Chapter Twelve, the tangle of happiness
After a hard battle, two pursuers were killed, and Pan Long himself was also seriously injured.
But as long as he doesn't die, he makes a profit.
This kind of opportunity for life-and-death battle is rare, and every time it is a huge promotion. Many small problems will not be unforgettable without the stimulation of a life-and-death battle.
For example, if he encounters an assassin-like enemy again, he will never make the mistake he just now, holding a sword in his hand but giving the enemy a chance to rush up and close to his body.
The masters of the martial arts world have grown up from repeated battles, and the growth effect of life-and-death battle is particularly good. However, life-and-death battle is too dangerous. I don’t know how many young people with talent and qualifications die before they can grow up.
The greatest help the fragments of Shanhai Jing brought to the Pan family is that they can safely gain experience in fighting life and death.
Just like his father Pan Lei, if he hadn't had many life-and-death battle experience, it would probably not have been so easy for him to defeat six masters of the same level alone.
Covering his chest with his hands and coughing twice, Pan Long opened the character panel again.
His experience value is already full and he can be upgraded.
According to the system log, he burned the military camp, gained 50 experience, killed twelve Freis soldiers, gained 240 experience (20 per person), killed the only divine assassin and the witch warlock, and it was just 100 experiences!
The experience system of the "Legend of Heroes" series is divided into three types: combat experience, killing enemy experience and plot experience. The plot experience is 50 each time. The combat experience and killing enemy experience are 1/2 (level 10 or above higher than the opponent), 3/5 (level 10 or above higher than the opponent), 5/10 (level 5 higher than the opponent), 10/20 (level 2 lower than the opponent), 15/30 (level 5 lower than the opponent), 20/50 (level 10 or above lower than the opponent), 50/100 (level 10 or above lower than the opponent, or the opponent is the boss at each level).
The two enemies just now had extraordinary strength, and the assassin almost killed him one-on-one. Even if he was not a master profession above level 40, he would not be much worse. Although the witch warlock was almost killed instantly after he exposed his traces, he could kill so much health with just one blow, and he knew that he would definitely not be a weak person.
If the experience value obtained at most is 100 at a time, these two people would probably be able to provide him with thousands of experience values.
"It's a pity that I didn't have time to activate the Luna statue, otherwise the experience value would double again... No, I will carry a weight of fifty or sixty pounds, and I'll be much slower. I'm afraid I'll just stab myself to death with a knife."
As Pan Long said, he laughed.
Since the experience value has been upgraded enough, of course, it will be upgraded now. I can't save interest but I can't earn any interest.
However, when Pan Long gently pressed the upward arrow next to "Level" on the character panel, he encountered a small difficulty.
He saw a system prompt: [Please select the initial profession]
Below this prompt are eight initial professions arranged in a row.
Warriors, knights, shooters, thieves, street artists, priests, magicians, scholars.
Pan Long smiled: "No wonder my previous level was level 0. It turns out that I haven't even chosen the initial profession yet."
"Let me think about what career to choose..."
He did not make a rash decision, but tried to recall his experiences from the game.
First of all, archers and jugglers are definitely not required to choose. Both professions are mainly long-range attacks, and whether they shoot archers or throw flying knives, they are completely incompatible with his combat habits.
Although one inch long and one inch stronger, long attack is better than melee combat, it is best for a person to fight with his combat habits.
It’s not that he can’t use this game system to train himself into an archer. Just like my father is not only an iron palm master, but also a fast sword master, with two identities in the opposite direction.
But that takes a lot of time and effort.
Skills, combat techniques, these may be easily obtained, but practical experience and insights of life and death are not so easy to obtain.
Two completely different combat methods require double accumulation.
Pan Long felt that if my father had focused on an identity, he might have been a famous master in the world for a long time. He might not have to be hurt if he beats the Six Fairies of Ziyun Palace.
Anyway, he doesn't want to learn from his father - he should just focus on the fighting style he likes.
Then, the three professions of magicians, scholars, and priests can also be skipped.
Magic and martial arts can actually complement each other. Even if magic is not used as the main combat method, it will produce an effect of 1+1 far greater than 2 if it is used as a support.
But the problem is that professional ability is closely related to attributes. His most advantageous attribute is physique, followed by strength, reaction, perception, spirit, and then luck, the lowest is spirituality.
No matter which kind of magic, its power is closely related to spirituality.
His initial spirituality is not low, but why don’t he put other initial 40+ attributes without using it, and give up his strengths and weaknesses?
Veto, reject.
The rest are warriors, knights and thieves.
The core attribute of the warrior profession is physique and attaches importance to defense. In terms of attributes, it is the most suitable for him.
