Chapter 379: The Revenue Capacity of Mobile Games
"I just took a look at the rankings. Why are there all foreign players in the top ten and not a single domestic player?!"
"Maybe it's because we have substitutes. Didn't you see the report talking about 'retaliatory consumption'? They don't have a beach to play with."
"Another reason is that this is a trophy ranking list. Only by defeating NPCs or players' bases and obtaining trophies will they appear on the list. Maybe there are not many domestic players who have reached the full level, but they may not necessarily have trophies.
...."
The speaker is unintentional, but the listener is intentional.
Only then did many players realize what the root of the problem was.
Since krypton gold is not of much use...then we can only rely on technology to win!
Once Chinese players become serious, the nature of the game will change.
......
Before many tactics were developed, players were the first to wait for Chen Xing’s celebration news.
""Boom Boom"'s 24-hour revenue exceeded US$200 million!"
At the beginning, no one noticed any clues. It was not until someone reminded that the news spread quickly like a storm.
"At first glance: 200 million? This is similar to the revenue of "The Shore of the Land". If you look closely, it's 200 million US dollars?!"
"More than 1.4 billion..."
"This is a mobile game? Isn't it too exaggerated?"
"I originally thought that "The Coast of the Land" was the glory of mobile games...forget it, I'm tired now, so I yelled "I'm awesome" and continued to work on my game homework..."
"Well...Actually, if you calculate it carefully, it's not too exaggerated. Even if all these incomes are counted as the bosses who use diamonds to level up, it's only more than 6,000 people. Plus we civilian players have scattered
If you average the money that you deposit in the whole world, there are actually not many people..."
"Yes, this is being released simultaneously all over the world, so it makes sense...it's just a ball of yarn! It's still exaggerated, okay?!"
"It's a new record...why should I say 'again'?"
"This game, Lin Da, is equivalent to the profits of my small company for thirty years. What's even more frightening is that I have a share of the 1.4 billion..."
"..."
Emotions such as wonder, astonishment, and madness appeared one after another in the comment area.
This number not only numbs players, but also stimulates a number of domestic and foreign game companies.
Since Chen Xing first got involved in mobile game development, the industry has gone from being indifferent at the beginning, to gradually paying more attention to "Identity V", to eye-opening "Machine City" and "Land of the Earth", and
When it came to "Boom Island", their understanding was completely refreshed.
So how profitable are mobile games?
I'm afraid only 3A games in the PC gaming field can compete with it in terms of its ability to attract money, right?
And don’t forget, what Lin Muchen is best at is breaking his own records!
Does this mean that there is actually a wider space for mobile game revenue?
Every designer and the boss of every company thinks this way, and except for those designers who have made achievements in a certain field, almost everyone has an uncontrollable greed in their hearts.
Anyone who sees a revenue of more than one billion in 24 hours will inevitably feel this way.
But compared to the "chaotic state" when Lin Muchen was born, and coupled with the lessons learned from Xiangrui Interactive Entertainment, people now are obviously much smarter.
They did not directly imitate the game, but looked around to find the root cause of its success.
"Strictly speaking, compared to "Boom Island", both the financial intensity and the liveriness of "Boom Island" are lowered to varying degrees. Of course, the two concepts here are comparatively speaking.
of..."
"The biggest difference between the two games is actually the civilian players and the money-making bosses."
"In "The Shore", you have to get money, generals, and tactics to build a team that can fight and resist. But in "Boom Island", because there are only those soldiers, everyone can
Obtain, as long as you can endure the long upgrade time and the huge frustration of being raided by other players and causing resource shortages, you can still play this game and grow to be like those krypton gold bosses even if you don't spend a penny.
level."
"However, the charm of this game lies in the cross-level challenge. Even if you are a krypton gold boss with a full building level, and as long as my military strength is not too bad, you only need to use your brain and make some small plans to pass.
Various tactics can also defeat the krypton gold boss."
"To put it simply, spending money in "Boom Island" only allows you to reach the finish line early, but in the end, everyone will reach the finish line one after another."
"And this is also Lin Muchen's classic design concept in online games. Try to give items and props that both civilian players and gold players can obtain, but in different ways, so as to maintain the balance in the game and extend the life of the game.
Increase the gaming experience for non-monetary players..."
"Then there are two other points, namely hunger marketing and the ranking system. The former is due to the influence of "Late Land" and the game itself is good enough; the latter stimulates players' desire to win and lose and a sense of national belonging.
..."
This is a long review, written by a main reviewer.
This reviewer used to be a big boss in the online game circle, and later became an official reviewer. He described in detail how he viewed Chenxing Mobile Game and Lin Muchen’s online game production philosophy.
Not to mention those unknown designers, even other reviewers couldn't help but praise him in the review group when they saw Lin Muchen's description of player psychological control, krypton gold settings, etc. he analyzed.
.
The bosses and designers who got the answers they wanted were satisfied, couldn't wait to hold a meeting, and began to seek to make a lot of money in mobile games again.
......
"When I reached a higher level, I found that some arms were not as useful as lower-level arms."
"Now, let me introduce a very interesting tactic, which I call the 'Human Sea Tactics'..."
The video blogger introduced while showing his base camp and the opponents he was about to face.
He was a guy with almost all of his defenses maxed out, and Liu Yue’s scalp was numb just looking at all kinds of weird weapons.
On the other hand, the blogger seems to have almost no advantages except for the higher level of soldiers.
But his next operation made Liu Yue’s eyes widen.
I saw that he first cleared the scattered mines on the only way, and while clicking on the beach, he laid two layers of smoke bombs on it.
Immediately afterwards, he released another guidance beam and continued to lay out smoke bombs as the soldiers moved forward, thus arriving around the base camp without triggering a weapon attack.
At the moment when the smoke bomb was about to disappear, he quickly led the soldiers to attack the base camp, and then released the electromagnetic bomb to paralyze weapons that could cause range attacks.
Before these weapons could escape from the interference of electromagnetic bombs, the base camp turned into ruins!
And he only lost more than thirty soldiers!
Liu Yue's eyes widened with a look of disbelief on her face.
Chapter completed!