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Chapter 5 The Magician of the Full Plus Spirit

In this way, I started my sneak attack career, rub the fireball, completed in 5 seconds, aim to see if there are any injured enemies, if there are, kill the opponent first, after all, the injured enemy is dissatisfied with blood, and the effect of a fireball with burning is completely acceptable, the first level preparation of the human cannon, the second level preparation of the human cannon, aiming and launching, Wanblog (1kill means killing an enemy, in English), completely pressure-free, killing one can gain 8% experience, plus 1 honor, although I don’t know what the use of honor is, but I still continue to earn my experience. When I killed the 6th guy, I upgraded and looked at my attributes:

Fairgrandton, level 22, professional magician, spirit 14, intelligence 35, strength 6, agility 12, physical strength 12 (the average attribute of ordinary civilians is ten points), health value 120/120, magic power 163/350 available attribute points 10. (Mental power determines the magic attack bonus, intelligence determines the magic value bonus)

Skill: Arcane Wisdom (Level 1): State skill, passive skill, increase intelligence by 2 points.

Exploration technique (level 1): Active skill, casting time, 1 second to 3 seconds (determined by casting proficiency), range of 50 yards. You can detect rough information of characters lower than your level, and have a certain chance of being discovered for the release of advanced characters, which may cause hostility to the opponent. The mana value is 10 points to 50 points, and the effect is determined by injecting magic.

Fireball (level 3): Active skill, casting time, 1 second to 10 seconds (determined by casting proficiency), range of 55 yards. Throw a hot fireball at the target, causing 50-130 fire damage to the target, and causing burning effect, causing fire damage to the target within a certain period of time. Mana value 30, cooldown time, 3 seconds is required.

Flame Explosion (level 1): Active skill, casting time of 2 seconds to 10 seconds (determined by casting proficiency), range of 35 yards. Instantly cause 80-170 fire damage to the target. Mana value 60, cooldown time, 8 seconds is required.

Ice Arrow (Level 1): Active skill, casting time, 1.5 seconds to 5 seconds (determined by casting proficiency), range of 30 yards. A ice arrow is emitted to the enemy, causing 30-80 frost damage, and reducing the target's movement speed. The duration depends on the opponent's frost resistance. Mana value 36, cooldown time, 3 seconds is required.

Glutinous Technique (Level 2): ​​Active skill, casting time is no (instant), range is 25 yards, releases greasy and oil-like substances into the target area. Although I don’t know what it is, it can cause the enemy to slip and escape effectively or cast spells. It requires mana value of 10 to 50 points. The effect depends on the injected magic, and the cooling time is 10 seconds.

Healing (level 1), active skill, no casting time (instant), 1 yard range, can treat minor injuries and can play a benign effect on serious injuries. Mana values ​​are required to be 10 points to 50 points. The effect depends on the injected magic, and the cooling time is 8 seconds.

Currently available skill points 2. Experience value 1%

Damn, it’s okay if you don’t upgrade to the demon, but I won’t say that you only add 2 points of spirit and 3 points of intelligence to me, but what does it mean to add physical strength and agility to you? This is a divine horse upgrade. As for the attribute points, I thought about it and decided to add points of all spirits.

What is the synonym for mage? It is high attack and thin blood. If I increase my physical strength, then I am considered useless. What is the use of thicker blood? At most, I can chew a few more times, or die. If I add agility, do you want to compare with the professions of lurkers, assassiners, and thieves? Do you go racing against them? As for intelligence, intelligence is related to magic and is very important to mages, but if your attack explodes instantly, it is still important to spirit. After all, not all enemies play a protracted battle with you.

After 3 seconds of careful consideration, I decided to add all attribute points to the spirit. In this way, a brand new magic attack mage was born, but few people knew it. As for the skill points, I don’t plan to use them. Now the magic level is very low. You can upgrade as long as you use it more. And it is all low-level magic. I am going to use it when I learn magic such as forbidden spells. Of course, this is just a delusion. I guess if I learn advanced magic, I will use it immediately.

Next I looked at my new properties again:

Fairgrandton, level 22, professional magician, spirit 24, intelligence 35, strength 6, agility 12, physical strength 12 (the average attribute of ordinary civilians is ten points), health value 120/120, magic power 163/350 available attribute points 10. (Mental power determines the magic attack bonus, intelligence determines the magic value bonus)

Skill: Arcane Wisdom (Level 1): State skill, passive skill, increase intelligence by 2 points.

Exploration technique (level 1): Active skill, casting time, 1 second to 3 seconds (determined by casting proficiency), range of 50 yards. You can detect rough information of characters lower than your level, and have a certain chance of being discovered for the release of advanced characters, which may cause hostility to the opponent. The mana value is 10 points to 50 points, and the effect is determined by injecting magic.

Fireball (level 3): Active skill, casting time, 1 second to 10 seconds (determined by casting proficiency), range of 55 yards. Throw a hot fireball at the target, causing 50-130 fire damage to the target, and causing burning effect, causing fire damage to the target within a certain period of time. Mana value 30, cooldown time, 3 seconds is required.

Flame Explosion (level 1): Active skill, casting time of 2 seconds to 10 seconds (determined by casting proficiency), range of 35 yards. Instantly cause 80-170 fire damage to the target. Mana value 60, cooldown time, 8 seconds is required.

Ice Arrow (Level 1): Active skill, casting time, 1.5 seconds to 5 seconds (determined by casting proficiency), range of 30 yards. A ice arrow is emitted to the enemy, causing 30-80 frost damage, and reducing the target's movement speed. The duration depends on the opponent's frost resistance. Mana value 36, cooldown time, 3 seconds is required.

Glutinous Technique (Level 2): ​​Active skill, casting time is no (instant), range is 25 yards, releases greasy and oil-like substances into the target area. Although I don’t know what it is, it can cause the enemy to slip and escape effectively or cast spells. It requires mana value of 10 to 50 points. The effect depends on the injected magic, and the cooling time is 10 seconds.

Healing (level 1), active skill, casting time without (instant), range of 1 yard, can treat minor injuries, and can play a benign effect on serious injuries. Mana value is 10 to 50 points. The effect depends on the injected magic, cooldown time, 8 seconds. Currently available skill points 2. Experience value 1%
Chapter completed!
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