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Chapter 355(1/2)

Go ahead bravely

I also have feelings for "cs1.6", or in other words, I have feelings for "cs".

I said this before in Weihu Mountain when I showed off my marksmanship with a pistol and killed Diao Zhanyi.

The foundation of my marksmanship was laid through "CS1.6", because I really play it a lot.

I first came into contact with "CS" when I was not in elementary school. At that time, I was not playing the version of "CS1.6".

I can’t remember which version it is, but it must be very old anyway, because I can only choose to play “Counter-Strike” but not “****”.

But at that time, by playing that version of "CS", I became deeply interested in this game.

After a while, I came into contact with "CS1.6", and this time I was able to freely choose whether to play Counter-Strike or ****.

In fact, I personally prefer to be a ****. In fact, I don’t have any violent tendencies or the tendency to want to be a ****.

The image of pure **** is better, and I still think so.

I feel that the four images of Counter-Strike are all similar in appearance. They all have masks covering their faces or even gas masks covering their faces.

In short, it seems that the words are the same and lack the very distinctive characteristics of ****.

Among the four choices, my favorite is the one called "Frog Snake". With his thick beard and orange hairband, he looks really unique.

Therefore, after choosing to be a ****, I often choose to be a frog snake to fight against Counter-Strike.

In "CS1.6", my favorite thing to play is the abandoned factory map given to me by Qin Yumo.

Although it is the abandoned factory map currently occupied by Guan Gu Qi Qi and Hua Mei Niang, the terrain is really similar to the warehouse map, with just a few more abandoned factory features.

The warehouse map is not only my favorite map to play, but also a map that many "CS1.6" fans like to play.

This map is different from other maps in "CS1.6" because it is a hostage map.

The other maps are all daily ** maps, that is, the **** needs to passively install c4** to blow up the target and win.

If c4** is not installed in time, or if the** is dismantled by Counter-Strike, then the** will lose to the authorities.

Therefore, **** can only choose to passively "attack proactively" and install c4** in the designated area, otherwise he will lose the game.

Of course, there is another option, which is to annihilate all Counter-Strike.

In the same way, if the counter-terrorists wipe out all the terrorists, then they can also win the victory of the authorities.

But generally in ** maps, from the perspective of Counter-Strike, at least the Counter-Strike of "CS1.6" will still choose to adopt a "wait and wait" tactic against ** in the two areas where c4** can be installed.

.

Although this tactic is less flexible, it is generally very effective because it can have a full ambush effect.

Counter-Strike can make full use of various angles to effectively counterattack attacks, so the winning rate of Counter-Strike will be greatly improved.

However, with the hostage map, this situation is basically completely reversed.

Counter-Strike must take the initiative to attack, because the attackers have four hostages in their hands (usually four hostages).

Therefore, the main goal of Counter-Strike is to rescue the hostages just like in the *** map, where *** must be installed.

If the hostages cannot be rescued within the stipulated time, or if all the hostages cannot be rescued within the stipulated time, then the Counter-Strike authorities can only judge it as a failure.

Just like **** failed to install c4** within the specified time, or that c4** was dismantled by Counter-Strike, it is the same reason.

Of course, the same thing is said, if it is Counter-Strike or ****, one side is completely wiped out.

Then the other side will naturally win, which is still an unchanging necessary condition.

However, in this kind of hostage map, whether it is single player or online, the attackers will generally choose the "stick to tactics".

That is to hold the hostages firmly and effectively kill the Counter-Strike who come to rescue the hostages, just like the Counter-Strike using ambushes and various angles on the ** map.

Sometimes, the **** even choose to kill all the hostages and then hide in a corner until the authorities are over.

In that case, the Counter-Strike authorities will still be judged to have failed.

So for the hostage map, the disadvantage of choosing to be a Counter-Strike is quite big, and the **** will easily win.

Especially in this classic warehouse map, it is simply extremely unfriendly to Counter-Strike.

This map is absolutely 100% beneficial for ****, because it is really easy to defend and difficult to attack.

****As long as the number of people is sufficient, even if the number of people is not sufficient, this warehouse can be defended very well.

The Counter-Strike will not be able to rescue the hostages in time, and they may even be completely annihilated in this warehouse.

This warehouse has four attack routes for Counter-Strike, and these four attack routes can all be effectively blocked by ****.

