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Introduction to Race

(This content is limited to mainland China)

1.Basic race:

[Human], the initial location is a human village or small town in the mortal world.

The initial attributes of the human race are average, with no obvious shortcomings and no outstanding strengths. However, compared with the obvious limitations of other races, the human race can freely choose the direction of development in the middle and late stages. The human race cannot evolve, but the human race can

When changing jobs, you can learn the passive skill [Talent], so you can freely choose the attributes you want to strengthen through different skill bonuses.

[Orcs], the initial location is a mortal orc tribe or a small fortress.

The initial defense and attack of the Orcs are outstanding, but the speed is low. At level 70, they can evolve into [Mountain Clan], and add the learnable racial passive [Natural Support], so that they can choose defense or attack through different skill bonuses.

Make further improvements.

[Ghost Tribe], the initial location is a village or small town in hell.

The initial speed and HP of the ghosts are outstanding, but the attack is low. At level 70, they can evolve into [Demons] and add the learnable racial passive [Hell's Chant], so that they can choose to increase their speed through different skill bonuses.

Or the blood volume can be further increased.

[Protoss], the initial location is a village or small town in the heaven.

The initial attack of the Gods is outstanding and has no shortcomings in other attributes. At level 70, it can evolve into [Saint] and add the learnable racial passive [Godly Domain Gift], thus further improving the attack.

2. Hidden race:

[Shadow Clan], the number of places in the game is one, the acquisition condition is the first player to enter the game, and the initial location is random.

[Elves], there are five places in the game, namely moon elves, earth elves, ice elves, fire elves and thunder elves. The acquisition conditions are the 8th, 88th, 888th, 8888th, 88888th player who initially enters the game, and the initial location is special

Elf tribe.

[Monster Clan], the quota in the game is one, and the way to obtain it is the hidden task of the descendant of the Demon Clan in the game. This task can only be completed once. When a Monster Clan player deletes the character, the number of restored quotas is equal to the number of tasks that can be completed.

[Fairy Clan], the quota in the game is one, and the way to obtain it is the task given by the immortal descendant in the game. This task can only be completed once. When a fairy player deletes the character, the number of restored places is equal to the number of tasks that can be completed.

[Royal Family], the number of places in the game is five, and the way to obtain it is the city lord task of the five imperial cities. The first player to complete it will get the place for that race. This task can only be completed once for each city lord. After a royal player deletes the character

, the number of restored quotas is equal to the number of tasks that can be completed.

The hidden races given by the system cannot be rejected. The only way is to delete the character and practice again. In this way, the extra hidden race quotas will be distributed through activities or draws.

Hidden races do not conflict with professions, and hidden races come with their own racial passivity.

3. The racial passive of hidden races

【Shadow Clan】:

Racial passives [Shadow Insight], [Shadow Step].

[Shadow Insight] can break the restrictions on viewing the attributes of monsters that are within thirty levels greater than itself, and ignore the special characteristics of boss-level monsters.

[Shadow Step], ignores the deceleration effect from any aspect (excluding hard control), and increases all one's own speed by 10%.

【royal】:

Racial passives [Imperial City Blessing], [Heaven’s Proud Son].

[Imperial City Blessing], increases all attributes by 10%.

[Proud of Heaven], increases all self-benefit effects by 20%. This effect does not conflict with any skills with the same effect.

【Fairy Clan】:

Racial passives [Immortal Wind Bone], [Immortal Soul].

[Immortal Wind Dao Bone], the effects of all equipment are increased by 10%.

[Fairy Soul], has a free full-status resurrection effect once a day.

【Monster Race】:

Racial passives [Demon Vision], [Demon Body].

Skill introduction:

[Monster Vision], the invisibility effect is ignored within the observable field of view.

[Demon Body], completely immune to the damage and skill effects of neutral ordinary monsters lower than its own level.

[Elves] Basic Passive:

[Moon Elf], all attacks at night are increased by 30%, and are immune to light damage from ordinary monsters up to 30 levels higher than itself.

[Earth Elf], increases all defenses by 30% in mountainous and wild terrains, and is immune to earth attribute damage from ordinary monsters within 30 levels above itself.

[Ice Elf] makes all the player's attacks have a certain chance of freezing effects, increases ice damage by 20%, and is immune to ice damage from ordinary monsters within 30 levels above the player.

[Fire Elf] causes the player to receive fire attribute damage, and increases the fire attribute damage by 30%, and is immune to fire attribute damage from ordinary neutral monsters that are within 30 levels higher than the player.

[Thunder Spirit] causes the player to receive thunder attribute damage, and increases the thunder attribute damage by 20%. All attacks have a certain probability of paralysis, and are immune to the thunder attribute from ordinary monsters that are within 30 levels higher than the player.
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