Chapter 298: Revealing the Secret of the Easter Egg
Chapter 312 Inspiration from Internet Articles
Watching the three feature films under "Multiplayer Battle", Zhou Xuan felt a sense of déjà vu.
This is similar to the original "Break and Enter"...
He couldn't help but recall the scene where he burst into tears at the end while playing "Break and Enter", with a hesitant expression on his face.
Chenxing’s games are good, but just because they are so good, the plot and details can always touch the hearts of players.
Coupled with the tragic ending of "Titanfall", he now always needs to do some mental construction before playing Chen Xing's games.
"Looking at the game introduction, the story seems to take place in the future. The war between three races should not involve any big swords..."
Zhou Xuan hesitated for a moment, then gritted his teeth and clicked on the first chapter: "Wings of Freedom".
The first few chapters are surprisingly simple. They seem to be just to teach players the basic gameplay of the game, so there are no too complicated operations.
On the contrary, the time it takes for the player to direct the character to move is not as long as the previous animation time.
But as the plot gradually unfolds, the game style also begins to shift towards RTS.
Is it necessary to make a slight change and only use part of it as the background?
And if I remember correctly, in addition to the introduction of "The Battle of Immortals", the bad image is also about the confrontation between loose immortals, mortals and the eight forces of the sect!
It is no exaggeration to say that Zhou Xuan has only been playing for eighty minutes, and he is not sweating yet. Because he has pressed the shortcut keys slowly for a long time, his fingers are no longer tingling and stiff.
For example, Zerg buildings must be built under the carpet, Protoss buildings must be built outside the energy field, etc.
The overt and covert struggles between the three major races, the architectural features of different races, the love and hatred of each character in the plot... Concept after concept was thrown out, leaving Zhou Xuan overwhelmed.
I wonder if there are any other tactics, but that is the most complicated and slow method.
However, "StarCraft" uses the same terrain, the same birth point, and the same mineral refresh location to integrate terrain factors into the game's strategic and tactical system almost perfectly.
Chenxing and Longcheng Entertainment both released RTS games!
I can almost imagine that "StarCraft" will cause a small disturbance in the gaming circle, but I don't feel it at all.
Secondly, subsequent RTS games have paid much attention to terrain restrictions, at least not adding a mountain or a bridge, which has actually had a huge impact.
For Chen Xing, those are all abnormal operations, right?
My eyes swept across the settings of the game introduction, and my body suddenly became excited, as if no lightning flashed across my cerebellum.
Isn't that a bad backstory?
Even because of the preference for entertainment, units such as cavalry are generally weak. In the early stage, players basically only use cavalry and will train other units.
Of course, that has nothing to do with the limitations of the times and the fact that it is a single-player game and how it pays attention to balance adjustments.
The next competition is not about who can tell the story badly.
In fact, that background also opened up my mind.
Those settings specially created for "balance" and "fairness" make "PVP" fair competition in "StarCraft" possible.
But he didn't have time to think too much.
I stopped before finishing a big chapter.
But "StarCraft" gave me the same feeling.
Weihao was stunned, as if he thought of something, his eyes suddenly narrowed.
So... could it be a coincidence?
In fact, that background cannot be taken a step back and expanded inward, for example, using a science fiction universe world view to tell a story about a fairy-xia war...
I flicked my wrist, and the soreness gradually dissipated, and the overcooled cerebellum gradually returned to normal.
Zhou Xuan looked at the computer screen and grinned: "I am so ashamed of Chen Xing..."
But in the field of online writing, "slow" is difficult to work.
Can an ancient RTS game be made to that level? No other game company in the world can do it?
I still remember that there is no RTS game with the theme of the Eight Kingdoms. The basic gameplay is not to explore the path, harass, destroy the opponent's residents and scouts, and bulldoze the opponent in the first wave.
I had no idea that if I had found inspiration in "StarCraft", no one would have even posted the bad chapters online.
First of all, in "StarCraft", very few operations are complex "just go straight to A", but require various skills and pulls. By forming troops into groups, and also considering the attack distance between the same troops, players can't even pass.
Just stop moving, and if you are injured, you will kill all the small troops on the opposite side.
So RTS can still be played like that?!
Those novel settings eliminate the flaws of some weak races, thereby achieving the expected "eight-party balance". The eight races have no chance of defeating each other, and there is no small chance of being defeated by the other party.
Hiss...wait?
In other words, "StarCraft" has not yet reached the level of "e-sports".
The more I thought about it, the more excited I became. I immediately opened the document and recorded all the inspirations.
An hour ago, Zhou Xuan breathed a sigh of relief after looking at the rough outline of 7,000 words.
It was not until then that my active thinking as an "Internet writer" gradually came to an end.
Although science fiction is a popular field, novel ideas are often very popular among readers.
The plot is self-explanatory, and that is Chen Xing’s weakness. Under the design of the troops, it is also as "balanced" as possible. Each troop has no own advantages and disadvantages, and has no chance to display its own low-light moments.
.
I also played RTS games later, and these old games in the future are basically known for their complexity and slowness.
Have you always had a headache choosing a topic for your last book?
What surprises me even more is that the eight races of humans, gods, and insects do not have their own architectural and development characteristics.
After flexing my stiff wrist, I took a deep breath.
This means that even if the player is at a disadvantage due to certain operations, he cannot make a comeback through his own operations - don't ask Zhou Xuan how he knew, that was because I gained a huge advantage in the later stage, but was accurately pulled by the computer, resulting in losses.
A painful lesson learned before losing a small population and being overturned.
Humans, gods, and Zerg attacked each other across the universe, using their own weapons to fight fiercely in space, fighting for every galaxy and planet. Finally, for some reason, the eight races united to defeat the universe.
The invaders inside...
Almost instantly, Zhou Xuan's inspiration surged out like a fountain.
To be honest, I hate games that are too difficult, but "StarCraft" is an example.
Whether the same intersection is occupied by him or by the enemy is not the difference between heaven and hell. The latter means that he has the initiative and the right to view, but it must be the former, and his range of activities will be slightly limited.
Different from the relatively simple games that Chenxing has made before, "StarCraft" is surprisingly complex, from collecting resources and unlocking technology to rationally allocating building locations, finding the enemy's location information, being alert to our sneak attacks, and then every step of the way.
Chapter completed!