Chapter 503 The end of the gamble! The darkest moment!(1/3)
[According to statistics, as of 20:00 yesterday, "GTFO" has been online for 7 days]
[A total of 4,079,527 game sets sold]
[The average game time played by players is 212 minutes]
[A1-A3 clearance rate: 50.5%]
[B1-B3 clearance rate: 20.66%]
[C1-C3 clearance rate: 9.08%]
[D1-D2 clearance rate: 1.95%]
One week!
Total global sales exceeded four million units!
You know, GTFO has no pre-publicity phase at all.
In order to ensure a fatal blow and overthrow Fantasy in the shortest possible time, this time GTFO was almost a race against time from the establishment of the project to the launch of the game.
The purpose is to give "Endless Dark Tide" another blow to cool it down completely when it suffers heavy damage from Cai Liu.
Once the decision is made, it will be done and sent out!
There is no publicity link at all!
After all, for GTFO, it is enough to have a label of "comparison to "Endless Undertide"".
And in this case!
GTFO, which had no pre-release publicity, was able to achieve sales of over 4 million in the first week!
This sales data itself is enough to be called crazy.
but!
What’s crazier than its sales is its game difficulty and its jaw-dropping game clearance rate!
On the first level of the game alone, half of the players have been wiped out, and only 50% of the players have passed the level!
And in the next three floors, the number of players who can pass the level decreases rapidly!
As a result, when it comes to level D, only one out of ten players can pass the level, and the pass rate is only 1.95%!
Among a hundred players, less than two can pass through the D floor!
and!
This is not over yet!
Look further down——
[Number of people passing the E1 level: 202 people]
That’s right! Number of people!
Because the number of players who have passed the final level is too small, even less than 0.01%!
Golden Wind simply changed the unit of measurement for game clearance and replaced the percentage with a specific number of people!
A game!
More than four million people around the world have purchased and played the game!
A full 168 hours a week!
There are five continents and seven oceans in the world, 233 countries and regions!
The number of players who can completely clear the level barely reaches two hundred!
And among these two hundred people!
As the developer, Golden Wind’s “Bandit President Group” also occupies four!
For players who have completed the game naturally, there are 198 players in total!
You know, generally speaking, the difficulty of a game is often directly proportional to its sales.
The more difficult the game, the higher the negative feedback, the lower the player's patience, and the bleaker the sales.
This rule cannot escape even a game company like Golden Wind, which is good at providing players with high positive feedback in difficult games.
For example, the original Sekiro and Dark Souls released in the middle of this year.
One of the two is the originator of the "wolf game" and a milestone in its creation.
One is the Super 3S, which combines the culmination of "wolf games" and the top rendering industry level.
In terms of game quality and gameplay innovation, even among many of Golden Wind's own games, it stands out.
But in fact, the first-week sales of these two games still did not surpass the famous "Resident Evil 7", nor did they surpass the family-friendly "Two People", let alone "We", which can be called "one for each person"
world".
And find out the reason.
Is it because "Wolf" and "Soul" are not fun?
The answer is of course no.
No one can deny their gameness, and even those who love them love them to death. Even the seven-week and eight-week games are still vigorous, and there are countless wolf and soul scientists.
To put it bluntly, it is because of "high difficulty" or poor "universal applicability".
The ultra-high difficulty has discouraged many players with poor skills from the beginning, and repeated frustrations will make many players have such soul doubts as "Shouldn't games bring happiness?"
Therefore, the market and sales of this kind of game have always been slightly inferior to games of the same level.
Just like this year's "Dark Souls".
GDC global promotion, Phoenix's full support, is worthy of being the king of games of the year so far.
With the help of various top external channels, coupled with impeccable game quality, Black Soul's monthly sales can reach over 10 million.
But now!
A "GTFO" without preparation for release!
With its "super-high difficulty" that 198 people around the world have cleared, and the relatively niche game type of "horror online".
One week! Four million units sold!
Although the price of 40 knives/set plays a big role in this.
But Golden Wind’s extreme control over gameplay, the balance of positive and negative feedback, and the emotions of online players is enough to cause an uproar in the gaming circle!
For a time, from the media to players to friends and business colleagues, there was endless discussion about GTFO -!
‘No? Are you crazy? A game with a global clearance rate of less than 0.01% has sold four million copies? I don’t even know how to write news!’
‘Don’t worry, if nothing happens, the next wave of GTFO’s efforts will be coming soon (dog head)’
‘Indeed, there must be many players who will buy the game out of curiosity after seeing the report.’
‘This sales volume is unstoppable, maybe it will exceed 4.5 million next week’
‘The key is that the price of these forty dollars is too brutal. This is really a slap in the face of the endless undercurrent.’
'Didn't many people say that GW chose to remain silent and retreat in the face of the endless undercurrent? How about now...'
'I can only say that Yunwei was wrong when he chose to copy L4D's idea from the beginning. For such an important engine innovation as Fantasy VI, he chose to perform a high-definition reset of an old game of Golden Wind for his first show. It's really ridiculous.
A straw is inserted into the swallow...'
'how to say?'
‘To (zuo) die (shi)’
‘…Brother, your witty words will make me silent’
'What a fucking evil comment!'
‘Fuck—! I’m having lunch right now! You deserve to die!!!’
'Hahahahahahaha, this remark is so naughty WDNMD...'
‘A technological innovation that was originally expected to be quite high has now been rejected by GW’
'Natural advantage, there is no other way. Xiao Huang has the full sensory assistance blessing of Yiyou, which is equivalent to mastering a certain reality augmentation technology to a certain extent, but Yunwei has created it from scratch, which is equivalent to Yunwei + Fantasy =
1+1, and Golden Wind + Yiyou = 1+0.5, which is only 0.5 difference. The advantage of Endless Undercurrent is really not big...'
'Don't be embarrassed, except for the size of the Golden Wind, there is no way it can be equal to Yunwei, okay?'
'I just want to know how Huanmeng and Yunwei will react'
'Hey - what other reaction! It must be -'
…
Exploded!!!
Only a few days!
To be continued...