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Chapter 203 Fear of neurosis, understanding neurosis, becoming neurotic(1/3)

 disease

This is not a horror game at all!

It should be classified into the sports category!

This is what Shen Miaomiao thought.

Sprinting, long-distance running, hurdles, obstacle course.

Players ran out of the ward where mentally ill people gathered, passed through the cramped shower room, encountered explosions with fire in the sky, and waded through the sewers where blood flowed across the room and formed a river.

The style of the mental hospital is fully displayed, and various restricted scenes appear in turn.

and!

Except for the scary fat man who threw the player off the second floor before, he is always following him, chasing after him.

There are more and more mentally ill people escaping from the ward!

Each one is a blind box!

Some mental illnesses will roar at you, but they will just pass you by.

But some mentally ill people just walk towards you, but will give you a slap in the face when they get close to you!

This kind of underworld design makes it impossible for players to judge where the next scary point is!

All they can do is run!

They played the role of Miles, a brave reporter who pursues the truth. They walked through the ward, climbed over broken walls, and crawled through ventilation ducts without stopping for a moment!

At the same time, the DV player in hand also records everything here!

Nervous chasing sounds and screams came one after another, and the average heart rate of the players remained above 130!

Under this high degree of tension, the mental state of the players slowly began to change.

From the very beginning, everyone was suspicious -

‘There must be someone who opens the door and kills me! I wouldn’t stand on my head to eat the cake! No…it’s not cheating to eat or drink, I’ll save it first…anyway, it’s not enough…’

'No, no, no, no! I won't go out! I'm going to sleep in this closet today! No one can trick me into going out! There must be a ghost if I go out!'

'Oh what the fuck! Oh hey - it's my fucking shadow...'

'No, no, no! Did I hear the footsteps of fat brother just now? No? Ah? Did I hallucinate?'

‘…’

Gradually become numb in the middle stage and gradually calm down——

'Wait a minute, don't worry, I'll plan the route first...'

‘Cabinet! There’s a fucking cabinet here! I’ll press the button later and let’s go into the cabinet right away…’

‘There’s not much battery left, let’s turn on night vision to observe the environment first, if there’s nothing strange we’ll go in the dark...’

'There is light over here, so we should go this way. Don't worry, let's change the battery first...'

‘…’

Later, he completely let himself go, gave up on himself, and enjoyed himself with the people——

'Hey - are you guys shooting with people's heads? Okay, I'm quite sporty, you guys can play...'

'Yo! Saxili, brother Haier! Shall we run two laps?'

'Wuhu fat brother is here to post with me again! I like to play the little game of catching up with me the most, hehe!'

‘Who is the good madman? Who is the bad madman? I can’t tell! I really can’t tell, hahahaha! Run!!!’

‘…’

Fear neurosis, understand neurosis, become neurosis!

There was once a saying that said: Life is like QJ. Since you can't resist, just lie down and enjoy it.

Since we can't see through the old thief's conspiracy, then let's treat the entire mental hospital as a source of terror!

Run! Now!

If PT allows players to wait for the judgment to come in an extremely small and cramped space.

Then escape is to allow players to escape the pursuit of death in complex pathways.

Would you say the design of this game is complicated?

It's actually not complicated.

It's just a cat-and-mouse game, he runs, he chases, he can't fly.

There are not many operations that players can perform, or even very few.

After all, there are no guns or weapons in this game. Players only need to hold the DV player steady and move forward.

But would you say the design of this game is simple?

Not simple at all.

That extremely impactful sense of oppression is created by the interweaving of many game design elements.

Modeling, lighting, sound effects, scare session settings...

Anything less will greatly reduce the horror atmosphere.

Moreover, there is one very powerful thing about this game, which even a novice designer like Shen Miaomiao can see -

The map design of this game is so wonderful!

From the time the game was released to now, they have been watching it for an hour and a half.

During this period, almost all the anchors were in a hurry when faced with the pursuit of terrifying enemies and seemed to be in a panic.

But in fact, if you go around twice, you can always find an escape route, and you will enter the next stage of the game before you know it!

Even experienced old gamers like Chun Hei are as if they have installed GPS navigation. Although they are screaming in fright and their brains are almost deprived of oxygen, they can still use their instincts to find the best place.

Take the right path and escape from the dangerous area quickly.

This made Shen Miaomiao feel very magical.

"Strange, how did they find the way?"

Shen Miaomiao was puzzled and asked Gu Sheng:

"Obviously all roads look the same to me? How come they always find the right road?"

"How can I explain this to you?"

Gu Sheng smacked his lips:

“Have you ever understood the map construction mechanism of Left 4 Survival?”

Ask your boss if he knows about his product!

This behavior is quite abstract.

But if it were placed on Golden Wind, this question would be much more reasonable.

And Shen Miaomiao lived up to expectations and showed an awkward but polite expression: "...No."

"Okay, no need to make that expression,"

Gu Sheng waved his hand to indicate to little Nezha that there is no need to be embarrassed:

"It's an expected thing."

"Hey! What do you mean! You look down on me!"

Shen Miaomiao put her hands on her hips, tilted her head and nudged Gu Sheng with her head like an angry lamb:

“Although I’ve never played it, I still don’t understand it!”

"It's not that you don't understand,"

Gu Shengzai tilted his body and smiled:

"You either have experience with this, have done related design, or have specifically studied level design logic,"

"Either you have to experience it yourself,"

"The actual experience when you look at it from the outside and inside the game is definitely different,"

"Similar to..."

Gu Sheng thought for a while.

An appropriate metaphor is given:

"You'll get numb if you stamp on me."

"Um……"

Shen Miaomiao pouted her little mouth as if thinking.
To be continued...
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