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01226 RTS (top)(2/2)

Because only if there are enough "peasants" to collect, can we have the resources needed for construction and development.

There are two types of resources in the game, one is crystal ore and the other is gas.

But these are not the key points. We can regard these as a unified concept, that is, disposable resources.

With the collection and accumulation of resources, players as commanders can build their own barracks, scientific research facilities, and military factories according to the game settings for subsequent army production.

This is a very simple architecture, but it is also very rigorous and complete.

When facilities are built and resources continue to be collected and accumulated, players as commanders can build their own armies. At the same time, they can also improve and strengthen their own army system by tilting and investing resources in research.

Finally build a powerful army to win the game.

The above is the core structure of this game.

After talking about the core structure, let’s briefly talk about how junior players will play this game.

How do you think it should be played?

Okay, let me give you a simple example.

We must use as many resources as possible to create "peasants" to saturate our resource collection.

Then we have to start building barracks, upgrading technology, and creating an army.

The next step is to order our troops to go to the battlefield and fight according to our command.

And fighting inevitably involves losses, and it’s hard to say whether you’ll win or lose.

Then you can only continue to collect resources, and then continue to build an army.

This is how beginner players play.

What about players at a slightly higher level?

From the early stage, they will send small forces to massacre the other party's resource gatherers, also known as "peasants". This can greatly reduce the other party's resource collection efficiency and volume, thereby limiting the other party's development.

degree in order to widen the gap between the two sides and establish one's own advantages.

Take the earliest tactics such as "field camp" and "base to hide your face" as examples, which are typical examples of early harassment gameplay.

Even if more advanced players will not harass others, they will try their best to prevent enemy harassment. At this time, the game will easily enter the later stages.

Pay attention to this "late period".

Please also keep in mind that the topic I want to talk about today is not about games, but about using the concept of RTs to discuss the two books written by Yougege and I.

In the later stages, resources gradually dried up and investment in science and technology reached a bottleneck. What the two sides competed with at this time was their respective military strength and strategic deployment.

At this time, the "population limit" that was originally not of much concern began to attract people's attention.

Especially when all resources disappear, the "peasants" who are important creators in the initial stage will be given away by players, and sometimes they will be disposed of themselves.

Because only in this way can more troops be created within the limited "population" constraint.

The above is the core and gameplay of RTs games, and all these skeletons are also part of its charm.

From the shallower to the deeper, this is my consistent writing style.

I am used to using well-known or simpler concepts to extend a relatively complex point of view.

To this end, I specially invited 300 special guests.

They come from three different classes.

One hundred of them are people from the lower class, including farm workers, cashiers in the market, factory operators, and glass cleaners in buildings...

They sit in the front row.

Behind them, these one hundred people are representatives of middle-class families, including fast food restaurant owners, bus drivers, bank managers, stock brokers, etc.

They sit in the second row.

In the third row, which is the area now illuminated by lights, these people are representatives of the elite.

Note that I am talking about elites, not aristocrats or management, but the elite class in the true sense.

Among them are airliner captains, famous lawyers, artists, oil company presidents, Nobel Prize winners, special forces and astronauts from NASA, etc.!

I personally invited these three types of people from all continents in the United States.

I am honored that you can come to my speech, and I sincerely thank you for coming!

Then someone may want to ask.

I talked about RTs and invited these three types of guests. What is the purpose? Who is it to belittle? Or is it to criticize the ugliness of capital?

No no no.

neither.

My dear friends, the title of my speech today is "RTs", but the theme of my speeches for these three days is "The Future"!

By borrowing the concept of RTs, I want everyone to have a more thorough understanding of our human social structure.

In other words, the rules of the game for our human social civilization.

This kind of rule is simply "class character", but it is different from the "class character" that we are usually familiar with and understand. It can even be said that it is not the same concept at all.

Because our social structure is more complex.

It is obviously impossible that only the four structures "peasants", "buildings" and "army" and "commander" exist.

But what I want to say is that in RTs games, the rules we set are to win a war and win the game.

In real life, the rules we set are ultimately to "serve people" and seek happiness for more people.

In other words, no matter what kind of system or country we exist in, the concept of society has been designed to satisfy the desires of more people since its birth. It is a concentrated expression of human will to pursue ultimate happiness.

The only difference from RTs games is that in RTs games, every move of any unit is directly ordered by the commander. They have no personal will and will only obey orders mechanically.

This is completely different from our society and our real human beings.

Therefore, using RTs to describe society can only describe a concept abstractly and roughly, but cannot truly reflect the true face of our society.

Why?

Because our world is composed of countless variables.

Especially in the United States, which advocates freedom and democracy, my words are not ironic.

I'm just talking about a reality.

Here, everyone's spiritual will is greatly respected and satisfied, but this cannot be directly linked to happiness.

It cannot be said that I am happy if my personal will is absolutely respected.

This point can be described with an example among the people at the bottom.

For example, the mayor hopes to build a railway to solve the problem of urban traffic congestion. However, because personal will is absolutely respected, when a painter thinks that he does not need to use the railway to commute to get off work, he firmly refuses to build a railway. When he gave way and never allowed the railway to pass through his door, his personal will was absolutely respected, but there was no doubt that the needs of more people could not be met.

What I said is not just a random fabrication, but a specific example. I believe that some of the hundred guests must feel the same way, right?

Okay, okay, please don't pay attention. I don't mean to stir up disputes, and I hope everyone can stay calm enough today.

I hope everyone can listen carefully instead of rushing to express.

So next, will the middle class be absolutely happy if their personal will is absolutely respected?

I think Mrs. Mills must agree with this point.

Because I know that she has to work overtime every day. If her will is absolutely respected, she can go to and from get off work on time, so that she does not need to see a psychologist or take antidepressant drugs every day.

Right? Mrs. Mills?

You are right... Before I came, I was still hesitating whether to go to the appointment... But it seems that I came to the right place...

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