operation is not affected. It's terrible..."

At the front, it was Jiang Jiao who raised her hand and said with a wry smile: "Master, you understand what he said, but that 'restoring the real battlefield'..."

"As for the seventh reason... it's not to let him learn how to make 3A games in the FPS field with small scenes, small war backgrounds, and small maps."

Without any firmness, we nodded like chickens pecking at rice, fearing that I would agree.

Lu Luoxin raised her hand and asked forcefully: "So why did he call you here?"

When writing this design draft, Lin Muchen referred to war games such as "Hell on Earth", "Battlefield 5", and "Tactical Squad", and drew interesting and distinctive things from each of them.

Of course, I can’t say that I’ll just make a few small scenes, make a model with ruined buildings everywhere, and just fool around with it.

The next battle between countries in that world will date back to the era of hot weapons.

"What a weird name, could it be a horror game?"

It can be said that if it is written this way, the game is actually quite bad to play.

Your tone became more and more excited, as if you were about to grab my hand a second ago, and then shook it crazily until the design draft came out.

Jiang Jiao continued to speak, but the meaning was not yet clear.

Lin Muchen: "..."

"I was shocked by what you said. Then you did some careless calculations and thought that Chenxing's eight games were all produced according to the minimum standards. One game costs 200 million yuan, and the total is only 800 million yuan. Well, then

We can earn back the money from "Mount and Blade" in one day, and the remaining money can support us to develop N models of "Defend Carrot"..."

"Again...another FPS game? Another eight studios joining forces? Another Jinju Studio?!"

In general, "Hell on Earth" is not a stand-alone game.

"Next time, who said it would be difficult for Lin Xiao to launch seven 3A games in a year? I stand up for you! It’s already halfway through this year, and Chenxing has not yet approved eight 3A game projects!"

For example, Chenxing's first game "That's Your War", the foundation of FPS e-sports "CS", the pioneering work in the MOBA field "League of Legends", etc.

As for that?

"Inferno on Earth has abandoned the traditional FPS design concept. What they have to do is consider how to restore a real battlefield, how to give players an immersive feeling, and bring out the brutality of the battlefield, the despair and numbness of the soldiers.

, the annihilation of human nature and morality is perfectly reflected..."

That sentence directly stunned eight people on the spot. The huge meaning and excitement hit our cerebellum like a tide, causing our thoughts to fall into a short-circuit state.

You know, for very few games in the future, Jiang Jiaopiao gave us design drafts and asked us to follow them. He would only deal with some important details and participate in the production of the game itself.

Yes, what Lin Muchen wanted to do was just for fun.

Defurin also nodded seriously, thinking for a moment about some solution.

Lu Luo Xin Bingxue is stupid, and it's clear at one point: "Preparing for the previous FPS type 3A game? He hasn't written it yet?!"

After talking for half a year, Lin Muchen's mouth was almost dry. He took a sip of water, looked around and asked, "Is there any problem?"

To this end, I made some modifications to the game content, such as killing one shot in a vital part, having a health bar, and obviously restricting movement before the injury is bandaged.

"Crazy, Chenxing is crazy, that is also a 3A game? Is that the eighth 3A game of Chenxing this year?"

Not long after, Chen Xing announced the official launch of the "Purgatory on Earth" project through his official blog.

For example, the various arms and vehicle systems of "Battlefield 5", the commanders, team configuration and fire support of the other two games and other detailed modes.
Chapter completed!
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