Chapter 51 Petrified Lizard(1/2)
Entering the third floor, the level of danger will rise sharply. If everyone was cautious before, it is still necessary to take precautions before they happen. Once here, it is necessary and cannot be relaxed for a moment.
Compared with the first two floors, there are still many places on the third floor that have not been explored. According to the maps hand-drawn by the students, there are about 50% blank areas. Of course, we do not rule out the possibility that they have been explored but not marked. It is conservative.
It is estimated to be about 120%.
This is why everyone feels that they need to enter the third level before they can truly gain anything. After all, the first two levels have been hollowed out.
So after they came down from the stairs, they immediately set off towards the blank unknown area, and carefully observed whether there were any traces of people walking on the ground. If there was no one, they walked there.
Places that no one has been to means loot, but no one has been to places that mean that some things that are not on the two floors above will appear in the blank areas.
For example, a trap.
The closer the floor is to the surface, the fewer the number of traps, and the further down it is, the more traps there are. This is because being closer to the surface means being closer to the guards. There is no need to make too many, and the further down the laboratory, the more visible they are.
Not only that, it is better to be trapped in the trap of confidentiality requirements than to be guarded.
Twenty years ago, when there were more people coming and going here, when there were more traps, most of the traps were not activated, but as the people evacuated, they conveniently turned on the trap switches when they left...
——It can be said to be very cheating.
Alton, who was walking at the front to explore the road, signaled the team to stop. He stood on tiptoes and took two steps forward. Then he squatted down and scanned the seemingly normal floor with his eyes.
Later, he pointed to a place not far away and said:
"Over there, that's the pressure plate."
Pei Renli held up the light spell and looked left and right to see that the place Alton was talking about was slightly sunken, but he didn't see it as a trap at all.
That's right, it's not called a trap if it can be easily seen by others.
"This is a very typical pressure trap. There is a lever underneath, and it will be triggered as long as something steps on it."
It feels almost like a land mine.
As he spoke, Alton stretched out his hand and pressed the floor.
The next moment, a sharp sound of wind sounded in the passage not far in front of everyone, and a dazzling cold light flashed away, like some kind of sharp knife swept over from there.
"There are many pressure plates ahead that trigger the same trap. This kind of trap is not for individuals, but for the team. If it is triggered in the team, it is equivalent to stepping into the sword formation."
His fingers slid along the undetectable gaps on the floor, and he kept saying:
"The traps of multiple pressure plates must be integrated into one trigger. As long as the trigger is destroyed, it will be safe."
Grabbing the dust on the ground, letting out a little bit of fine smoke, and carefully observing the direction of the smoke, Alton touched the wall, took a tool like a screwdriver, and dug into a place that looked no different from a whole wall.
A depression the size of a socket came out.
"I found it, don't worry, I can dismantle it in ten seconds."
After saying that, he took out his tools and started working.
The three people behind them all had expressions like "I don't understand, but I'm shocked."
As the saying goes, there are specialties in the arts. Let alone dismantling traps, even detecting traps is an almost impossible task for them.
There is a prophecy spell called 'Detection Trap' in magic, but it is impossible to use the spell only once after taking a few steps. Pei Renli does not have that much magic power, not to mention how to dismantle it after detection is still a problem...
Whether Alton can fight or not is not very important, what is important is that he is an excellent scout, which is why many people ask him for help when they go on missions.
The truth was exactly as he said. It took more than ten seconds to dismantle the trap, and the four-person team continued to move forward along this passage.
There are traps that are still in effect, which means no one has been there before, and you may be able to expect some rewards.
After continuing to walk for almost half an hour and dismantling several traps, everyone entered a dead end.
There is a solid wall ahead. Not far from the wall, you can see a door with a pure steel structure. There is also a brass lock as big as a fist hanging on the door. It should be that no one has ever entered.
Room.
It has only been 20 years since this place was closed, and the underground is dry and cold, so the metal structure will not be damaged so easily. What's more, the brass lock is protected by magic. As long as the dust is rubbed off, it will sparkle like new.
The problem is precisely because it is protected by magic.
"This should be a secret lock. It's not easy to open."
The knocking technique that Pei Renli used before could not open the arcane lock. Alton can open the lock, but it is very difficult to open the arcane lock because when you use the lock picking tool to penetrate deep into the keyhole, the magic spell inside will prevent the tool from touching it.
The same goes for collision pins, and if you want to violently open the lock directly, you must first fight against the magic above.
