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Warcraft Hero Skills Football Edition (Continued

Introduction to Warcraft Hero Skills (Football Edition)

1. Technical skills:

1. War trampling (Taurus Chief) is an extraordinary skill. When passing by, one foot shocks the ground, which can slow down the defensive player by 0.2 seconds. The magic value is -20 points, and the recovery time is 5 minutes.

2. Thunder strike (King of the Hill), an extraordinary skill. When passing by, one foot shocks the ground, which can cause the defensive player to react -0.2 seconds. Magic value -10 points, recovery time 5 minutes

3. Breaking Wind Step; (Sword Saint), is a very fast disk technology. Whether it is steering, straight lines can be better than others, one step ahead, and one step ahead. Magic value - 20 points, start speed + 0.2 seconds, temporary speed + 3, duration 3 seconds, recovery time 5 minutes

4. Tornado (Naga Siren) is an accurate high-altitude long pass technology, with multiple half-high balls used to assist teammates in the penalty area. The magic value is -20 points, and the recovery time is 5 minutes;

5. Missile bombing (goblin) is a free kick technology, which is precisely positioned like a missile, hitting wherever it is pointed and hitting wherever it is. The magic value is -30 points, and the recovery time is 5 minutes.

6. Star Fall (Prince of the Moon), is a free kick technique, speed is like a meteor passing through the sky, without any skills, because speed is its kingly way. Magic value is -20 points, recovery time is 5 minutes;

7. Shockwave (Taurus Chief) is a powerful and heavy mid-range shooting technique, which often plays a miraculous effect during game stalemate. The magic value is -20 points, and the recovery time is 5 minutes;

8. Puncture (crypt lord) is a skill of passing through the ball with just a chance, and the size of the gap is no longer a problem. Magic value - 10 points, recovery time 5 minutes;

9. Shadow Raid (Watcher), a tackle skill that can tackle the opponent from multiple angles, fast speed and strong suddenness. Magic value -10 points, recovery time 5 minutes;

10. Death entanglement (Death Knight) is a human-tapping technique that follows the shadows. It is as tangled as fresh as cowhide. The skill lasts for 1 minute. The magic value is -20 points, and the recovery time is 5 minutes;

11. Flame strike (blood mage) is a strange free kick technique. The ball flies against the ground, and the goal is like a phoenix spreading its wings, changing direction. The magic value is -30 points, and the recovery time is 5 minutes;

12. Lightning Chain (Prophet), a passing technique. After the football hits the ground, it automatically turns to the direction of its closest teammate, just like using a chain to pull it. The magic value is -30 points, and the recovery time is 5 minutes;

13. Entangle (Guardian of the Jungle), a ball-display technique. The football is like wrapping it around the feet with a thread. The skill lasts for 10 seconds, the magic value is -30 points, and the recovery time is 5 minutes.

14. Mirror (Sword Saint), an extraordinary skill that can pass through human balls, magical skills, which allows two figures to flash in front of the defensive players, with magic value -30 points, and recovery time of 5 minutes.

2. Item skills:

1. Healing spray (Alchemist), is a spray that treats players' simple sports injuries, such as sprains, abrasions, strains, etc., and has a very fast recovery speed. Use once, honor value -1, and use 3 times;

2. The Arrow of Hot (Prince of the Moon) is a talisman that increases the speed of sneakers. It can be produced in a pocket factory and stored in storage space. Up to 3. When used, the signs are automatically fused with the host sneakers, with a starting speed of +0.1, explosive power +0.1, temporary speed +1, duration of 5 minutes, and double the side effects physical energy consumption. The magic value required for production is -10 points, and honor value -1.

3. Ice armor (Lich) is a talisman that increases the protection power of players. When used, the talisman is automatically fused with the host jersey and stored in the storage space. Up to 3. Strength +0.1, physical energy decline rate -1%, explosive power +0.1, and the first use reduces the tendency to injury by 2 points at one time. The magic value required for production is -10 points, honor value -1, and recovery time 5 minutes;

4. Pocket factory (goblin) is used to produce items, signs, and fusion skills to store produced items. Currently, due to the host level, only 10 storage space is open.

5. Ice Arrow (Naga) is a sign that increases the speed of sneakers. It can be produced in a pocket factory and stored in storage space. Up to 2 pieces are stored. When used, the sign is automatically fused with the host sneakers, with a starting speed of +0.2, a temporary speed on the field +1.5, and a duration of 5 minutes. The side effect is 0.5 times the physical energy consumption, and the magic value required for production is -20, and the honor value -2.

6. The sting shield (crypt lord) is a talisman that increases the protection power of the player. When used, it will automatically merge with the host jersey and store it in the storage space. Up to 2. Strength +0.2, physical energy will decrease -2%, explosive power +0.2, and the first use will reduce the tendency to injury by 2 points. The magic value required for production is -20 points, honor value -2. The recovery time is 5 minutes.

7. The God of Heaven (King of the Hill) is a talisman seal with sudden increase in combat power of players. When used, it is automatically integrated with the player and stored in the storage space. Up to 1 person is stored. The player's defensive ability increases by 50%, offensive ability increases by 20%, and technical movements increase by 20%, and maintains for 5 minutes. After use, the player's physical energy decreases below 10%. The magic value required for production is -30 points, and honor value -3.

Three, Attribute Skills:

1. Glorious Halo (** Master), a skill that only targets the host and improves the speed attribute. It increases the player's speed attribute by 10% at one time, automatically starts during the game, and temporarily accelerates +5%.

2. Endurance Halo (Taurus Chief) is a skill that only targets the host and improves physical fitness attributes. It increases the player's speed attribute by 10% at one time, and automatically turns on during the game, temporarily reducing physical fitness by 5%.

3. Scout (Prince of the Moon), is a skill that only targets the host and improves the visual attributes. It increases the player's visual attribute by 10% at one time, and it will automatically open during the game, and the host's visual field covers the 180-degree range in front of the body.

4. Evil Halo (Death Knight) is a skill that only targets the host and improves the balanced power attribute. It increases the player's balanced power attribute by 10% at one time, and automatically starts during the game, and temporarily increases the player's balanced power by 5%;

5. Bloodsucking Halo (Fear Demon King), a skill that only targets the host and improves explosive power attributes. It increases the player's explosive power by 10% at one time, automatically opens during the game, and temporarily increases the player's explosive power by 5%;

6. Strong attack halo (Prince of the Moon), a skill that only targets the host and improves the player's offensive attributes. It improves the player's offensive ability by 10% at one time, the game will automatically start, and temporarily increases the offensive ability by 5%;

Four, special skills:

1. The power of nature (the guardian of the jungle) is a skill that subtly changes the host's body after learning, trains, and learns twice the result with half the effort;
Chapter completed!
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