Chapter 342 The Strange Foltz Award
It's not that Lin Muchen looks down on Longcheng Entertainment, but that he thinks this plan is a bit unreliable.
It can be seen that Longcheng Entertainment wants to imitate Chenxing, but it seems to have only seen the surface.
In Chenxing's plan, they usually fund the studio to complete the game, and then after recovering the cost, the subsequent expenses will be shared with the studio in proportion, and Chenxing's share is usually lower.
The advantage of this is that the studio knows that the future profits of this game are closely related to them, which will mobilize their enthusiasm.
But in Longcheng Entertainment's plan, there is a clause that the design team can choose to use a large sum of money to sell the game and let Longcheng Entertainment operate independently.
It may sound tempting to use money to motivate people to make games, but doing so will inevitably cause a problem, that is, some people come with the idea of cheating funds.
In the past, a game might not have received much investment.
But with the rise of 3A games, any company with a certain international reputation will want to compete in this direction.
Even as a subsidiary of Visuco, Dragon City Entertainment will not be an exception.
If you want to deceive this thing, it's not a matter of millions or tens of millions...
Not to mention that it also engages in gimmicks such as "buying a luxury car" and "giving you an office location".
How much of the two billion you have from Longcheng Entertainment can actually be used to make games?
What's more, compared with ordinary games, 3A games also have the characteristic that it is easy to "brag" in the design draft, which is very confusing and makes people confused.
Unless they are really knowledgeable about games, or are experienced designers or related practitioners, most people will easily be confused by this design draft.
In Chenxing's system, all design drafts must be initially reviewed by the team, re-reviewed by the four studio heads, reported to Huayuan Sheng for review, and then summarized into four stages of final review by Lin Muchen.
Those who can stand out from these links must be outstanding, and the possibility of failure is almost zero.
However, judging from Yang Tao's speech, it seems that he wants to interview the designer in person...
To be honest, if he was really "experienced", he would not have made Longcheng Entertainment what it is now.
So Lin Muchen felt that this guy's plan was very unreliable.
Moreover, any designer who has the ability and ideas will not give up Chenxing, which has a good reputation, and Xinghai, which has a huge user base, and switch to Longcheng Entertainment.
In other words, most of the people it can attract are some "pretentious" college students who have not passed Chenxing's review, or who disdain the 'Feige Space built-in game' and want to make a splash but have no money in their pockets.
Naturally, he wouldn't care if the former was brushed off by Chen Xing, but as for the latter...
Lin Muchen could only wish them good luck.
......
Sweden, Stockholm.
Dick stared at the computer screen, pursed his lips, and there were beads of sweat on his forehead.
His fingers were flying, the mechanical keyboard made a "crackling" sound, and the mouse clicked non-stop.
The human soldiers on the screen quickly moved closer to the enemy, completely defeating the Zerg defenses in just a few seconds.
Looking at the "GG" typed by his opponent in the chat channel, he let out a sigh of relief: "Huh~ I'm old. I feel tired after playing the game for so long."
"When you are talking, please take care of the people next to you," Mits replied unceremoniously, "If you are 48 years old, then what is my age? Will I be buried soon?"
Dick was a little embarrassed: "Ahem, that's not what I meant... By the way, I see you're looking a bit sad. Is there anything that's bothering you?"
Mits rolled his eyes at him and raised his phone: "I'm playing an interesting mobile game recently. It's also an SLG game, but it doesn't require too fast a reaction speed, so it's suitable for 'elderly people' like me."
Dick was a little speechless, but his many years of experience as friends told him that this was Meters' "little grudge" character, and he decided to simply ignore it: "SLG's mobile game... all I can think of is Chenxing
The mobile game that was only released in China recently... seems to be called Solto no Hama? What a strange pronunciation."
"Speaking of which, since there are no troublesome operations, what are you worried about? Language?"
Because Chenxing is a Chinese company, although many of the games it publishes have overseas translations, in order to pursue the original feeling, many players like to listen to Chinese dubbing.
This also unexpectedly led to an extremely violent Chinese learning style.
Dick also tried to study. The main purpose was not to play games, but so that when Lin Muchen gave a speech, he could get first-hand information as soon as possible.
However, due to his age, his learning progress is so impressive that when he thinks of those square characters now, he can't help but think of the image of "devil".
"Come on, you think everyone is the same as you. When I studied in China and took the stage as a representative of outstanding international students to give a report in Chinese, you didn't know where I was," Mits said angrily, "I
I’m having a headache how to negotiate with those Chinese alliances! Oh my god, alliances, rebellions, state wars, exchange of interests... It’s the first time I know that mobile games can also have such gameplay."
"Now that I'm playing, I even feel like I'm experiencing a real war!"
Dick's face was a little subtle: "Oh, that's really surprising. I feel that this game and that name are exactly the same in terms of causing headaches..."
Hearing this, Mist couldn't help but put down his phone: "The guys from the Game Association haven't discussed the results yet?"
"Of course not. The two groups were arguing endlessly. It is said that they almost got into a fight yesterday..."
Dick shook his head, and then couldn't help but sigh.
This should be the strangest awards selection since the establishment of the Foltz Award.
In the past, the competition for the Foltz Award was extremely fierce. Internally, everyone was arguing about several game designers; externally, some designers who had a chance to win the award were at each other's throats, which was very cruel.
But this year's situation is a bit unexpected.
The emergence of "Titanfall" and "StarCraft" shocked the entire gaming industry and made this year's Foltz Award winner no longer in suspense.
The most intuitive manifestation of this matter is that the theme of the bookmaker's opening this year is "Which of Lin Muchen's games can win the Foltz Award?"; and because Lin Muchen really has no dirty information to uncover, other designers have tacitly given up the competition.
.
Originally, this was a good thing. Let's just discuss it, go through the motions, and hand out the awards.
But the problem lies precisely with the game.
Following designer Lin Muchen, is it "Titanfall" or "StarCraft"?
A pioneering work of AAA games and a classic in the field of RTS, it seems that it would be a pity to choose either one.
In addition, this also involves fierce competition between the "stand-alone faction" and the "online game faction" within the selection team, making the award results confusing.
Mits twitched his lips and wanted to say something, but in the end he held back, shaking his head and sighing secretly.
I guess when Mr. Foltz established this award, he never thought that one day in the future, the selection team would fight over which game of the same designer should be awarded?
Chapter completed!