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Chapter 10 Conspiracy Emerges

While walking with the team, Wengerns formed several mysterious handprints with his hands and whispered a spell that no one could understand. Suddenly, a magical aura flew out from Wengerns's hand, wrapped around him for a while, and after he merged into his body, a circular aura ejected from Wengerns as the center of the circle, covering Wengerns' radius of ten meters. Then it disappeared quietly.

"The secondary spell is invalid barrier?" Frank asked in surprise after seeing it. After seeing it, he was a little confused. After hearing it, Wengerns still looked like a dead face. Of course, outsiders could not see it. He just nodded and answered Frank. When Frank saw Wengerns admit it, his eyes lit up and leaned inward in the direction of Wengerns, obviously trying to stay within this range.

It's no wonder that he has such behavior. After all, he is about to face a high-level mage, and the invalid barrier of secondary spells can suppress level one to three spells within the effective range. This is the best spell. Wengerns is willing to spend a level four spell position, and memory of this spell is also based on this reason.

The entire team didn't move forward for a long time, and suddenly a whistling sound of breaking through the air came from the front, and a archer was ambushing in front! Percy shouted afterwards: "Rise the shield! Hurry, dodge if you don't have a shield!" As he said that, he had already run to the corner of the wall, drew out a light sword and waved the arrows that blocked the flying.

The soldiers in front all brought shields, but they were all small round shields, which could block the upper body at most. There was nothing we could do about this, because this operation was mainly for raids, so for the sake of lightness and speed, the soldiers brought this small round shield together. The only two priests behind them also brought shields. They brought square shields, and they drove the shield to the ground and hid behind the shield, and there was no worry.

The wanderers and archers were not so lucky. Some of them could not dodge and fell to the ground like hedgehogs, with casualties greater than those of the soldiers. Only a small number of soldiers were hit by a few arrows in the lower body, and only a few were actually shot. (After all, they were basically flat shots in this cave, and in order to facilitate ambush, the archers shot arrows only when they listened to the sound, and neither of them used lighting tools).

The situation in the mercenary was pretty good. Al was good at double swords. After dancing, he didn't have an arrow to shoot into her hands. Jack was cut down with just one heavy sword. After all, the enemy was only shooting at the sound, and there was no special target. There were not many arrows targeting a single target.

Wengerns was very grateful for this. Because his protective arrow spell had a certain amount of energy, he allowed him to survive this wave of arrows. But he didn't dare to rely on this spell anymore, because after this round of arrows, the remaining energy could no longer block a few arrows. And he was not like Frank next to him. Frank just kept playing the harp and maintained a sound wave around his body, which was very convenient.

In desperation, Wengerns quickly took out a handful of gold-shining powder from the magic bag and sprinkled it into the darkness ahead. After making a few gestures with his other hand, he immediately shouted in a low voice: "Close your eyes!" A dazzling light burst out from the front immediately.

At this time, most people either shrank their heads in the shield or were still dodging and did not look forward, so Wengerns' low roar was obviously shouting at several mercenaries. Fortunately, they responded quickly and immediately closed their eyes, so this second-level spell, Shining Dust, did not affect their own side.

The archer on the opposite side was stimulated by this, and many people roared several times because of the sting of their eyes. Unfortunately, no one on the caravan would sympathize with them. After the light became darker, the caravan immediately rushed out and chopped the other party. Those who had bows and arrows on their side also took advantage of the flashing dust to see the other party's position and shoot them one by one.

At this moment, when Wengerns saw that the other party's mage did not come out to fight with others, he immediately guessed what was going on.

"It seems that these people are willing to do things for the mage! This mage doesn't dare to come out to fight with these people at this time. It seems that the management method here is also a high-pressure policy? I'm afraid there are not many people here who are loyal to the mage. It's a pity that they appeared as my enemies!" Wengerns looked indifferently as the other party's guard was killed, thinking so.

After the caravans solved the ambush, they all breathed a sigh of relief. At this time, the ranger Al suddenly shouted to the soldiers in front: "Be careful!" At the same time, a black shadow suddenly popped out from each side of the soldiers in front. Unfortunately, the soldiers in front did not react at all and were directly killed by the shadow with their fists.

With the last ray of light of the flash dust, Wengerns saw the other party clearly and immediately shouted: "Be careful, it's the local puppet! The mage should be not far away!"

When others heard this, they were immediately shocked. Everyone is familiar with the puppet. After all, some powerful mages are usually willing to spend a lot of money to build some puppet guardians as long as they have a base. For example, the shield guard in the Black Wind City Mage Guild is a type of advanced puppet. Although the puppets are too clumsy, they are loyal and tenacious, and they are enough to offset those shortcomings when they are guarding their homes.

Although this is just a terrestrial puppet, it is also a weakest one among all terrestrial puppets, but it is also difficult to solve for these low-level warriors. Because the terrestrial puppet drive relies on the core of the mage production. As long as the core is not destroyed, it will be meaningless even if you cut off the other party's head. Since the core position is not fixed, it is equivalent to breaking these two terrestrial puppets.

If it's just like this, it's nothing. After all, the direct combat power of the earth puppet is about level 6 or seven. It's easy to deal with its clumsy characteristics to use so many people to attack together. But at this time, there was a high-level mage hiding nearby, which made the danger infinitely greater.

Percy gritted his teeth and shouted to everyone: "Don't worry, kill these two local puppets first, but be careful to prevent that mage from attacking!" This is a solution.

The warriors in front tried their best to fight with the two earth puppets based on their own flexible advantages to reduce the number of times they fought head-on with the earth puppets. After all, even Jack may not be able to fight hard in pure power.

