Chapter 178: Reasons for the Decline of "Bubble Hall"
But since "Bubble Hall" has so many advantages, why does it decline?
This game is so popular and faded. In Gu Feng's impression, "Bubble Hall" seems to have been popular in China for up to two or three years, and then it is very obvious that people are playing it more and more
Less than that.
Since you want to make this game, it is naturally necessary to figure out why "Bubble Hall" has declined.
It is impossible for a game to become popular for the rest of its life, but with the excellence of "Bubble Hall", it is definitely abnormal to decline so quickly.
After thinking about it, Gu Feng summarized several reasons.
First, plug-ins are rampant.
It is no exaggeration to say that whether it is the 1980s and 1990s and 1990s, or the 21st century when flowers bloom, many games suddenly die, there are plug-ins behind them.
I believe that as long as anyone with a basic understanding of the game, they can understand how harmful plug-ins are to a game.
To put it simply, plug-ins are things that extremely disrupt the balance of the game and the normal order of the game. As long as it is an online game, the damage to the life of the game will be immediate.
Take the mmorpg game as an example. In just half a day, plug-in players can easily obtain resources that ordinary players may not be able to obtain in the last month. The rich player who spent 100,000 million was killed by plug-in players. This persuaded them to withdraw.
How effective?
Take fair competitive games as an example. FPS games pass through the wall and lock blood. Moba games are like League of Legends. Zelas with no skills, Yasuo with a q-wind wind, and a big mouth that shakes its head for five seconds.
.What is the effect of persuading to withdraw?
It can be said that no matter how good it is to kill a game that cannot effectively punish plug-ins, it will be a matter of time before it can be done. There are countless examples in history that confirm this, such as "The Island of Adventure", "The Tower of Eternity", and even "
PlayerUnknown's Battlegrounds and Overwatch became the same bird-like appearance, which also has nothing to do with the plug-in.
During the period when "Bubble Hall" entered the country, all walks of life in China were in a booming stage. While developing rapidly, it was difficult to keep up with the legal system and management, and it also brought various chaos.
Even the plug-ins that were rampant and inexorably irrelevant in these chaos can only be regarded as younger brothers. At that time, piracy and copycats were the most cancerous problems. "made
It took the country twenty years for the face to turn this word from a derogatory term to a positive term.
In such an era, the plug-in of the game will not get the attention of the country at all. This also leads to all kinds of messy plug-ins and cracking, no matter what game or software it is, it will take no matter how long it will take for a variety of messy plug-ins and cracking.
The software becomes everywhere.
In such a big environment, the games that appeared in China at that time may not have made as much money as the plug-in studios. They clearly laid eggs, but they could only drink soup, and all the meat was eaten by plug-in studios.
There are even some small companies that can’t even drink two sips of soup and go bankrupt directly.
Fortunately, although the development of games in this world is not good, the legal system is indeed quite sound. The production of plug-ins is used for illegal profits. Once investigated and dealt with, it will start at least ten years. The amount is huge, and it is not impossible to go directly without life.
Under such a ruthless law of sentencing, few people dare to demonstrate and take risks.
After all, although it is really easy to make money by making plug-ins, the probability of being found is really high.
Under such legal protection, Gu Feng really doesn't have to worry about plug-ins.
Second, plagiarism.
Back then, "Bubble Hall" sued "QQ Hall" and caused a lot of controversy. As the first domestic plagiarism case about game copyright, this incident attracted widespread attention inside and outside the circle.
But the result is well known that "Bubble Hall" lost the case.
The controversy caused by this result was quite large at that time. After all, anyone who was not blind could see that the latter obviously completely borrowed the design elements of the former in many aspects, and even the name might be a problem.
Suspicion.
But in many people's eyes, it was clearly a plagiarism incident, and "Bubble Hall" actually lost the case.
Regarding this point, we actually need to understand the core definition of the law on intellectual property law. The core of intellectual property law lies in "protecting expressions but not protecting ideas."
If there are only limited rules when achieving a gameplay purpose, then these rules should not be regarded as an original expression.
For example, on a square monitor, everyone has made square maps, so the rule of "square map" should not be used as an original expression.
Setting obstacles in such a map requires leaving a straight movement path for the player, so the map will present a "chessboard" layout, so the "chessboard map" cannot be used as an original expression.
Place bombs in this map, and the bomb explosion trajectory can only be a cross explosion, so "cross explosion" cannot be used as an original expression.
Speaking of this, only the artistic shapes of bombs and the visual effects after the explosion can be considered original expressions, and these are what the law needs to protect. It happens to be on these things. "QQ Hall" did make and
"Bubble Hall" has different changes.
Therefore, on this basis, "QQ Hall" was able to win the case successfully.
In fact, it is interesting that before that, nexon won the case with such a view in the case of whether Bubble Hall plagiarizes Bomb Man, while QQ Hall won the Bubble Hall
The arguments quoted are exactly the arguments they adopted at that time, and they are also considered cause and effect.
In fact, the boundaries about game copyright protection have always been very controversial, but no matter how controversial it is, the legal protection it should be still necessary.
It’s just that how to control this boundary requires constant attempts and exploration.
Too demanding will inevitably lead to the pioneers having too much advantage, resulting in the risk of monopoly; and too loose will lead to game creators being lazy to innovate and waiting to learn from other people's proven gameplay.
Think about it carefully, it is indeed reasonable and meaningful to protect expression rather than thought.
Because the gameplay of "Bubble Hall" is too simple, and the gameplay that is highly similar is almost inevitable under the premise of changing its expression based on the gameplay. Therefore, it is normal for players to subjectively recognize it as plagiarism. It is precisely because of this
The reason is that the simpler the game, the more difficult it is to determine whether it is plagiarized.
If Chu Xin made "Bubble Hall", Longteng, Huanyu or any company, it is possible to make a "QQ Hall". What should be coming will always come. At that time, you can fight head-on.
In operation, Gu Feng believes that he is not afraid of anyone.
Third, the game gap between players is too big.
This is a problem caused by the design of the game itself.
As mentioned before, the gameplay seems simple, but the operation limit is still not low.
In the early stage, everyone was a rookie, and the game was naturally happy.
But over time, there are always some people who will slowly transform into old birds. In this unlimited level, everyone chooses rooms in a lobby to turn on the game matching mode, which will inevitably lead to old birds and novices appearing frequently.
In the same game.
If you play for more than ten games in a row, some players always make you unable to do it. On the contrary, if you kill the opponent, you will be as simple as blowing up a brick. This is definitely extremely bad for the rookie's gaming experience.
Over time, under the potential screening of such matching mode, fewer and fewer players in the game have rookies and even more powerful operations. Only those old fox players who have played tens of thousands or even hundreds of thousands of games still enjoy the game.
The game naturally became cold without realizing it.
It is actually not difficult to solve this problem.
First, you can add a ranking mode to attract both old birds with good skills and players with a strong competitive mentality to this mode.
Secondly, set up a matching mechanism in the non-ranking mode. The matching mechanism will try to match the opponents with the average rank, average winning rate, and average game number. Although this still cannot completely avoid the problem of old birds being abused, it can at least be greatly improved.
Reduce the probability of such a thing happening.
Finally, the matching hall is divided into several different fields according to the rules of the novice field, the master field, and the master field. Players must follow the rules that can be high or low when entering these, that is, players with strength in the master field can enter more than level.
Master field, you cannot go down to the novice field to fry fish.
Chapter completed!