Data Heroes(1/4)
【Temple Army】
Army Icon Army Name Army Description Recruitment Resources Military Power
Farmers
The peasants were the main force of the infantry of the Holy Griffon Empire. Although they were weak and lacked training, they were huge.
Gold 147
97
militia
Militias were the main force of the infantry of the Holy Griffon Empire. Although they were relatively weak, they were trained and had a huge number.
Gold 185
128
Archer
Archers are an important group of troops to weaken enemy soldiers when fighting from a distance. The secret weapon of the archers of the Holy Griffon Empire is dense arrows.
Gold 293
198
Crossbow Archer
The crossbow archers are the key force in the victory in battle. The powerful crossbow is loaded with powerful lightning arrows. Before the enemy can see our army, it may be destroyed.
Gold 369
263
infantry
Infantry is the main defensive force of the Holy Griffon Empire. When other griffon troops attack the enemy, they take on the important task of protecting their homeland.
Gold 587
407
Guard
The guards are the barriers of the Holy Griffon Empire's royal family. All the palaces of the Holy Church are stationed with guards to prevent the enemy's raids. They are all extraordinary and have extraordinary fighting skills.
Gold 704
488
Gurf
Griffons are the fast-response troops of the Empire. They are best at small-scale combat and fly quickly into enemy troops. Although they are weak in melee combat, they will fight until the last drop of blood is shed.
Gold 1115
751
Royal Greyphon
Compared with ordinary griffon troops, the noble royal griffon army not only has better equipment, but also, as a noble, a strong sense of honor also inspired them to tear their enemies apart.
Gold 1337
902
priest
The priests are the most loyal supporters of the Holy Griffon Empire. They fight pagans and any enemies that threaten the church. As priests, they do not participate in the melee, but their powerful magical power allows them to destroy all enemies in front of them.
Gold 800
Crystal 2
1747
Holy Prison
The Lords are faithful defenders of the doctrine of Ellath, the Dragon of Light. They will go to the battlefield without hesitation to fight fiercely with pagans and any enemies that threaten the church. The Lords do not participate in close combat, and they usually destroy their enemies by summoning the Wrath of Ellath.
Gold 1133
Crystal 2
2575
knight
The knights were the raiding troops of the Holy Griffon Empire. Armor, courage, faith, and this is the source of the knight's power. What they are most pursuing is to raid the enemy from a long distance.
Gold 1600
Gem 2
3188
Paladin
They are the most elite troops among the Imperial Knights. Armor, courage, faith, this is the source of the knight's strength. What they are most pursuing is to raid the enemy from a long distance.
Gold 1933
Gem 3
4508
Angel
The angel is the human-shaped incarnation of the dragon of light Ellath, and it is also the ultimate embodiment of its power. These rays of light are brave and have fatal attack power. The angel will not die. Even if it is severely damaged, its soul will eventually return to its master one day.
Crystal 7
7150
Archangel
Archangels are leaders among angels, and as the incarnation of the angel dragon, they possess a stronger and admirable power.
Crystal 10
10010
Crossbow
The crossbow is an upgrade to the crossbow, which is powerful and can project steel bullets and flames on the enemy.
Gold 2500
Bombardment power 500
Catstone
The catapult is the nemesis of the moat and army, and it can project huge stones at a distance.
Regional Buildings]
icon
Building name effect bonus
Farmland urban military maintenance capacity +5%
Warehouses can make the city's resource capacity +50%.
Large-capacity enhanced version warehouse (mercury) can make the city's mercury resource capacity +100%. The storage volume of other resources is not affected by this kind of warehouse.
Large-capacity enhanced version warehouse (crystal) warehouses can make the city's crystal resource capacity +100%. The storage volume of other resources is not affected by this kind of warehouse.
Large-capacity enhanced version warehouse (gem) This kind of warehouse can make the city's gem resource capacity +100%. The storage volume of other resources is not affected by this kind of warehouse.
Large-capacity enhanced version warehouse (sulfur) can make the city's sulfur resource capacity +100%. The storage volume of other resources is not affected by this kind of warehouse.
When the fortress has one side close to the resource point, it can protect the surrounding resource points, so as to make the amount of plundered resources - 10%. Moreover, it can make the patrol troops' defense + 5%.
Large fortresses Large fortresses can protect surrounding resource points to a greater extent, making the amount of plundered resources - 30%. It can also make the patrol troops' defense + 15%.
Resource Transfer Station Resource Transfer Station can automatically transport the resources produced in the city every day to another city in a certain proportion.
Research Institute (Timber) Timber Research Institute makes the daily output of the surrounding logging farm + 6%. If it is close to the logging farm, the output will be + 20% based on the previous bonus ratio. (6%*(1+20%)=7.2%)
The Institute of Iron ore (Iron ore) Iron ore Research Institute makes the daily output of surrounding iron ore +6%. If it is close to the iron ore, the output will +20% based on the previous addition ratio. (6%*(1+20%)=7.2%)
The Institute of Mercury (Mercury) Mercury Research Institute makes the daily output of surrounding mercury ores +6%. If it is close to mercury ores, the output will +20% based on the previous addition ratio. (6%*(1+20%)=7.2%)
Research Institute (Crystal) Crystal Research Institute makes the daily output of surrounding crystal ores +6%. If it is close to the crystal ore, the output will +20% based on the previous addition ratio. (6%*(1+20%)=7.2%)
The Institute of Sulfur Research Institute (Sulphur) makes the daily output of surrounding sulfur ores +6%. If it is close to the sulfur ores, the output will +20% based on the previous addition ratio. (6%*(1+20%)=7.2%)
The Institute of Gemology Research Institute makes the daily output of surrounding gem ore +6%. If it is close to the gem ore, the output will +20% based on the previous bonus ratio. (6%*(1+20%)=7.2%)
The Hermit's Thatched Hut hero can meditate and recall his recent battle in the Hermit's Thatched Hut. The meditation will last for 24 hours. After completion, the hero can get 50% of the experience of the battle.
The daily output of the 11th level of the settlement tower is +30. If the settlement tower is close to each farmland, the output will be +20%. If the farmland adjacent to the settlement tower is more than 1, the effect will be superimposed.
To be continued...