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Chapter 229 Clearance Area

The tenth level is the first level. If the equipment attribute is not cast, it can only be produced by the system. If it is not related to the actual level, the biggest difference is. The monsters in the fishing village are not so exaggerated. Even if you use the first level to fight monsters, players can still reach the level after a short time.

At the village level, the third level outside the fishing village has high output, and also has various additional accessories besides weapons and clothing. The level is biased. The level 30 green equipment is not very expensive in the outside world, and is not even more powerful than the first level in the fishing village.

hawking.

After all, players still need to stand out. They like the feeling of being superior to others. They frequently change equipment and decide which grade to use when reaching a new level. This is a habit that cannot be changed, especially for single players and newcomers. Even if they study strategies on the forum, they still cannot hide that impulse.

After all, the dazzling display of the small market is dazzling. If you also carry the white weapons in the store, you feel that the green and blue weapons are more advantageous. In fact, the frequency of monster spawning is not much faster, and it is not even better than that of a good operator.

"The styles are different. The swords, guns, swords and fans are still the best sellers, but the system explosion cannot be determined. For ordinary green and blue equipment, players can only wait for the opportunity even if they lower the price. How can there be so many individual people who happen to return to the village to buy it?

Once you are anxious, you will basically be unable to sell, so you can only sell at a low price. There are individuals and gangs in the small market. Under the premise of not confusing the market, everyone can rely on their ability. The tentative price is 500 green and blue for one tael for the first level, and the same price for the second level.

Times." The businessman just sticks to the market, and it doesn't matter time. This transaction is more than five times the profit. If it attracts players, the selling price is unlimited, and the profit is astonishing. The shy little cutie pointed to the store, "Stop.

The stalls are attractive enough in the first place, but they are not as good as the shops. There are so many booths that players can choose directly. Even if they have no choice but to sell, they are the first choice. They only need to resell once or twice, which is basically enough to stabilize the expenses. If we deliberately use swords and guns

This type of sale at the same price attracts players to have a pick-up mentality, and sooner or later the place will be overcrowded."

However, the shape is the first choice. The highest selling price on weekdays may exceed multiples. Most players prefer weapons that are pleasing to the eye. Even if the attributes are not as good as others, it is difficult to change. Except for those with skills, the price is unified and the replacement is automatically purchased. No matter you choose

Whether it's the power or the shape, players can't stop trying. Even some merchants will inevitably seize the opportunity and sell it again. There are limited stalls in the alley, so they can't compete at all.

There is still room for expansion in the twenty booths. It all depends on the store decoration and employee level. Individuals do not need to deliberately look for opportunities and can choose independently. Once they are all sold, even if they are all at the first level, the profit will be dozens of taels. There are many players.

There are countless, these are all businesses traded by many merchants, and there is no such thing as a shortage of goods.

There may not necessarily be no shops for such reselling outside the fishing village, but the potential limitations are huge, the level difference is astonishing, and casting is integrated, ordinary shops cannot be the first choice. Only the fishing village only has one or two levels. No wonder many players are willing to stay and look for buying and selling.

What is delayed is time and opportunity, but this is the store's unique advantage.

Merchants are a group of their own, and forcing sales is no better than in PC games. They have to be limited by others. Even if the store seizes the opportunity, it is difficult to be suppressed by players. In comparison, the shy little cutie only needs a slight adjustment to be high.

The charging price suppresses the selling price, and the harvest depends entirely on the players rather than independent production. The amount of money earned is not comparable to that of gang players and businessmen.

It’s not obvious at a glance. Many merchants who usually set up stalls must be disappointed. There is no possibility of renting or selling shops. The restrictions cannot cover all the novice villages. I am afraid that this kind of monopoly will be used as a task reward, which will involve all kinds of things and even require a lot of chance and coincidence.

The judgment, even if the answer is careless, will be ignored, it is not just a matter of luck.

"Harvest channels are where the real money is made, and this is just the beginning." Everyone calculated that they should be able to know the approximate profit. The astonishing level is beyond words. The shy little cutie has already accounted for most of the profits, and he doesn't mind letting everyone know his strength.

"The most regrettable thing for merchants is that many players are anxious to take action. Receiving goods involves transactions. Some players are not willing to do this with strangers. We have NPCs to collect on behalf of us. It is like selecting and selling at a booth. The favorability has greatly increased. I have estimated that

, the entire small market combined, the daily amount of equipment collected is actually less than that of Yiyiyi, and there are many high-quality and high-value items among them."

"Grocery store?" The largest discard point in the village, the location where players stay the most, is located in the center of the market, slightly away from the area where players set up stalls. Players basically have to go here every time they return to the village. Although most of them sell discarded items, the nearest one is

Whether it was worthless or not, no one knew. Fei Si's reaction was quick, and he must have noticed it long ago.

"That's right." The shy little cutie nodded, "There are many novice players. If they can't find the goods or can't agree on the price, they will throw them all into the grocery store whether they are anxious or angry. Although most of them are grassroots players.

This kind of thing, but there are no others. The proportion of equipment is not small. This is because there are too many players returning to death. Although there is no restriction on trading, it is prohibited to set up stalls. Most of them are in a hurry to leave the village and throw them all into the grocery store. There is no shortage of second-level products.

Yes, but there's no way to stop it. Not to mention taking over the parcel, it's impossible to sell it in the village."

If the returning players are not damaged in the fishing village, the difference will be one or two levels at most. Wild Boar Ridge is almost a transitional place. Although the level of the monster is higher, the kill rate is extremely fast. It is difficult to guarantee that some equipment will not be obtained. Instead of wasting time in the fishing village to sell it.

, it is better to just throw it away, not to mention that the village has a profession, so it will naturally be separated from the novice players, and they will not interfere with each other. If it is not individual, even if the gang players and merchants take the initiative to inquire, it is difficult to ignore it. After all, just by looking at it, who knows?

Without explosive equipment, once you leave the village, no one will need the second-level items.

The grocery store charges the same price, one penny for each item, and ten pence for equipment regardless of durability level. All of them serve as a place for discarding, but this is more amazing than collecting profits from players. The shy little cutie's calculation should be correct, and collecting the items does not

It does not conflict with any store, and even if it is opened ten times, there is no problem, but it is definitely enough to attract players who return after death to walk a few steps. After all, there is no difference between the grocery store and the teleport point, and the alleyway.

This is where the real huge profits lie. The grassroots can be superimposed. Even if it is set up to sell a grocery store, it doesn't matter. It only needs to completely make the store a place where all packages are collected. It is almost equivalent to an infinite loop. The shy little cutie sees everyone

Although he was surprised by his words, he also interrupted slightly, "The only trouble is that the employees may be of the lowest grade, and the booth and income are not many. The size of the built-in warehouse will not be too exaggerated. Once a fried goods shop like this is opened,

You still need to go out of the village to rent a larger interoperable warehouse. The price doesn't matter. I'm not worried about the sale of ordinary equipment. It's the unidentified ones that are the most troublesome. If there is a limit, it won't be collected. If there is a limit, it won't be counted as clearance.
Chapter completed!
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