In the future, the warrior can change to the command system and the single-handed team. Of course, it is OK to change to the direction of the cavalry, the shooter, the priest, and the casting direction - although it is not necessary.
The final professions of this series are "General", "Heroes" and "Iron Guard", one with a huge range of support aura, one with a rich combat skills, and the other with a high defense that is so high that it is crazy.
Pan Long is not interested in supporting the halo or command profession, but whether it is a hero or an iron guard, it can bring great help to him and greatly improve his strength.
The core attribute of the knight profession is strength, which attaches importance to attack power. Its power attribute is also quite high, and it can be used as an alternative.
Apart from cross-class transfer, the final profession of the knight is the flying army Dragon Knight, the water army Dragon Knight, the land army Royal Knight and the knight commander. The knight commander is a halo profession, and the other three are roughly the same, nothing more than adapting to different environments.
Needless to say, the command system is the core skill of the knight. To put it bluntly, it is a "rush". With high-speed assault, it can generate terrible power. His riding skills are also good. When combined with the knight skills, he can definitely become a famous horse war master in the world.
Perhaps, he will be the first knight in Kyushu in the future...
As for the thief, the core attribute of this profession is reaction, which is also consistent with him.
The thief has a fast attack speed and the fastest movement speed among professions without mounts. It is not affected by the jungle or indoors, and has high flexibility. In particular, the combat habits are very similar to those of real warriors, both high-speed and armor-free, which means that the thief skills can be used well in his actual combat without additional corrections like other professions.
But the shortcomings of the thief are also very obvious. It has low attack power and lives by relying on critical strikes, otherwise it can only bully the unarmed profession. The skills or equipment to resist critical strikes are not uncommon in the late game. I believe that in the real world, there should be similar treasures - at least, there will be high-end people.
The thief's transfer direction is assassins and thieves. Assassins are pure attack professions. They can sneak and backstab them and walk, unless they are heavy armor, they can basically see one second. The thief moves faster and can unlock locks and pickpockets. Many precious props and equipment are inseparable from them.
After recalling the abilities of these professions, Pan Long’s first thought was thieves. Thieves can advance to killers, killers can advance to assassin and eventually advance to the king of assassin. That would be elusive. If you want to kill anyone, the enemy may not know how they died until they die.
In the battle just now, he personally experienced the power of the assassin. His hard power should be above that assassin, but the key to survival is luck. If he has this ability and stabbed the enemy without realizing it, he would naturally be able to travel all over the world and nowhere can you go to the world!
However, if you choose a warrior profession, you will have a series of skills that increase health and defense. Especially the passive skill "Iron Wall" that is a certain probability of being immune to any attack and the active skill "Bottom Power" that is bound to be immune to any attack in a short period of time. It makes people drool when you think of it.
If you are in the world, how can you not get a knife? If you have more blood, you can get a little more endured. Perhaps it is the difference between life and death at critical moments. This may not be the best choice, but it will definitely not be the wrong choice.
As for the Knight... Pan Long threw it aside after he thought about it for a moment.
Although the knight is really powerful when riding a horse/pearl/flying dragon/sea dragon..., especially if there is a rare high-end mount, the combat power is enough to get away from other professions. But the knight will not be able to get off the mount. A series of skills such as charge will be invalid. In actual combat, it is a high-level warrior with only basic skills. Moreover, the knight will also reduce his movement speed in many environments, especially indoor levels, which can only drag him back.
Such a career is too low to adapt, don't!
Then, in the end, choose one of two.
"Warrior or thief, which one should I choose?"
Until he returned to Runa Village, Pan Long was still thinking about this issue.
If he could, he actually wanted to say "I want it all".
Not to mention the warrior's defense ability and the stealth assassination ability of thieves, the powerful attack power of the knight, the excellent long-range attack of the shooter, the ever-changing combat methods of the juggler, the magician's pure firepower output, the priest's healing, the scholar's assistance... If possible, he would like to do "no one can be missed".
But no, you can only choose one.
When he returned to Runa Village, he was still struggling in the bed in the guest room.
Of course, this entanglement is very happy, just like "Do I surf on a private beach in Hawaii? Or should I go to a ranch in New Zealand to relax?" This entanglement is something that everyone wants.
Although any one is good, it's a big profit anyway, but...
“Which one should I choose?”
He thought about it for a while and finally used his trick.
Throw a coin.
A big Xia Tongbao was thrown into the air, turned several times, and landed in his palm.
Back side up.
(I understand, this is God's will.)
Pan Long nodded, opened the transparent character panel, and clicked on Career Choice.
[Choose a profession: thief].
Chapter completed!