Chapter 257(1/2)
The sky was overcast, and the north wind was howling at level 5 or 6.
In the winter of 2009, Shanghai seemed a little extra cold.
Fang Nian turned off the TV, got up, boiled a pot of water, washed a cup and made tea.
Soon, the aroma of tea spread from the coffee table.
Twisting a white jade tea cup with his left hand, Fang Nian took a careful sip of tea and looked at the computer screen beside him. It's good to have money. Buying a few computers doesn't feel like a waste, and it's very convenient.
The post he was reading happened to be a netizen's in-depth interpretation of Huang Fei's answer to a reporter's question.
"Every answer from Mr. Huang of 'Gand Fun' has key information. Let me talk about the most important thing first. 'Legend of Fun Fun' will be updated at five o'clock and new gameplay will be launched...
This news is very important, and I personally think that updating it at this time is definitely a big gimmick."
"..."
If Fang Nian hadn't known that this was not his own handwriting, he would have almost taken it into his own hands.
The same tone as a senior player.
This description is simple and plain, without any trace.
There is something about it.
And directly position the most important news on the legendary version update.
This is what "fun-loving" needs most.
From Fang Nian's known perspective, there is something somewhat intentional in this.
Every answer from Huang Fei is a key point.
All have been intentionally interpreted and diffused.
Although the "updated version of the legendary web game and the introduction of new gameplay" are intentionally placed in the most important position.
But there is actually another piece of news that some people are concerned about:
This time, the "Tan Hao Wan" team will have a series of business consultation activities in South Korea, and "Tan Hao Wan" has a large cash reserve.
So, amidst the anticipation of countless people, five o'clock arrived quietly.
‘Legend of Fun’ has pushed an update
"The experience server mode gameplay is officially launched, and all players can log in one-way through the web game account to experience it.
Game introduction:
Basic player mode: The game provides a basic template. Players can adjust their game configuration according to their own preferences. There are only basic upgrade rules.
Advanced player mode: The game provides advanced templates, players can adjust their game configuration according to their own preferences, without rules.
Hardcore player mode: The game does not provide any templates. Players can edit their own game configurations in the player workshop according to their own preferences, without rules.
Statement: This experience server mode is designed to provide all players who love legends with the most humane and customized gameplay, completely abandoning existing rules, and allowing users to experience the most comprehensive and in-depth charm of legends.
We hope to provide everyone with the most free environment. Players who don’t like this mode can try other legendary types, such as hot-blooded legends..."
In any game, there will be novice players, and novice players are the largest group.
They will never experience the top level of the game.
That's why there are so-called private servers.
And now, with the plan proposed by Fang Nian, this model has been carried to its extreme.
The first two modes cover novices and advanced players as well as players who like to hunt for novelties.
The last mode covers some players with hands-on ability.
This is the extra step Fang Nian took based on the original plan.
Guan Qiuhe thought that Fang Nian wanted to take revenge severely.
But Fang Nian’s true intention is to consciously cultivate a group of game design enthusiasts from now on to reserve natural ‘game manufacturers’ for future game platforms.
Namely: independent game producer.
…………
Fang Nian immediately logged into the experience server to try it out.
This mode is actually launched very quickly, so there will definitely be some unexpected loopholes, but that doesn't matter.
Although Fang Nian now has a hard time typing ‘hello, world’, Fang Nian directly chose the hardcore player mode after entering, and then...
"Here... just give me a code compilation window, and the graphical operation is that simple?"
Fang Nian is full of vomiting.
He originally thought he would be a little friendly, because the plan he gave clearly stated that it would be like this or that.
It's good now, there are graphical operations, but if you really want to implement something, just write it in the framework.
For some truly hardcore players, it’s really not difficult, and it’s much easier than running a private server.
For Fang Nian, the difficulty is a bit high.
"Can't afford to offend!"
Fang Nian reluctantly quit the hardcore player mode and chose the high-player mode, which made him feel happy.
In the absence of rules, it can be achieved with one cut of 9999999 and so on.
Refreshing and very filling.
After playing for about ten minutes, Fang Nian reluctantly quit this mode.
Then I went to the normal player mode and the experience was just as good.
For those who don't like to do it all in one step, the process of light gathering, slow twisting, applying and then picking is quite interesting.
Generally speaking, except for the hardcore player mode where I can't figure it out on my own, Fang Nian's experience is pretty good.
It can also be seen from the popularity on the World Channel of the trial server.
Messages are refreshed almost in seconds.
"The high-play mode is very interesting. I changed it too conservatively and got killed. Now I want to find someone to take revenge!"
"It's so refreshing to upgrade in the normal play mode. You can continue to cycle through leveling. It's estimated that in a few minutes, I'll be fully leveled and I'll beat you all!"
"..."
"Just now I asked people to come and play, but I got stuck and just queued up to come in!"
"I just queued up and came in, it's so popular!"
"..."
By the way, the three modes operate independently.
As Fang Nian expected, it was definitely well received at first.
Because this is equivalent to opening up all restrictions, similar to taboos.
So much so that countless players spontaneously promote how good this mode is.
More rational players will soon get tired of playing, and then try to play other legends. If they find that the experience is even worse, they will fall into an endless loop, and then they will curse.
This is a complete destruction of the legendary ecology.
…………
Later, a series of news came back from abroad.
It’s all related to ‘love for fun’.
The content is basically the same. Which company did ‘Gand Fun’ visit and have good discussions?
I really want to buy a piece of the game in South Korea.
With the accumulation of countless messages, some people finally couldn't sit still.
In other words... I'm a little panicked.
First, some smaller game companies issued statements.
"...The web game Legend operated by our company has completed its public beta and will undergo internal version iterations. The opening date is to be determined..."
99% of the legendary web games that followed the trend suddenly disappeared.
There are two reasons for this. First, the experience server of "Legend of Fun" has been spread by word of mouth among players and has been praised to the sky.
Second, the business activities of "Gan Fun" in South Korea have poked their backs.
If it's just the first point, you can still deal with it once or twice.
Combined with the second point, and taking into account the media interview information released by Huang Fei on behalf of "Gan Fun" in the afternoon, the game company, which is not enough in the lineup, expressed its intention to take a step back for the time being.
They can't afford it.
This makes sense.
To be continued...