Although there are many offensive routes, almost every offensive route can be well controlled by ***.

The first route is to choose to attack from the warehouse gate. This route is the most common route.

It is to choose to attack **** head-on from the warehouse gate, but **** faces this attack route and does not even need to confront it head-on.

Because even if those counter-terrorists break into the gate, as long as the police are well ambush in the warehouse and have manpower at various points.

Multiple firepower points can form a poor firepower network, and it would be even better if combined with high-explosive gunfire.

It is absolutely possible to annihilate all ten counter-terrorists in a short period of time.

By the way, one thing to mention is that there is a limit on the number of people in this hostage map for Counter-Strike and ****.

The number of parties must be limited to ten people, and the maximum number can only be ten members.

Therefore, in terms of numbers, neither party will have an absolute numerical advantage.

But Counter-Strike does not have a numerical advantage on this map, which is equivalent to being at a "disadvantage" in front of the ****.

If there are enough people, for example twenty Counter-Strikes, they may choose to attack the gate together.

In other words, they are divided into two groups, one group of ten people attacks from the gate, and the other group of ten people chooses to attack from the back door.

In that case, Counter-Strike has a relatively good chance of winning.

Next I will talk about the second offensive route, which is to attack from the back door.

If you attack from the back door, although it is a back door, it will not have any concealment effect.

Because at the back door of this warehouse, whether it is Counter-Strike or ****, as long as the back door is closed, it only takes a slight touch.

There will be a "crunching" sound that can be heard in the whole picture, which is the kind of rusty and aging sound we hear in real life.

This kind of sound will undoubtedly bring the danger of "annihilation" to the Counter-Strike.

Because as soon as this sound is heard, the **** guarding the warehouse will be reminded in time.

The personnel ambushed on both sides will fire at the back door in time.

Although there is a long container blocking the front, this will also concentrate the firepower points on both sides, which is a more favorable condition for the attack.

That "squeaking" sound of the door is a "reminder" alarm to ****.

The terrorists ambushing on both sides can concentrate their fire. Even if all ten counter-terrorists are dispatched, they will cause a lot of casualties in a short period of time.

Even if the attackers ambushed on both sides are captured, the remaining attackers in the warehouse will provide timely support to the back door.

By then, the Counter-Strike will still be unable to escape the fate of being wiped out.

The third attack route is a very "clumsy" attack route, which is to attack from the pipeline on the roof of the warehouse.

There is definitely a reason why this route is so clumsy, because once Counter-Strike chooses this offensive route.

All they have to do is go through a very long pipe, and then one by one they will be within range of the **** in the warehouse.

Because it requires a short buffering process from emerging from the pipeline to jumping out of the pipeline, and it is such a short buffering process.

This will cause the counter-terrorists who have just emerged from the pipeline to be ambushed on both sides by attackers or other attackers.

From the perspective of the pipeline head, as long as there is a counter-terrorism attack, it will not be seen except for the **** in the prison where the hostages are held.

Other attackers lurking in all angles can be seen, so it is easy for them to "focus" on them.

In that case, one by one, the Counter-Strike will be eliminated by the **** one by one.

The fourth offensive route is also in the pipeline, but it is only on the "fork" in the pipeline and not on the right path.

The so-called branch road is to enter a horizontal and vertical pipe through a small side ladder in the pipe.

The reason why this route is said to be risky is because although management in this way can get out faster than vertical management, it is tantamount to jumping directly to the last line of defense of the ****.

That is, outside the prison where the hostages are held, generally speaking, the **** will leave at least two members here to ambush here.

If only Counter-Strike jumps from the pipe and falls here, if it is a stand-alone version, using the cooperation of *** can actually play a very good role in "surprisingly winning".

But if it is in the online version, even if you use ***, it will not help.

Within a few seconds after falling, or even just after falling, the Counter-Strike will be shot by gunmen immediately.

These are the current four attack routes, namely the attack routes from the gate, the back door, and the two pipelines.

For the counter-terrorists who have the same number of people as the ****, the risk factor of this route is very high, and they will be easily annihilated by the ****.

Even if they attack in "groups", they will be eliminated one by one due to the disadvantage of a small number of people.

This is the warehouse map, which is the general situation of the abandoned factory currently occupied by Guan Gu Qi Qi and Hua Mei Niang.
To be continued...
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