Some wanderers and rangers with superb swordsman dared to use their body skills to fight against the earth puppet at close range, among which Elle was the most effective. The earth puppet she attacked fell like snowflakes. The rest of the people only dared to shoot a few arrows from a distance. As long as their bodies were hit hard by the earth puppet head-on, they might never stand up again.

Just as everyone's rhythm was maintaining a good pace, after cutting off half of the two earth puppets, a dark and harsh whisper suddenly came from all around. Wengerns' pupils shrank suddenly, and he knew that it was the enemy magistrate who started to take action!

Before I could think about it, countless shadow bands burst out within ten meters of a puppet in front of me. Many people were entangled due to dizziness and were killed by the dirt puppet. However, Al and Jack were not dizzy and immediately escaped.

Seeing this, Wengerns recognized that this was an illusion spell. Passing the Will check, that is, people with firm will not be dizzy. This shadow bondage spell is a third-level spell, so it is offset by the invalid barrier of the secondary spell and does not affect him. Some people near him can save their lives.

Wengerns narrowed his eyes slightly and glanced around. At the same time, Frank released a large sonic boom and hit the surroundings, but he could not find out where the enemy wizard was.

Unable to do so, Wengerns had to quietly release an arcane vision. Because he specialized in necromancer, it was extremely difficult to release prophetic spells, especially because this was a third-level prophetic spell. The upper limit of the language spell level that Wengerns could cast, which made it release time longer than Wengerns released a fourth-level spell. Therefore, the enemy mage quickly counterattacked.

"Phantom Killer!" is also an illusion-based spell, but this is a level 4 spell. Obviously, the shadow bondage just now made the opponent discover that Wengerns had an invalid barrier for the secondary spell, so he spent a level 4 spell to attack.

A phantom shot into Wengerns' body instantly, but his body shook slightly and it was fine. At the same time, he was still focused on casting spells and successfully released the arcane vision. He glanced around again and pointed to the side and shouted: "He is there!" Several surviving rangers shot several arrows at the other side, and saw a flash of inspiration, and the arrows fell to the ground one after another, but the figure of the mage could not hide it, and appeared in front of everyone with the inspiration.

The soldiers next to them took the opportunity to kill the earth puppet when Wengerns dragged the enemy wizard, and rushed over to see this situation. Wengerns also leaned against the wall, secretly calming his nervous mood.

Fortunately, I wore the ring of my soul, otherwise I might die directly. Wengerns thought to himself.

It's no wonder he is so nervous. The magic of Phantom Killer is to create an illusion to attack the enemy. If you are determined, you will see through the illusion. Otherwise, it depends on whether you are strong or not, otherwise you may be scared to death. This move can basically be regarded as an instant death spell.

The will required here is different from Shadow Boundary. It is a level three-level spell, and it only has a certain willpower. Wengerns is not worried about being dizzy even if he is hit. Otherwise, how can a warrior like Jack pass? Phantom Boundary is a level four spell, and it is specially designed to deal with singles. Even an eight-level mage like Wengerns may not be able to withstand it! Fortunately, the Ring of the Mind increases Wengerns' will resistance, which allows him to remain unaffected and focus on casting.

The other party was obviously very surprised by this. He looked at Wengerens before turning to see the warrior rushing towards him. Looking at what he showed at that time, as if it was not fighting, but acting.

That's right, just watching the show!

The other party made a few gestures and immediately completed a spell. He pointed at Jack who was the first to face. Jack paused and immediately turned around and swung a sword at Percy who was passing through. Percy didn't expect this to happen at all. He was killed by a sword without even reacting.

The person behind screamed: "Jack, what are you doing! You traitor!"

"No, this is dominating humans!" Wengerns shouted, staring at the enemy mage with a surprising look. The casting speed is too fast! It's not like a level five spell! If the opponent does not have a unique casting technique, there are magic items that accelerate casting.

But something even more surprised Wengerns happened. Al actually appeared directly from the shadow, cut Jack's head away, and flipped his wrist and shot an arrow at the enemy's magistrate with a crossbow. Killing Jack would not surprise Wengerns. He originally didn't know each other, and if he wanted to complete the task, killing him was the best choice. But what Wengerns didn't expect was that Al, a ranger, could assassinate the shadow like a wanderer.

In an instant, Wengerns reflected that this was a part-time job! Al shouldn't be wrong at level 9, but the similar attack methods of Ranger and Wanderer made Wengerns not realize that Al was a part-time job. This made Wengerns startled and hid too deeply!

Al's crossbow was specially made, and this arrow greatly weakened the mage's protective arrows. Because the opponent was obviously stimulated by Al, the reaction was slower and he did not use spells to protect and counterattack in time.

At the same time, a spell prepared by Wengerns was also released, "Relieve the magic!"

The purple ripples rippled on the front of the opponent, and several spiritual lights flowed through him to remove the protective spells on his body.

When he realized it and wanted to cast the spell again, Frank's sound spear was ready. A spear-shaped sound wave shot out and hit the opponent, not only interrupting the opponent's spell, but also causing the mage to spew a mouthful of blood and kneel on the ground. The arrows of other rangers also rushed to take away the opponent's last life.

It was over, Wengerns thought to himself, and stood up straight again. At this time, everyone was not in the mood to speak again. They searched for the spoils and returned to the ground. Wengerns also took a magician staff, a necklace, and a little gold coins. It was a pity that he could not find anything like magic notes, which made Wengerns shake his head.
Chapter completed!
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