092 Gamma Ray Cannon(1/2)
As the fleet took control of the entire star system, more than 3,000 cargo ships and passenger ships arrived.
For this operation, the rebels almost emptied their inventory.
Therefore, these cargo ships are not empty. Many of them carry a large number of space mines and star defense platforms.
After all, the enemy's reinforcements are likely to be as high as 20,000 to 30,000 warships. If they were to directly jump on their faces, or advance with a large fleet, there would be no need to fight at all.
Even if it is only a second- and third-level civilized battleship, even if the resistance army has a battle star, it is still useless.
Therefore, limiting the opponent's attack methods will become the key to this battle.
It is easy to prevent face-riding jumps. The Star itself has a jump interference system, which is enough to affect the surrounding range for at least 10 light seconds.
In other words, as long as the system continues to operate, the enemy ship will be forced to exit the transition state as long as it reaches the periphery of this interference zone.
It's just a pity that even for the Star, the interference range of 3 million kilometers is already the limit.
If there is an interference range of 10 million kilometers, then there is no need to fight, because those battleships of the second and third level civilizations will need a whole day to complete the 10 million kilometers voyage at sub-light speed.
However, 3 million kilometers is not bad...
In addition to preventing the enemy from directly jumping in front of you, it can also delay their attack for at least 8 hours.
Of course, this alone is not enough.
Considering the size of the enemy, even if they avoid riding in the face, it will be delayed for another eight hours...
But when tens of thousands of warships swarmed up, it was not something that the resistance's less than 40 warships could stop.
After all, there are a large number of transport ships and cargo ships behind them, which are constantly pulling in cargo.
Therefore, the fleet can only block the enemy with a fixed defense line array, and cannot rely on its own speed and range advantages to conduct mobile warfare.
If this causes tens of thousands of warships to fire in a salvo, and you can't evade it, tsk tsk...
Therefore, in addition to jump interference, it is also necessary to prevent this situation from happening and prevent the enemy from concentrating fire attacks to the greatest extent.
But the problem is, there are no city walls in space, how can it be possible to restrict enemies from swarming up from all directions?
Well, long-term restrictions are naturally impossible, but there are still ways to impose short-term restrictions!
And the answer is space mines.
Deploy a large number of space mines to block the enemy's invasion route to the greatest extent and force them to attack along the route planned by the rebels.
In this way, the worst situation can be avoided, and at the same time, the numerical advantage of those affiliated civilization fleets can be greatly weakened, making it impossible to fully deploy the huge fleet.
Of course, things like space mines cannot stop enemies for a long time. After all, people can also rely on firepower to clear space mines.
But if it's just to stop the enemy for a day or so, it's still fine.
-----
Ten hours later.
About 30,000 warships came directly to the flood star system through the jump.
However, just as they were about to arrive, alarms sounded inside all the battleships for the same reason.
[Warning, an unknown fault occurred in the jump engine]
The next moment, he was forced out of the transition state...
However, the problem is not that big. At least all the battleships are still intact and have arrived at their destination, the Flood Star System, right?
After all, everyone was frightened when the warning appeared just now.
You know, it was during a jump, and the jump engine had malfunctioned.
Generally speaking, if the jump engine fails and is damaged during the jump, the warship making the jump will definitely be torn into pieces due to the turbulence of the gravity field.
However, the situation now is different.
Because the jump engine is not damaged, even if it cannot continue due to interference, the battleship can still exit normally.
But just when everyone breathed a sigh of relief, a terrifying beam of light suddenly shot from a distance, instantly penetrating the entire fleet array.
Wherever it passed, all battleships were directly destroyed.
Even those warships that were not directly shot, but were approaching, suffered varying degrees of damage.
With just one blow, hundreds of warships were destroyed and more than 300 warships were damaged.
However, is this the end?
Obviously, this is impossible.
Just when others were rejoicing that this horrific attack did not fall on them.
The terrifying beam of light continued to shine, and its trajectory began to change, forming a sweeping posture.
It's like it was originally a straight thrust, but after the straight thrust, it was followed by a horizontal strike. It's just...
At the same time, 10 light seconds away.
Star battle star, first bridge.
"The irradiation port has completed the maximum deflection of 18 degrees, the energy output has approached the critical point, and the gamma ray cannon irradiation has ended!"
"Abandon the illumination port, recover the gamma ray cannon, and start recharging. The estimated recharging time is 8 hours."
"The report, based on preliminary assessment of the results of the battle, directly destroyed 577 enemy ships and indirectly damaged 1,328 enemy ships."
hiss...
Upon hearing this report, everyone on the bridge took a deep breath.
With just one blow, nearly 2,000 warships lost their combat effectiveness. Although they were only second- and third-level civilized warships, they were still very terrifying.
Should I say it really deserves to be the main weapon of Battle Star?
It's just a pity that the charging time is too long, and it can only be done every eight hours.
"Wang Feng, the Xingchen is on full fire, targeting the enemy ship group ten light seconds away!"
"Yes, Captain!"
The next moment, forty-eight particle accelerator cannons were deployed and began firing wave after wave.
At the same time, other warships and defense platforms in the fleet also began to attack.
However, they can only use railguns to attack. After all, the energy weapons on the battleships built by the resistance cannot attack within ten light seconds.
Fortunately, the enemies are all battleships of second- and third-level civilizations. Except for a few equipped with energy shields purchased from the four major civilizations, most of them do not.
In response, the affiliated civilized coalition forces directly dispersed the fleet and covered it like a cloth bag towards the rebel fleet.
In this way, on the one hand, one can disperse one's own fleet to the greatest extent to avoid possible terrorist attacks. On the other hand, in this way, one can form a crossfire attack on the enemy from various angles.
But it was a pity that not long after, there were continuous explosions in the entire long fleet array, and one battleship after another was destroyed.
Only then did they discover that, except for the previous terrorist attack and some areas around it, a large number of mines had been deployed elsewhere, blocking the fleet's progress.
In other words, there are two ways to rush in.
The first is to clear out the space mines first, and then continue to push through them in this bag formation.
The second is to abandon the current tactics and instead concentrate on pushing forward from the only route.
If you use the first method, it will take a lot of time to clear the space mines.
And this time is likely to take a day or two.
After a day or two...
They would have already finished and evacuated by then, right?
But if you use the second method, you will give up your own military advantage.
Because in a limited space, tens of thousands of warships cannot fully spread out, and they may have to face the horrific attack just now again.
The coalition forces were in a dilemma and could only ask the four major civilizations for instructions.
However, the responses from the four major civilizations were surprisingly consistent, just two words...
storm!!
Well, the respective sovereign states have said so, what can they do?
They had no choice but to gather the fleet again and march from the area where there were no space mines.
Because this area is not wide, nearly 30,000 warships cannot fully deploy and can only march in a long queue...
The number of warships deployed at the same time was even less than a thousand.
In order to minimize the threat from the opponent's railgun, most of the warships with energy shields had to be moved to the front.
It is a pity that although other warships on the resistance side can only use railguns to attack at this distance, the Star has no such restriction.
The particle accelerator cannon with a range of ten light seconds is harvesting the enemy one after another.
In the affiliated civilized coalition, basically all battleships with energy shields are cruiser-level.
After all, the cost of purchasing this thing from the four major civilizations is very high, and usually those second- and third-level civilizations cannot afford much.
To be continued...