The best way to remove the arcane lock is to first use the 'dispel magic' spell to kill or suppress the enchantment on it, and then use the knock spell to blast it away.
But dispelling magic is a D-level spell, and Pei Renli can't afford the consumption of D-level spells yet...
So Alton turned around and asked Peri Renli for his opinion, and had to take out the lock picking tool and grit his teeth hard. He never showed such a constipated expression during the process of removing the trap. It seemed that it was indeed difficult to remove, and the helper
Others who were not busy could only use their lighting skills to shine and watch from the side.
After almost five or six minutes, the lock made a soft click. Although it was not completely opened, Alton's expression seemed to indicate that he had achieved a staged victory.
But at this moment his expression suddenly changed:
"I heard something approaching."
Everyone hurriedly turned around and looked at the passage they came through, holding their breath.
About four or five seconds later, even they heard movement, as if something heavy was running on the ground, making a very rhythmic sound of "boom, boom, boom", and it felt like there was still a little distance.
Leaving the lockpicking tool in the keyhole, Alton ignored the dust on the ground and lay down directly, his ears pressed to the ground.
"It's an eight-legged creature, weighing about 150 to 200 kilograms. There may be about 15 to 20 of them. They are approaching our location!"
Experienced scouts can tell what kind of monster is approaching through the sound of footsteps in the distance, but with this information alone, Pei Renli cannot confirm what it is. After all, there are still many monsters with eight legs in the monster illustration.
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Fondar's eyes widened after hearing this:
"Eight legs? Wait, isn't it a spider?"
"It's not a spider. The spider's footsteps are not that heavy."
Alton rubbed his nose:
"But I have a bad association..."
Speaking of which, the thumping footsteps seemed to be getting closer and closer, so clear that they could be heard from a long distance away.
Not long afterward, at the other end of the passage, everyone saw a large lizard with a dark brown body and dark red barbs on its back, revealed in the dim light of the magic lamp.
It is visually estimated that its body length is two meters, and if you include the tail, it can reach nearly four meters. Its eight thick and powerful legs support the body covered with thick scales. The eyes facing everyone are like glowing blue mist, which is very conspicuous.
Alton jumped up immediately when he saw this:
"It is indeed a basilisk!"
Basilisk, a very dangerous magical beast, usually builds its nest in caves or underground.
According to the Monster Manual, the level of the Basilisk is around level 20, which is lower than the Flame Skull that Pei Renli and others dealt with not long ago.
But you must know that level is a factor in measuring combat effectiveness, not combat effectiveness itself.
Besides having rough skin and thick flesh, the most disgusting thing about basilisks is that they can use the ability to petrify.
As long as you get within 10 meters of the basilisk and look into its glowing blue eyes, there is a certain probability that it will be petrified, although the probability is not high, and people with stronger physiques are less likely to be petrified.
However, if you think about it carefully, it all depends on the probability whether you will get hit or not. It is almost like completely betting on luck, and you must be careful not to look into its eyes when fighting it, which is very uncomfortable.
It is said that basilisks can be tamed. Some mages will buy basilisk eggs and raise them from childhood to use them as their familiars, so their eggs are very valuable.
Of course, everyone at the scene was definitely not in the mood to think about whether it was valuable or not. Don’t forget that it wasn’t just one.
More and more basilisks rushed through the corners of the corridor, huddled together, and at a glance they were all about their swaying eight legs and their most deadly eyes.
"Retreat quickly!"
"Where to retreat? This is a dead end!"
"Close your eyes and rush out. Count each one as you go out."
"Brother, do you think the sharp teeth of the basilisk are just for decoration?"
"Don't these guys only appear below the fifth floor? Why are they here!"
"They are already here, Pei Renli, use your invincible magic to think of a solution."
Everyone was obviously panicked, which is normal.
Once the petrification effect is applied, no one can break the curse at all.
To remove petrification, you need the 'break the spell' in divine arts or the 'remove petrification' spell in magic, and these spells are all C-level at least.
The basilisks that crowded the passage had no place to set foot, and even if they had the courage to rush out, they would not be able to escape.
The messy situation lasted for two seconds. Everyone was suddenly stunned and then looked at Alton:
"Open the door quickly!"
"I know! Don't rush me, I'm driving!"
Being blocked by basilisks in a dead end, with nowhere to run, the only hope is to open the door and go in. At that time, whether it is to block them with the door of the room, or to use the narrow door to block the road and fight them one by one, it is a feasible method.
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To be continued...